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0,30 €
Scorpion Clan • Air • Shugenja • KuroibanReaction: After Ugimori enters play from a province, choose a player: He may not take the Proclaim Reaction until your next turn begins.
0,10 €
Mantis Clan • Samurai • Magistrate • NavalLimited: If Iwashi has been in an attacking army since your last turn began, target a Personality: Bow him.
0,30 €
Lion Clan • Courtier • Samurai • Sensei • LoyalAfter Aimi enters play: Discard all your other Sensei Personalities. Your Lion Clan Personalities (in play) have Courtier, but do not have Cavalry, Commander, Deathseeker, Paragon, Scout, or Tactician.
0,30 €
Dragon Clan • Samurai • KensaiBattle: Even if Michi is bowed: If he would be opposed, move him to the current battlefield. If he moved, straighten his unit.
0,20 €
Crane Clan • Air • Shugenja • Overconfident(Each other player may draw a card after an Overconfident card enters or leaves play.) Other players’ maximum hand sizes are increased by 1.
0,20 €
Crab Clan • Samurai • Fudo • ScoutBattle: Target two Personalities controlled by the same player: Transfer a Follower from one to the other. If you have Reconnaissance, you may take an additional action.
0,30 €
Bow this card: Produce 2 Gold. Battle/Open: Target a Personality: Negate all current Force penalties on him. Negate any cards’ effects that say he may not perform actions (this turn).
1,00 €
Ship • UniqueBow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player. Open: Target a non-Unique Holding: You blockade it. Bow it.
1,00 €
Fortune • UniqueWhile your army is opposed, it has +2 total Force, or +3 if you are the Defender. Battle/Open: Discard this card and choose your performing Personality: Negate his destruction from other players' cards' effects (until the turn ends).
0,20 €
Battle: Destroy this card and target a Follower or Personality without Followers at this province's battlefield: Destroy it.
1,00 €
Fortune • UniqueLimited: Once per game, target a Personality: Give him Naval while this card remains in play.Battle: Discard this card and choose your performing Personality: If he would be opposed, move him to the current battlefield. Straighten his unit if he moved.