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Samurai • Scorpion Clan • YojimboOpen: If it is your turn or you control a Courtier, give a target Personality -2F.
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Scorpion Clan • Magistrate • Paragon • Samurai • Yojimbo • Experienced Bayushi Tenzan • Loyal • Unique While you control a Courtier, The Sorrow's printed ability is Battle/Limited.Battle: Give a target Personality -4F.
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Magistrate • Samurai • Scorpion Clan Battle: Give a target enemy Personality -3F.
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Retainerw: Produce 2 Gold.Open, , w: Equip a Follower, paying 2 less Gold.
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After another player loses Honor from a card he owns, increase the loss by an amount equal to half his Starting Family Honor, rounded down.w: Produce 4 Gold.
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Absent Battle: Target your Personality at any battlefield (not your home). Move him home or, if he would be opposed, to the current battlefield. You may take an additional action to use an ability on a card in his unit. (Absent actions may be taken without presence.)
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(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Favor actions may not be taken. This Province has a maximum strength equal to its printed value.Battle/Engage: Destroy a Terrain (if able). Lose 1 Honor. Put this Terrain into play.
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Battle: Target one or two of your opposed Personalities. Give them each +1F, or +2F if they are defending.
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Battle: Show two random cards in another player's hand. You may discard one of them; if you do, he draws a card. You may target your unbowed Scout to search your deck for Press the Advantage, show it, and put it in your hand. You may take an additional action to play Press the Advantage.
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Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Give the loser -3F. If the winner is a Duelist, give him a +1F token.
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Courage(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Battle: Target a Personality. Negate his (current) Force bonuses or penalties.Battle: Give Resilient to, or remove Resilient from, a target Personality.
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Battle: Target a non-Ring card in another player's discard pile. If the card was discarded by a Strike First this turn, put it in your hand, and you may target your Scout and discard a card to search your deck for a Show No Mercy, show it, and put it in your hand; otherwise, remove the first target from the game. You may take an additional action to play...
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Invest 3: Draw a card. (After you play this card, you may also pay the Invest cost to get the effect, once.)Open: Straighten your target Personality, or straighten his unit if he is a Duelist.
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Battle: You may use the Battle abilities of your target card in a unit one additional time this turn. If you targeted a Yojimbo, you may target and bow your Courtier or Shugenja at any location to straighten the Yojimbo.
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Kata • Kharmic • PoliticalBefore the Action Phase ends, you may take an additional action.Political Open: Put this Kata into play. Discard your other Kata in play.Open, w: Look at the top card of your Fate deck. You may put it at the bottom.
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Courage(Repeatable Interrupt: Discard a Courage card to give a Fear effect +2 or -2 strength.)Battle: Straighten your target opposed card. Gain 1 Honor.
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Terrain • KharmicAfter your action resolves, if it bowed any enemy cards, gain 1 Honor.Battle/Engage: Destroy a Terrain (if able). Put this Terrain into play.
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Political • TerrainSamurai at this battlefield have -1F. You have the ability, "Repeatable Battle: Move your target defending Courtier home."Political Battle: Destroy a Terrain (if able). Put this Terrain into play. You may take an additional action.
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Battle: Target your unbowed Personality. Give a target enemy Follower or Personality -3F. If your Personality was targeted by your A Kensai's Art this turn and he is a Kensai, you may bow his Weapon to either draw a card or search your deck for A Kensai's Victory, show it, and put it in your hand. You may take an additional action to play A Kensai's Victory.
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Battle: Target your unbowed Personality. Remove an ability and a boldface keyword (if able) on a card in a target enemy unit. If your Personality is a Kensai, you may bow one of his Weapons to either draw a card, or search your deck for A Kensai's Will, show it, and put it in your hand. You may take an additional action to play A Kensai's Will.
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Fire • ThunderFire Thunder Battle, w: Bow a target attachment, or a target Personality without attachments and with equal or lower Chi than this Shugenja. Destroy the target if it is a Weapon and this Shugenja is Fire or Thunder.
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Earth • JadeAfter you Equip this Spell, give this Shugenja a number of +1F Rock tokens equal to his Chi.Earth Jade Repeatable Battle, w: Fear 3. You may discard two Rock tokens from this Shugenja, or one if he is Earth, to straighten this Spell.
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Kharmic • VoidAfter you Equip this Spell to a Void Shugenja, draw a card.Void Open, w: Bow or straighten a target Sensei.