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4,00 €
Reaction : After engaging in a battle: The Attacker has the first opportunity to take a Battle action or pass during this battle. Play then proceeds in turn order from him.
1,50 €
Equipping Spells that share an elemental keyword with their Shugenja is an Open action for you. Reaction: Even if this Stronghold is bowed, after a Shugenja bows as a cost of performing an action on a Spell: Straighten him.
1,00 €
Reaction: After one of your Temples bows: Straighten one of your target Shugenja or Monks. Open: Bow one of your target Shugenja or Monks: Straighten one of your target Temples.
1,00 €
Dead Personalities you own can not be removed from the game. Battle/Open: One of your target Personalities copies an ability or keyword from a target dead Lion Clan Personality you own (until the turn ends).
1,50 €
Reaction: After you assign an attacking unit, discard a card: Draw a card.
1,50 €
Before another player's card's effect destroys one of your Samurai: Once per turn, you may delay the destruction until the current turn ends.
0,20 €
Weapon. After a Personality is destroyed for losing a duel to this Personality, or after battle resolution destroys one or more Personalities while this card is in the winning army: Give this card a +2F token.
1,00 €
Armor · Unique. This Personality has a minimum Chi of 5. Can only attach to a Unicorn Clan Personality. Battle: Target an enemy unit with less total Force than this unit. Move the enemy unit home. Bow it if it moved.
0,50 €
Political Limited : Target another player with higher Family Honor than yours. He has shamed his clan, and loses 5 Honor. Until the end of the game, he may ignore Honor Requirements when bringing Personalities into play.
0,20 €
Battle: Target one of your opposed Dragon Clan Personalities: Look at the top 5 cards of your Fate deck. If one of those is a Ring, you may show it, put it in your hand, and gain 2 Honor.
2,00 €
You can only play one Desperate Wager per turn. Reaction : Before your Dynasty Phase begins: Straighten all your Personalities. Declare an additional Attack Phase. After its Declaration Segment, straighten all the Defender's Personalities and Followers; this straightening can not be negated. You lose the game at the end of the turn