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€0.10
The Elite Light Infantry is immune to Fear. The Elite Light Infantry adds its Force to its unit's total Force even if its Personality is bowed.
€0.10
Battle: Destroy the Shuriken to produce a Ranged 6 Attack from the Shuriken.
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This Climbing Gear can only be attached to a Ninja Personality. All effects of Fortifications at the defender's Province are negated while the Climbing Gear is in an attacking army.
€0.30
Fire. Focus Effect: You may give this card -2 Focus Value. If you do, and you win this duel, put this card into play. Battle: Bow this card or discard it from your hand, and destroy one of your target Personalities: Destroy a target Personality opposing him with lower Chi.
€5.00
Crab Clan • BerserkerWill not attach Armor. After a battle ends, if Amoro was at its battlefield during resolution and his army's total Force was less than or equal to twice the other army's: Destroy him.
€4.00
Water • UniqueAfter you resolve your fourth or later Battle action in one battle from cards with different titles: You may put this card into play from your hand. Battle: Bow this card or discard it from your hand, and choose your performing Personality: Move him home or to a battlefield with one or more enemy units. If he moved, straighten his unit.
€0.20
Shadowlands. Nonhuman There is no limit to the number of Lesser Oni you may have in your deck. Any opponent who destroys this card with an action or in battle (Attacker or Defender if during the resulotion phase of a battle) gains 1 additional honor.
€0.30
Elemental Fire Battle: Bow this Shugenja: Produce two consecutive Ranged Attacks with strengths equal to the caster's Chi. Elemental Fire Battle: Bow this Shugenja: Produce a Ranged Attack with strength equal to twice the caster's Chi.
€0.30
Until your next turn begins, raise the Chi of each Personality in the game by his or her Personal Honor.
€0.30
Negate any current effects of Spells and innate abilities. Shugenja cannot cast Spells or use innate abilities until yor next turn.
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Delayed Terrain Battle: Each Shadowlands Personality and Shadowlands Follower in this battle gains +1F until the battle ends.
€0.30
Reaction: Play this card as a focus during a duel. When this card is revealed, the duel is cancelled. All effects of the duel are cancelled. All focused cards are discarded without effect.
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Shadowlands A Crab Clan player may ignore Stronghold restrictions against bringing the Damned into play. A C rab Clan Personality can attach The Damned for 2 less Gold. Battle: Once per battle, if opposed by one or more Shadowlands cards, the Damned gain +2F. Battle: Destroy the Damned to give their Personality gains +5F.
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Shadowlands Lose 3 honor. Battle: Ranged 1 attack. This does not bow Obake. The Ranged attack strength cannot be changed, and the ranged attack cannot be combined with others.
€0.50
Unique Players cannot commit or move Personalities with attached Ancestors to attack or defend this Province.
€0.50
Unique When Personalities appear face-up in the Province, they permanently gain the Ninja trait.
€0.10
Reaction: Once per turn, during the defensive part of the Cavalry Maneuvers Segment, commit an Infantry unit to defend this or an adjacent Province.
€0.30
Unique Costs 2 less Gold for Scorpion Clan players. Reaction: After another player takes a Political action, bow Tangen's Lies to draw a Fate card. Reaction: After another player takes a Political action, bow Tangen's Lies to force that player to discard a card of his choice from his hand.
€0.10
When the Family Shrine enters play, target a player. Whenever the player resolves an Event, place a Shrine token on the Family Shrine. Whenever you resolve an Event, remove a Shrine token from the Family Shrine. Limited: Bow the Family Shrine. Gain Honor equal to the number of Shrine tokens on the Family Shrine.
€0.10
Limited: Bow the Armorer. Place a 1F/1C Armor token on one of your Personalities. The token is considered an Armor Item card.