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Reaction: play immediately before you have played a terrain when you have a tactician in this battle. Any terrain card in play is destroyed, even if it "may not be destroyed", and your terrain cannot be destroyed by any player who does not have a tactician in this battle. All affects that would prevent this card from taking full effect are negated. This...
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Reaction: Play immediately before the defender's first action in the battle action phase of a battle in which you have a scout. No other player may play a terrain during this battle. Any player may, as a battle action, negate the effects of this action by bowing a scout or discarding a terrain from their hand.
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Open: Target an Ancestor in play. Until the end of the turn, this Ancestor is affected by cards and rules that affect Followers.
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Weapon . Unique Costs 1 less Gold if you are a Unicorn Clan player. You may bring Yumi of Fire into play from your hand as a Battle action. If you do, you may immediately gain an additional Battle action to use the following ability: Elemental Battle: Bow this Personality for two consecutive Ranged 3 Attacks.
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Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged attacks may not target The Iron Legion. After The Iron Legion enters play from your hand, you may give this Personality a +0F Weapon Item token, a +0F Armor Item token, or both.
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Oni . Nonhuman . Shadowlands . Lose 3 Honor. If Fudoshi have less than 8 Force, they gain +1F each time a Personality or other Follower is destroyed at their Province.
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Unicorn Clan Bushi . Cavalry Battle: Bow and destroy one of Taidjut's Items to destroy a Region attached to this Province.
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Unicorn Clan Bushi . Cavalry Gurban gains +1F if she has an item. Reaction: Once per turn, when a Limited action targets one of you Personalities, cancel it. Permanently reduce Gurban's Personal Honor by the number of other Personalities you control. If her new Personal Honor is 0, Gurban commits seppuku.
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Unicorn Clan Magistrate . Doomseeker . Cavalry After Katamari enters play, you may permanently give him the Courtier or Shugenja trait. While Katamari is in play and is a Courtier, your Unicorn Clan Personalities may commit seppuku as if they were Samurai. Open: If Katamari is a Shugenja, once per turn, switch the Force and Chi of an item.
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Scorpion Clan Courtier . Ninja . Mikado costs 2 less Gold if you control a Scorpion Clan Courtier. Political Reaction: Bow Mikado after you play a Political Action card to draw a card. Political Limited: Bow Mikado to look at the top three cards of your Fate deck. You may show one to all players and add it to your hand if it is a Political card.
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Ratling Matron . Tattered Ear Tribe . Creature Battle: Shuffle Set'tchr'foo into your Dynasty deck to create a number of 0F Ratling Creature Follower tokens up to the highest Gold cost of any other Ratling card in your army. Attach these tokens any way you wish to Ratling Personalities in your army.
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Weapon After attaching Senpet Scimitar from your hand, dishonor this Personality unless he is Unicorn clan or Scorpion Clan. Force bonuses this Personality recieves are increased by 1 while he is opposed.
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Weapon Mirumoto Daisho gains +2F while attached to a Samurai or Bushi. After attaching Mirumoto Daisho from your hand, you may give this Personality a +1C Weapon Item token.
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This card costs 4 less Gold if you are a Scorpion Clan player. Political Limited: Bow one of your Courtier Personalities to permanently remove the Samurai, Shugenja, or Courtier trait from a Personality.
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Reaction: Play after an Attack Phase in which you were the Defender. Create an Attack Phase in which you are the Attacker and the former Attacker is the Defender. Neither of you may invite allies. You cannot assign more than one unit. The Personality and each Follower in the unit you assign gain +1F.
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Lion Clan • Water • Shugenja • Head LibrarianBattle: Bow or destroy your performing Ancestor Personality, and target an enemy card: Bow it. Gain 1 Honor.
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Kami • Unique When a Mantis Clan player’s Port Holding produces Gold: It produces one additional Gold. Reaction: After a battle resolution that destroyed a province, if you are a Mantis Clan player and the Attacker, discard this card: Gain a province to the left of your leftmost province.
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Reaction: After engaging, choose your performing Personality at the current battlefield and target an attachment in your hand: Attach it to your Personality, paying all costs and paying 4 less Gold if he is a Commander.