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2,00 €
Phoenix Clan Champion * Samurai * Double Chi Experienced 2 * Unique * Will only join a Phoenix Clan player. Battle: Bow one of your Shugenja in Mirabu's army to give Mirabu a Force bonus equal to the Shugenja's Force plus Chi. Battle: Bow and destroy one of your Shugenja in Mirabu's army to destroy an opposing Follower or an opposing Personality without...
0,50 €
Mantis Clan Mercenary * Samurai * Kolat Experienced * Unique Open: Discard a card from your hand to give Masasue +1F/+1C.
3,00 €
Lion Clan Champion * Samurai * Double Chi * Tactician Experienced * Unique * Will only join a Lion Clan player. Reaction: After assigning Nimuro to an attacking army, lower the strength of each of the Defender's Provinces to 0 until the end of the turn.
0,10 €
Crane Clan Courtier . Soul of Kakita Ichiro Mai may lobby for the Imperial Favor even if you have lobbied exactly once already this turn.
0,50 €
Weapon * Unique If you are a Mantis Clan player, gain 2 Honor. While attached to a Mantis Clan Personality, Celestial Sword of the Mantis gains +1F/+1C for each Mantis Clan Personality you control.
0,30 €
Weapon * Unique When Bone of the Tattered Ear Tribe enters play, it gains a +1F/+1C Pack token for each Ratling Follower you control. Limited: Bow Bone of the Tattered Ear Tribe and remove a Pack token from it to search any player's Fate discard pile for a Follower and put it in your hand, face-up and revealed to all players. Lose 3 Honor.
1,00 €
You begin the game with three Provinces. Your Ratling cards cannot gain Shadowlands and are immune to Fear. Limited: Bow to take a non-Follower Fate card from another player's discard pile and put it in your hand. Keep this card face-up and revealed. The next time this card goes to a discard pile or deck, remove it from the game instead.
1,50 €
Terrains you own have a minimum Focus value of 3. Your non-Tactician Lion Clan Samurai with more than 2 Chi gain Tactician while in armies but cannot gain Force bonuses from Tactical actions.
1,50 €
Your Dragon Clan Samurai may attach two Weapons. Limited: Once per turn, bow one of your Personalities with more than 3 Chi to draw a card.
0,10 €
Beginning with the player to your left and proceeding in turn order, each player has one chance to bow a Poet or Courtier Personality he controls. The Personality with the single highest Personal Honor, if any, gains 4 Honor. All other players who bowed a Personality gain 1 Honor.
0,30 €
For the rest of the game, no player's Family Honor may rise over 5 points from what it was when the turn began. This applies only to total Family Honor, and does not modifyi ndividual losses or gains.
3,00 €
Until you are eliminated, all players draw an additional Fate card during their End Phases, and each time a player needs to draw a Fate card but cannot because his Fate deck is empty, destroy his rightmost Province.
4,00 €
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face-up.
0,10 €
Limited: Make a Dishonored Samurai commit seppuku.
0,10 €
Battle: Bow one of your Personalities in the current battle to destroy an opposing Item. If your Personality is a Ratling, straighten him and draw a card.
0,30 €
Unique. This Province does not hold Dinasty cards (do not refill it) Political Limited: Bow Doji's Shrine and one of your personalities wiht more than 0 Personal Honor to take the Imperial Favor. This is considered a lobbying attemp.
1,00 €
Weapon * Unique Other Weapons in this army gain a +1F/+1C bonus.
0,10 €
Crab Clan Samurai * Yu 5 Battle: Once per battle, Kosho challenges an opposing attacking Personality to a duel of Force. The challenged Personality may refuse by going home bowed. Bow the loser.
0,10 €
Dragon Clan Samurai Zenko may attach two Weapons. Reduce the Focus values of all cards Focused against Zenko in duels by the number of Weapons he had (to a minimum of 0).
0,10 €
Kiho Elemental Battle: Bow one of your Shugenja or Monks to move one of your Personalities with more than 3 Force from one of the Defender's Provinces to another. Other players' card effects cannot bow cards in that unit or remove that unit from its new Province for the rest of the attack.
1,50 €
Open: Once per turn, give the Naval trait to each Personality and Follower in one of your units.
0,20 €
Center Formation · Formed by a Samurai with an Item and a Samurai with a Follower. Battle: Target and bow a Follower you control at the current battlefield: Target a card opposing it with no unbowed cards attached. Bow the card. Battle: Target and bow an Item you control: Target an Item or Follower at the current battlefield. Destroy it
0,50 €
Tactical Battle: Target a Tactician you control who is not at the current battlefield: Target a Personality controlled by the enemy leader who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
0,50 €
Scorpion Clan Ninja · Samurai · Ninjutsu 0. Costs 2 less Gold if you control a face-down Personality. Reaction: Once per turn, after another player targets Kan with an action: Target a Personality that player controls. If the target is Honorable, dishonor him; otherwise, look at the player's hand and discard a card from it.
0,10 €
Ratling Shugenja · Third Whisker Tribe · Creature · Loyal
0,50 €
Ratling Brutalizer · Scout · Creature. Recon Limited: Destroy Czinn'tch: Target a Personality you do not control. Lose 5 Honor. Declare an attack against his controller. Create a battlefield not associated with any Province. It is the only battlefield this attack. Assign any number of Ratling Personalities you control to attack there. The target assigns...
0,30 €
Ratling Shugenja · Creature. Open: Once per turn, target and remove a Personality in any discard pile from the game: Copy an ability from that Personality onto Manithith until the turn ends. The ability may be used once per turn.
1,50 €
Ratling · Tattered Ear Tribe · Scout · Creature. Reaction: After Nem'tek enters play: Target an Item or Follower in any discard pile. Reduce its Gold cost by Nem'tek's Chi, to a minimum of 1. Attach it to Nem'tek, paying all remaining costs.
0,20 €
Ratling · Crippled Bone Tribe · Creature · Loyal. You may have up to 6 copies of O'chin in your deck. While you control 3 or more Crippled Bone Tribe cards, O'chin has +2F/+1C and the ability, ?Battle: Destroy O'chin: Target an opposing card with Force less than or equal to the number of Ratlings in O'chin's army. Destroy it.?
0,50 €
Crane Clan Samurai · Experienced · Unique. Battle: If Midoru is at the current battlefield, destroy him and discard 3 cards: Each player targets 5 cards he controls at the current battlefield, or as many as possible if he cannot target enough. Destroy them.
2,00 €
Lose 2 honor. At the end of the resolution phase of any battle the gang participates in, you must pay 2 gold or they leave you (are discarded from play). This cost is reduced by one (minimum zero) for each Bandit Hideout you have in play.
0,20 €
Wasp Clan Skirmsiher. Yortitomo's Alliance Battle: Bow Mukami for a Ranged 3 Attack, then remove this unit from the battle and return it to your fief.
0,10 €
Open: Until the end of this turn, any player may, as an Open action, bow one of his Stables and pay 3 gold to straighten any Cavalry card.