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0,20 €
Battle: Choose your performing unbowed Spirit and target an enemy Personality: Bow him or destroy one of his attachments.
0,30 €
WinterReaction: After engaging: The current battlefield's province has a maximun strenght equal to his base strenght until the end of the battle. Negate the next effect that would move one of your Personalities from its battlefield. After the next time this battle a Terrain enters play, destroy it.
1,50 €
Fear • NinjaBattle/Open: Bow your performing Ninja and target a Personality: Bow him.
0,20 €
MahoLimited: Once per game: Give this Personality a permanent Force bonus raising his Force to equal his base Gold Cost. Permanently give him Shadowlands • Nonhuman • Oni. Lose 2 Honor
0,20 €
WeaponAs a Focus Effect: After this duel ends, you may attach this card to one of your Personalities, ignoring Gold cost. Battle: Target an enemy Personality or Follower: Give it -5F.
0,20 €
WeaponBattle: Melee 4 Attack, or Melee 5 Attack if the target is Cavalry
0,50 €
NinjaWill only attach to a Ninja. This card has a Force bonus equal to its Personality’s base Force
0,20 €
Phoenix Clan • Void • Monk • HenshinReaction: After your Ring or Henshin (including Kikugoro) enters play or overlays: Look at the top two cards of your Dynasty deck. You may put one of them at the bottom of the deck.
0,10 €
Mantis Clan • Samurai • Naval • Sensei • LoyalAfter Shichiro enters play: Discard all your other Sensei Personalities. After a Ranged Attack action resolves that your Mantis Clan Personality performed: Once per battle, you may move him home.
0,30 €
Lion Clan • Daimyo • Samurai • Cavalry • Paragon • Loyal • UniqueBattle: Target another Personality: Move him home or give him a Force bonus equal to his Personal Honor.