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0,30 €
Only a shugenja can attach the Apprentice. When the Apprentice enters play, you may attach it to an opponent's personality. If the Apprentice's personality creates a spell effect or uses an innate ability, his or her controller must discard a Fate card, or the action is canceled.
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Will only attach to a Personality with Double Chi or more than 4 Chi. Kenshinzen costs 1 less Gold when being attached to a Crane Clan Personality. Challenges made by this Personality are unrefusable.
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This Personality gains the Tactician trait while Command Staff is attached.
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Troll City. Unique While this Region is in play, you decide the order in which battles will be resolved when you are the defender, instead of the attacker.
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You can assign infantry units to defend this province during the cavalry maneuvers segment.
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Unique You cannot achieve an Honor Victory while the Palace of the Emerald Champion is in play. Reaction: When this province is about to be destroyed, discard the top ten card s of your Fate deck. The Province is not destroyed.
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This Province gains +4 strength. Provinces adjacent to this one have -1 strength. (If a province is destroyed, the one next to it becomes adjacent.)
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All defending personalities at a battle in this province have the ability "Battle: Attach a follower from your hand to this personality. The gold cost of this follower is reduced by 2."
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Fortification Reaction: Destroy the Trenches instead of destroying the defending army during the resolution segment. You cannot take this action if the province is being destroyed.
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Fortification Reaction: Immediately before a Battle Action Segment at this province, name one action or kiho card. While the Temple of Blood is in play, no player can play that card for this battle.
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Retainer Political Reaction: Bow Master of Bushido to negate an Honor gain. This cannot negate a gain resulting from winning a battle or duel or a gain belonging to a player who has less than his starting Family Honor.
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Bow this card: Produce 2 Gold. Limited: Bow this card: Gain 1 Honor.
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Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
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Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
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Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
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All of your human and naga personalities have +1 chi while the Fortress of the Dragonfly is in play.
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Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor.
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Fortification Cancel actions and negate effects that allow any player other than the Defender to take the first action during battle at this Province.
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Retainer Reaction: Bow the Ancient Sage when "drawing and discarding" from your deck. Add 1 to, or subtract 1 from, the Focus value of the discard.
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Unaligned Element Terror. Air Oni. Shugenja Nonhuman. Shadowlands Lose 4 Honor. Yosuchi cannot attach Followers or Items. Elelemental Open: Up to twice per turn, Yosuchi gains either +1F or +1C.
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Unaligned Undead Samurai. Nonhuman. Experienced 2. Unique. Shadowlands Lose 6 honor. Tsume will not enter play if your family honor is above 0. You cannot assign Tsume to the same battle as a unit with no Shadowlands cards, and vice versa. Open: Bow Tsume. Straighten a Shadowlands card. Battle: Once per turn, bow an opposing Unicorn personality.
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Unaligned Undead Shugenja. Experienced 3. Unique. Shadowlands Maho Limited: Bow Yori and discard a card from your hand. Target a dead Personality. If Yori's Chi and the discard's Focus value are both more than or equal to the Personality's Chi, return the Personality to play under your control. The Personality permanently gains the Undead and Shadowlands...