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0,20 €
Farm Interrupt, w: After the action Recruits an Ashigaru Personality, create a 0F/1C/0PH Ashigaru • Conscript Personality. Destroy this Holding.
0,20 €
AshigaruThis Follower has +1F for each other Ashigaru in this unit.
2,00 €
Nonhuman • Samurai • Shadowlands • Undead After Zenshi enters play, lose 4 Honor. Battle: Give each Undead card in Zenshi's army +1F.
0,20 €
Samurai • KensaiBattle: Give a target enemy Personality -3F.
3,00 €
Earth • Inquisitor • Magistrate • ShugenjaEarth Open: Target a Personality. You suspect him of the taint. If he has Shadowlands, give him -2F. He has Shadowlands while you are taking actions (this turn).
0,30 €
Battle: Melee 2 Attack.Interrupt: Give a Melee or Ranged Attack +2 strength.
0,50 €
Interrupt: After the action targets your bowed Personality, negate its remaining effects.
0,20 €
Battle: Give your target opposed Personality +3F.
0,70 €
Kensai • Naval • Samurai (Kensai may attach two One-Handed Weapons. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
4,00 €
Samurai Battle, w: Melee 3 Attack. Straighten Karoko if she is attacking.
3,00 €
Daimyo • Earth • Experienced 3 • Jade • Loyal • Magistrate • Shugenja • Unique • Witch Hunter Earth Interrupt: If the action is Earth, negate the next straightening (this turn) of each card it bows.Earth Unstoppable Battle: Bow a target enemy card that is Dragon Clan, Gaijin, Shadowlands, or has no attachments.
0,50 €
ArmorRanged Attacks targeting cards in this unit have -2 strength.Tireless Battle: Move this Personality home. (Tireless actions may be taken even while bowed.)
0,30 €
MarketThis Holding has +3GP when it pays for a single Holding only.
0,20 €
Fortification • Kharmic(Fortifications attach, bowed, to the Province from which they entered play.)Before this Province is destroyed, transfer this Holding to an adjacent Province.Tireless Open: Straighten this Holding. It will not produce Gold until after your next turn begins.
3,00 €
Kolat Open: Permanently set your target Human Personality's Personal Honor to 0, give him Courtier • Kolat, and give him the ability "Kolat Political Open, w: Target a Personality controlled by the active player. His controller may pay 4 Gold. If he does not, bow the target." Lose 1 Honor unless you are Dragon Clan.
0,20 €
Unstoppable Battle: Give a target attacking Personality -4F. (Other players cannot Interrupt Unstoppable actions.)Courtesy: This Strategy's Ranged Attack has +1 strength. (Courtesy traits do not take effect if you went first.)Unstoppable Battle, 1: Target your unbowed Samurai. Ranged Attack equal to his Personal Honor.
0,20 €
TerrainBefore this battle resolves, you may target a Personality (at any location) who assigned to this battlefield, and move him here.Battle: Destroy a Terrain (if able). Put this Terrain into play.
0,20 €
Kata • CourageYour Followers out of play have Reserve. (You may Equip a Reserve attachment, if it would be opposed, as a Battle action.)Open: Put this Kata into play. Discard your other Kata in play.
2,00 €
CourtierCourtesy: You have a +5 Lobby Bonus. (Courtesy traits do not take effect if you went first.)Interrupt: After you Recruit Issei, put a Political Battle Strategy from your discard pile into your hand.
2,00 €
Air • Love Letter • ShugenjaAir Open, Bow: After the next time this phase another player's action targets one of your cards, negate its (remaining) effects.
0,10 €
One-Handed • Sword • Weapon After you Equip this Item, gain 1 Honor. Before this Personality is dishonored, destroy this Item and negate the dishonoring.
3,00 €
CourtierIncrease your Honor gain from Proclaiming Jaru to equal the number of Clout tokens, up to 6, in play.Political Open, w: Discard one or more Clout tokens on other players' cards. Bow a target Personality with Chi equal to the number discarded, and gain that amount of Honor. Give the target a Clout token if he is Crab Clan.
3,00 €
Air • Courtier • ShugenjaInterrupt, w: After the action Equips your Spell to Kitaiko, draw a card. Air Tireless Open: If Kitaiko has an Air Spell, straighten her.
10,00 €
Temple Invest : Until the game ends, this Holding also straightens at the start of other players' turns. (After this card enters play, you may also pay the Invest cost to get the effect.)w: Produce 2 Gold.
6,00 €
After this Holding enters play, lose 3 Honor.w: Produce 2 Gold, or lose 1 Honor to produce 3 Gold.Tireless Open: Give another player's target Personality -2PH.
8,00 €
IaijutsuIf you are a Dragon Clan player, this Strategy has Discipline 2.Iaijutsu Battle: Your target unbowed Personality challenges a target enemy Personality. Give the winner +2F. Give the loser -2F, and bow him if he is dishonorable.
0,20 €
Earth • Shugenja (Shugenja may attach and cast Spells.)Interrupt: After you Recruit Beiko, create a 5F/2C/3PH Mantis Clan • Bear • Nonhuman • Spirit Personality with the trait, "Has -2F while attacking" and the ability, "Battle: Fear 4."
3,50 €
Courtier • Merchant Economic Open, w: Target a Personality with lower Personal Honor than printed. His controller may pay Gold equal to the difference plus 1. If he does not, he loses Honor equal to the difference.
0,30 €
Kensai • Monk • Spider Clan(Kensai may attach two Weapons, as long as neither is Two-Handed.)
2,00 €
Dojo • Uniquew: Produce 2 Gold.Open, w: Straighten your target Personality.
0,20 €
Templew: Produce 2 Gold.w: When paying for an attachment, it enters play for 4 less Gold.
0,70 €
Battle, : Ranged Attack with strength equal to the amount you paid minus two.