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Air • Courtier • Magistrate • Shugenja (Shugenja may attach and cast Spells.)Air Tireless Open: If Masamitsu has cast an Air Spell this turn, straighten him. (Tireless actions may be taken even while bowed.)
0,70 €
Magistrate • Samurai • Soul of Kitsuki Berii Battle: Move home a target Human Personality with the lowest Personal Honor at this battlefield (you choose in case of a tie).
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Courtier • Magistrate • Expendable (Draw a card after your Expendable card dies.)Courtesy: Einosuke has Destined. (Courtesy traits do not take effect if you went first. Draw a card after you Recruit a Destined card.)
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Duelist • Samurai • Soul of Kakita Yariga (Duelists win tied duels versus non-Duelists.) Mitsumichi will not refuse challenges. If Mitsumichi is honorable, the first card another player focuses in each duel against him is focused face-up.
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Duelist • Samurai (Duelists win tied duels versus non-Duelists.)After Izumiko wins a duel, gain 1 Honor.
2,50 €
Artisan • Courtier • Cursed • Daimyo • Loyal • Unique Ikura will not attack or issue challenges, and cannot be challenged from Iaijutsu actions.Favor Political Open: Discard the Imperial Favor to make a target player lose 1 Honor.
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Magistrate • Samurai • Soul of Doji Hitomaro Political Engage: If Senkiku opposes a dishonorable Personality, gain 2 Honor.
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murai • Soul of Daidoji Tae After Taenaru is destroyed, gain 2 Honor.Battle: Once per battle, move home a target enemy Personality with lower current Force than his own printed Force. Bow him as he moves.
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Commander • Earth • Shugenja • Soul of Kuni Iyedo (Shugenja may attach and cast Spells.) Earth Battle, :g*:: Equip a target Follower in your hand to your target Personality.
3,00 €
Daimyo • Earth • Experienced 3 • Jade • Loyal • Magistrate • Shugenja • Unique • Witch Hunter Earth Interrupt: If the action is Earth, negate the next straightening (this turn) of each card it bows.Earth Unstoppable Battle: Bow a target enemy card that is Dragon Clan, Gaijin, Shadowlands, or has no attachments.
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Siege • Samurai Battle: Discard a card to bow a target enemy card with Force equal to or lower than the discarded card's Focus Value.
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Berserker • Conqueror(A Conqueror's unit doesn't bow after battle.)Battle: Fear equal to Zaiburo's Force minus 1.
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Courage • One-Handed • Peasant • WeaponAfter this Item attaches, dishonor this Personality.Battle, w: Give a target enemy Follower or Personality -2F.
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Weapon • Two-Handed • SwordNegate this Personality's Force and Chi bonuses (Modifiers from Items are not bonuses).
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Weapon • Two-Handed • Sword(A Personality can only have one Weapon.)This Item's Force modifier equals this Personality's Personal Honor.
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StandardFear effects targeting cards in this unit have -1 strength. Ranged Attacks targeting cards in this unit have +1 strength. While opposed, this Personality has +1PH and his Followers have +1F.
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Armor(A Personality can only have one Armor.)Before another player's card destroys this Personality, destroy this Item instead.
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ArmorRanged Attacks targeting cards in this unit have -2 strength.Tireless Battle: Move this Personality home. (Tireless actions may be taken even while bowed.)
0,50 €
Bow • Two-Handed • WeaponMay only attach to a Samurai.Battle, w: Give a target enemy Follower or Personality -3F. You may then make a Ranged 0 Attack against that card if it is a legal target.
1,00 €
Weapon • Sword • One-Handed(A Personality can only have one Weapon.)
0,70 €
One Handed • Peasant • Expendable • Weapon(Draw a card after your Expendable card is destroyed.)This Item has +1F while this Personality is a Kensai.Battle: Negate this Personality's current Force penalties.
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Armor(A Personality can only have one Armor.) After the first time each turn another player's Battle action targets this Personality, that player may discard a card; if he does not, negate the action.
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One-Handed • Sword • Weapon(A Personality can only have one Weapon.)