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Goju House Guard  - Shadowlands • Ninja • UniqueWill only attach to a Spider Clan Personality. Battle: Put this card on the top
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Goju House Guard

EE-Follower
1,00 €
Shadowlands • Ninja • UniqueWill only attach to a Spider Clan Personality. Battle: Put this card on the top or bottom of your Fate deck and target an enemy Personality: Put all cards without attachments in his unit on the bottom of their owner’s appropriate deck.
Hiruma Sniper  - ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
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Hiruma Sniper

EE-Follower
0,20 €
ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
Outriders  - Cavalry
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Outriders

EE-Follower
0,10 €
Cavalry
Soshi House Guard  - Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality:
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Soshi House Guard

EE-Follower
0,50 €
Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality: If it is a Combat Segment, bow him. If he is dishonorable, his controller loses 1 Honor.
Tsuruchi House Guard  - Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compar
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Tsuruchi House Guard

EE-Follower
0,50 €
Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compare against Gold Cost.
A Stain Cleansed  - Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit
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A Stain Cleansed

EE-Strategy
2,50 €
Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit, and pay Gold equal to the card or unit’s total Gold Cost minus 2: Destroy it
Ambush  - Limited: Choose your performing unbowed Personality and target another player’s Personality: Create a battlefield (not
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Ambush

EE-Strategy
2,50 €
Limited: Choose your performing unbowed Personality and target another player’s Personality: Create a battlefield (not at any province). Assign your Personality to attack there. Assign the target to defend there, even if he is bowed. Other Personalities will not move there. Fight a battle there (after this action’s resolution). After the battle ends, lose...
Confusion at Court  - PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: N
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Confusion at Court

EE-Strategy
0,10 €
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action’s effects.
Encircled Terrain  - TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one
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Encircled Terrain

EE-Strategy
0,10 €
TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
Inspired Devotion  - Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any
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Inspired Devotion

EE-Strategy
0,10 €
Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any Courtier or Shugenja you control.
Rumors Travel  - PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain
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Rumors Travel

EE-Strategy
5,00 €
PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain by 1 if it is not during a battle or Attack Phase. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
Solid Defense  - Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you con
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Solid Defense

EE-Strategy
0,70 €
Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you control a Personality with 5 or higher Force: Negate any Honor losses from the action’s effects. Battle: Target a Personality without attachments: Move him home.
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