Productos

Intervening Spirit  - WaterBattle: Even if this unit is not at the current battlefield, if any enemy units are there, target you
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Intervening Spirit

SC-Spell
0,20 €
WaterBattle: Even if this unit is not at the current battlefield, if any enemy units are there, target your Personality: Move him there. Straighten him if he moved. If he is an Ancestor and this Shugenja is Water, you may take an additional Battle action.
Essence of Undeath  - MahoBattle/Open: Destroy this card and target your dead Personality: Bring him into play at this Shugenja’
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Essence of Undeath

SC-Spell
0,10 €
MahoBattle/Open: Destroy this card and target your dead Personality: Bring him into play at this Shugenja’s location, paying all costs. Permanently give him Shadowlands and Undead. Lose 2 Honor.
Control Your Destiny  - VoidLimited: Bow this Shugenja unless he is Void: Look at the top three cards of your Fate or Dynasty de
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Control Your Destiny

SC-Spell
0,10 €
VoidLimited: Bow this Shugenja unless he is Void: Look at the top three cards of your Fate or Dynasty deck. You may put one or two of these cards on the bottom of your deck. Put the remaining cards on the top of your deck in any order.
Quagmire  - SwampReaction: After the resolution of an action that bowed a Personality at a battlefield at this province or an ad
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Quagmire

SC-Region
0,10 €
SwampReaction: After the resolution of an action that bowed a Personality at a battlefield at this province or an adjacent province, target him and bow this card: Negate his next straightening (this turn).
Overgrown Grove  - ForestBattle: Discard the top 3 cards of your Fate deck and target an attacking Personality: Move him home.
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Overgrown Grove

SC-Region
0,10 €
ForestBattle: Discard the top 3 cards of your Fate deck and target an attacking Personality: Move him home.
Shinjo Kinto  - Unicorn Clan • Samurai • Cavalry • ScoutBattle: Target an enemy Personality: Move him home. This movement will n
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Shinjo Kinto

SC-Personality-UN
0,20 €
Unicorn Clan • Samurai • Cavalry • ScoutBattle: Target an enemy Personality: Move him home. This movement will not be negated if you have Reconnaissance.
Isawa Kojiro  - Phoenix Clan • Water • Shugenja • CavalryKojiro has Naval while he has a Spell.
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Isawa Kojiro

SC-Personality-PH
0,20 €
Phoenix Clan • Water • Shugenja • CavalryKojiro has Naval while he has a Spell.
Asako Moeru  - Phoenix Clan • Void • Shugenja • Inquisitor • Ishiken • Magistrate
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Asako Moeru

SC-Personality-PH
0,20 €
Phoenix Clan • Void • Shugenja • Inquisitor • Ishiken • Magistrate
Tsurushi Yakusho  - Mantis Clan • Samurai • Naval • ScoutReaction: After you announce an action, if Yakusho is at the current ba
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Tsurushi Yakusho

SC-Personality-MN
0,10 €
Mantis Clan • Samurai • Naval • ScoutReaction: After you announce an action, if Yakusho is at the current battlefield: Ranged Attacks from the action’s effects will not have their strength reduced.
Moshi Tomeno  - Mantis Clan • Thunder • Shugenja • Naval • Loyal
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Moshi Tomeno

SC-Personality-MN
0,20 €
Mantis Clan • Thunder • Shugenja • Naval • Loyal
Mirumoto Ezuno  - Dragon Clan • Samurai • Duelist • YojimboReaction: When another player’s action would target one of your Shuge
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Mirumoto Ezuno

SC-Personality-DR
0,10 €
Dragon Clan • Samurai • Duelist • YojimboReaction: When another player’s action would target one of your Shugenja at Ezuno’s location: It targets Ezuno instead, if legal.
Daidoji Ebizo  - Crane Clan • Samurai • Bounty Hunter • Iron Crane • ScoutAfter the resolution of your Recon action: Give Ebizo
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Daidoji Ebizo

