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Battle: If he would be opposed, move your target unbowed Personality at home to the current battlefield. If he is Cavalry, Scout, or a Clan Champion, you may take an additional action to use a printed ability on a card in his unit.
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Unicorn Clan • Water • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battlefield. Shugenja may attach and cast spells.)
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Soul of Yotsu Seiki • Shugenja(Shugenja may attach and cast Spells.)Battle, w: Ranged Attack with strength equal to Shinzai's Chi.
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Duelist • Kensai • Ronin • Samurai • Yojimbo(Duelists win tied duels versus non-Duelists. Kensai may attach two Weapons, as long as neither is Two-Handed.)
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Spider Clan • Samurai • ShadowlandsInterrupt: Give one of the action's Fear effects +1 strength.
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Scorpion Clan • Courtier • Samurai • Soul of Bayushi MaemiRanged Attacks targeting Meiko have -3 strength.Battle: Give a target enemy Personality -3F. Dishonor him if his Force is now 0.
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Scorpion Clan • Magistrate • Samurai • Soul of Shosuro Takagi • YojimboAfter another player's Battle action targets a Courtier at Dakatsu's location, the player loses 2 Honor.
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Phoenix Clan • Ritual Master • Samurai • Soul of Shiba Yoma • YojimboBefore your Spell or Kiho action resolves, if Eraki is at the current battlefield, give him +1F/+1C.
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Phoenix Clan • Earth • Shugenja(Shugenja may attach and cast Spells.) Earth Battle, : Equip a Spell to Kosea. You may take an additional action from the Spell.
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Mantis Clan • Nonhuman • Ningyo • Naval • Scout • Storm Rider(Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)Tireless Battle/Open: Bow your target unbowed Port. Straighten Sasada.
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Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja • Spirit