Productos

The Spawning Ground
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The Spawning Ground

GE-Stronghold-SH
1,00 €
You cannot gain or lose Honor. You cannot take Political actions or actions that cause Honor losses for other players. Your Goblin, Ogre, Oni, and Troll Personalities each gain +1F/+1C. Your Personalities will not swear fealty. Your cards are immune to Fear.
The Shadowlands Horde
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The Shadowlands Horde

GE-Stronghold-SH
2,00 €
You cannot gain or lose Honor. Your cards are immune to fear. Your personalities may not swear fealty. You may not take Political Actions, or actions which cause another player an honor loss. You may have no allies. Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.
The Noble Halls of the Akodo
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The Noble Halls of the Akodo

GE-Stronghold-LI
2,00 €
You cannot bring Ninja or Shadowlands cards into play. Your Lion Clan Shugenja can attach other Clan's Ancestors. Battle: Once per turn, if there are one or more opposing units in this battle, give the Tactician trait to one of your Personalities in this battle.
The Great Walls of Kaiu
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The Great Walls of Kaiu

GE-Stronghold-CB
2,00 €
You can not bring Shadowlands cards into play. All Fortifications cost four less Gold for you.
The Citadel of the Hiruma
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The Citadel of the Hiruma

GE-Stronghold-CB
1,50 €
Battle: Bow The Citadel of the Hiruma. Target any one of your defending Crab Personalities. Double the Personality's current Force. Destroy the Personality immediately after the end of this battle.
Northern Provinces of the Moto
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Northern Provinces of the Moto

GE-Stronghold-UN
1,50 €
Bow the Northern Provinces of the Moto to produce 7 Gold when paying for a Cavalry Follower. Battle: Switch the locations of two of your unbowed Cavalry Personalities that this action has not targeted this turn. You may do this when your Stronghold is bowed.
Kyuden Hitomi
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Kyuden Hitomi

GE-Stronghold-DR
2,00 €
After the other players reveal their Strongholds and before players select Sensei, you may place up to five cards from your Fate deck under Kyuden Hitomi. Reaction: During your End Phase, instead of Drawing a card, bow Kyuden Hitomi to add a card under it to your hand.
Kosaten Shiro
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Kosaten Shiro

GE-Stronghold-CN
1,50 €
Gold- and Honor-producing Holdings cost 1 less Gold for you, to a minimum of 0, but cannot have their costs changed in any other way.
Iron Mountain
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Iron Mountain

GE-Stronghold-DR
2,00 €
Players cannot assign units during the Cavalry Maneuvers Segment when you are the Defender. Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities.
Eternal Halls of the Shiba
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Eternal Halls of the Shiba

GE-Stronghold-PH
1,50 €
At the beginning of the game, all human Shugenja in your deck become permanently aligned to your Clan. Reaction: Immediately after you put a Kiho in your discard pile after its use, put the Kiho back into your hand, then discard one card from your hand. You canot use this ability twice with the same Kiho or twice on the same turn.
Tides of Battle
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Tides of Battle

GE-Strategy
0,30 €
Reaction: Before an attack’s Declaration Segment ends, if you are not the Attacker or Defender: Both sides’ leaders invite you as an ally. You gain no Honor from rulebook effects for assigning allying units this attack.
Single Combat
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Single Combat

GE-Strategy
0,20 €
Reaction: Immediately before allies are invited to join an attack or defense of a province, prevent units of players other than the Attacker or Defender from being committed or moving into battles this turn.
Shadowlands Sickness
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Shadowlands Sickness

GE-Strategy
0,10 €
Open: Bow a Shadowlands Personality.
Higher Ground
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Higher Ground

GE-Strategy
0,10 €
Immediate Terrain Battle: Raise the strength of each ranged attack from your army by 1. Lower the strength of each ranged attack from the opposing army by 1.
False Alliance
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False Alliance

GE-Strategy
0,10 €
Battle: If you are an ally: Lose 4 Honor. You become an ally of the enemy leader instead of the friendly leader. All your units at battlefields enter your new leader’s side there (this is not movement).
Defend Your Honor
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Defend Your Honor

GE-Strategy
0,20 €
Reaction: Play when another player's action is causing you a loss of family honor. The honor loss is cancelled. You may step forward one of your unbowed samurai who challenges the other player's honor. This player may accept the challenge with any of his unbowed Personalities. If the challenge is refused or lost, the other player loses family honor equal...
Crane Tattoo
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Crane Tattoo

GE-Strategy
0,20 €
Limited: Target one of your Personalities with the Tattooed trait but without a Crane Tattoo. Until the end of the game, this Personality has a Crane Tattoo, cannot be targeted with any of your actions, and gains the following ability: Reaction: Immediately after this Personality is destroyed in a duel or battle, he or she is returned to your fief, bowed...
Arrowroot Tattoo
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Arrowroot Tattoo

GE-Strategy
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without an Arrowroot Tattoo. Until the end of the game, this Personality has an Arrowroot Tattoo and gains the following ability: Reaction: Bow and destroy this Personality when one of your other Personalities is about to be destroyed. The other Personality is not destroyed.
Triumphant Victory
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Triumphant Victory

FaS-Event
0,50 €
Target another player. That player cannot ally with other players or invite other players to ally until after your next Straighten Phase.
Return of the True Champion
En Stock
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Return of the True Champion

FaS-Event
0,10 €
Until after your Events Phase two turns from now, players cannot bring Imperial Cards into play.
Return of Myth
En Stock
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Return of Myth

FaS-Event
0,30 €
Each Nonhuman Personality gains +1F/+1C. Each Nonhuman Follower gain +1F.
Proposal of Peace
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Proposal of Peace

FaS-Event
0,30 €
Until the beginning of your second turn from now, negate all Honor gains for bringing Personalities into play.
Moto Ride to the Shadowlands
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Moto Ride to the Shadowlands

FaS-Event
0,50 €
Until your next turn, any player who declares an attack against a player with one or more Shadowlands cards in play gives +2F to each of his or her own Personalities and Followers until the turn ends.
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