SC-Personality-CN
0,10 €
Crane Clan • Samurai • Bounty Hunter • Iron Crane • ScoutAfter the resolution of your Recon action: Give Ebizo +1F. Battle: Ranged Attack with strength equal to Ebizo’s Force.
Asahina Munefusa  - Crane Clan • Air • ShugenjaOpen: Target your Temple Holding: Straighten it. Battle: Even if Munefusa is not
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Asahina Munefusa

SC-Personality-CN
0,10 €
Crane Clan • Air • ShugenjaOpen: Target your Temple Holding: Straighten it. Battle: Even if Munefusa is not at the current battlefield, target an attacking Personality: Move him home. If he moved, gain 1 Honor.
Hiruma Tensin  - Crab Clan • Samurai • ScoutBattle: If you have Reconnaissance: Ranged 4 Attack. Battle: Bow your performing Fol
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Hiruma Tensin

SC-Personality-CB
0,10 €
Crab Clan • Samurai • ScoutBattle: If you have Reconnaissance: Ranged 4 Attack. Battle: Bow your performing Follower in Tensin’s unit: Ranged 4 Attack.
War Weariness  - UniqueUntil your second turn from now begins, after the resolution of the first action each phase that one or m
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War Weariness

SC-Event
0,10 €
UniqueUntil your second turn from now begins, after the resolution of the first action each phase that one or more Personalities performed, bow them.
Rebuilding Kyuden Hida  - UniqueUntil your second turn from now begins, the Attacker may not announce a Battle action before the
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Rebuilding Kyuden Hida

SC-Event
0,10 €
UniqueUntil your second turn from now begins, the Attacker may not announce a Battle action before the Defender’s first normal opportunity to act or pass in a battle.
Steadfast Defense  - KihoBattle: Choose your perfoming Monk: Straighten him. If you control a Temple, you may target a Personali
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Steadfast Defense

FL-Strategy
0,20 €
KihoBattle: Choose your perfoming Monk: Straighten him. If you control a Temple, you may target a Personality or Follower and bow or straighten him.
Seeking the Truth  - ReconReaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Re
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Seeking the Truth

FL-Strategy
0,50 €
ReconReaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Put a non-Unique Battle Strategy in your discard pile into your hand. After this battle ends, if you did not destroy the battlefield's province or an army, discard a card at random.
Rise of the Dark Naga  - Open: If you control two or more Nonhuman Personalities, choose your performing Nonhuman Personality fa
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Rise of the Dark Naga

FL-Strategy
0,20 €
Open: If you control two or more Nonhuman Personalities, choose your performing Nonhuman Personality face-up in your province: Bring him into play, payinga all costs. Refill the province face-up
Returning Home  - Reaction: After a battle ends in wich you destroyed a province as the Attacker: Create a Holding with the trai
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Returning Home

FL-Strategy
0,10 €
Reaction: After a battle ends in wich you destroyed a province as the Attacker: Create a Holding with the trait "Bow this card: Produce 2 Gold" (it enters play bowed). Draw a card.
Petty Squabbles  - Limited: Target one or two face-down cards in provinces: Turn them face-up. Battle/Open: Target an attachment
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Petty Squabbles

FL-Strategy
0,20 €
Limited: Target one or two face-down cards in provinces: Turn them face-up. Battle/Open: Target an attachment owned by another player: He may pay 4 Gold. If he did not, return to it's owner hand.
Intimidation  - FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the cur
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Intimidation

FL-Strategy
0,20 €
FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the current battlefield: Move them both there. Straighten each unit that this move there.
Honor Never Falls  - UniqueAs a Focus Effect: Delay all consecuences of losing this duel (from any source) until the end of turn
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Honor Never Falls

FL-Strategy
0,50 €
UniqueAs a Focus Effect: Delay all consecuences of losing this duel (from any source) until the end of turn. Battle: Choose your perfoming bowed Personality: Straighten him. If he is Unique, you may take an additional Battle action to use one of his base anilities.
Gripped by Terror  - FearBattle: Choose your performing Personality and target an enemy Personality or Follower: Give it -4F. If
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Gripped by Terror

FL-Strategy
0,20 €
FearBattle: Choose your performing Personality and target an enemy Personality or Follower: Give it -4F. If your personality is Nonhuman, give each of your Personalities at the current battlefield +1F
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