Forest • Experienced • UniqueThis card will not straighten before your third turn.w: Produce 2 Gold.Limited, w: Draw a card. If you now have 6 or more cards in your hand, discard a card.
Berserker • Crab Clan • Destined • Hero • Imperial • Reserve (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)(Draw a card after your Destined card enters play.)
Mantis Clan • Earth • Kitsune • Nonhuman • Spirit • ShugenjaInvest 2: Gain 1 Honor. (After this card enters play, you may also pay the Invest cost to get the effect, once.)Limited, w: Gain 1 Honor.
As a Focues Effect: After this del ends, if your Personality lost it, give one of your Personalities two +1F Revenge tokens. Battle/Open: Choose your performing Personality: Straighten his unit.
Open: Target a Holding in your discard pile: Bring it into play (bowed), paying all costs. Battle/Open: Choose your performing Personality and target a Follower or Item in your discard pile: Attach it to him, paying all costs.
PoliticalBattle: Choose your performing Courtier at any location and target an enemy card without attachments: Bow it. Choose a player, who gains or loses 2 Honor.
Imperial • PoliticalBattle: If any enemy units are at the current battlefield, choose your performing Magistrate Personality at home: Move him to the current battlefield. If he moved, straighten his unit. If any dishonorable Personalities are now opposing him, you may take an additional Battle action.
Battle: Choose your performing Personality: Straighten him. Battle/Open: Choose your performing Personality: Negate all current and new Force penalties on him.
Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choose a player. He gains or loses 1 Honor. Reaction: After a duel ends that Horume won: He boasts of his talents. Gain 1 Honor.
Mantis Clan • Samurai • Bounty Hunter • MagistrateBattle: Ranged 4 Attack. If the Ranged Attack destroyed a card. You may target and straighten a Holding.
Lion Clan • Water • ShugenjaReaction: After Kagako enters play: She summons an Ancestor. Create a 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personality. Gain 1 Honor
Reaction: After the resolution of your action that bowed, destroyed, or moved a Personality who has opposed this card at the current battlefield: Gain 2 Honor.
Battle : Target one of your unbowed Personalities: He challenges a target Personality opposing him. Destroy the loser. The winner's controller takes the Imperial Favor.
Political Reaction: When paying a cost of discarding the Imperial Favor, target and bow a Personality you control: This action pays that cost. Reaction: Before an Event resolves: Negate its effects
Ninja Battle: Bow one of your target Ninja Personalities: Lose 2 Honor. Give a target Personality opposing your Ninja two -1F/-1C Poison tokens. You may move your Ninja home.