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Ikoma Kiyomako  - Magistrate • Resilient • Samurai          (Once per game per card, a Resilient card does not die in battle res
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Ikoma Kiyomako

ThA-Personality-LI
0,20 €
Magistrate • Resilient • Samurai (Once per game per card, a Resilient card does not die in battle resolution.)Battle: Give a target enemy Personality -2F. If he is Scorpion Clan, give Kiyomako +1F.
Interference  -     Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
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Interference

TF-Strategy
0,20 €
Political Open: A target Stronghold's abilities may not be used. If it is your turn, bow it.
Holding Cells  -     Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
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Holding Cells

TF-Strategy
0,20 €
Kolat Battle, : Target a Personality. Before this battle resolves, bow him. Lose 1 Honor.
Hiruma Raikohime  - Magistrate • Samurai • Resilient(Once per game per card, a Resilient card does not die in battle resolution.
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Hiruma Raikohime

TF-Personality-CB
3,00 €
Magistrate • Samurai • Resilient(Once per game per card, a Resilient card does not die in battle resolution.)Engage: If Raikohime is opposed, discard a card to make the enemy leader either discard a Battle Strategy, or show you his hand if it does not have one.
Questionable Market  - Market • Port  Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase t
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Questionable Market

TF-Holding
0,20 €
Market • Port Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
Weapon Artist  -  Mine • Retainer Bow: Produce 6 Gold.Open, Bow: Create a +2F/+1C One-Handed • Sword • Weapon Item and
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Weapon Artist

TNO-Holding
0,20 €
Mine • Retainer Bow: Produce 6 Gold.Open, Bow: Create a +2F/+1C One-Handed • Sword • Weapon Item and attach it to your target Personality.
Shiba Kakei  - Samurai • Yojimbo • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit t
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Shiba Kakei

TCS-Personality-PH
0,10 €
Samurai • Yojimbo • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)Battle: Fear equal to 1 plus the number of actions resolved from your Kiho and Spells this battle.
Mirumoto Reiji  - Samurai • Cavalry • Kensai                        (Once per turn, as an Absent Engage, move your unbowed Perso
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Mirumoto Reiji

TCS-Personality-DR
0,20 €
Samurai • Cavalry • Kensai (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle. Kensai may attach two Weapons, as long as neither is Two-Handed.
Utaku Sang-Ju  - Unicorn Clan • Battle Maiden • Paragon • Samurai • Cavalry 
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Utaku Sang-Ju

IE-Personality-UN
0,30 €
Unicorn Clan • Battle Maiden • Paragon • Samurai • Cavalry 
Susumu Neya  - Spider Clan  • Courtier • OratorPolitical Open, w: Give a target Personality (in play) +1PH or -1PH. Favor Politi
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Susumu Neya

IE-Personality-AR
0,50 €
Spider Clan • Courtier • OratorPolitical Open, w: Give a target Personality (in play) +1PH or -1PH. Favor Political Interrupt, w: Discard the Imperial Favor to increase or decrease a Proclaim Honor gain by 1.
Shiba Tsukimi, the Blind Phoenix Exp5  - Cavalry • Clan Champion • Daimyo • Duelist • Experienced 5 • Loyal • Phoenix Clan • Sam
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Shiba Tsukimi, the Blind Phoenix Exp5

IE-Personality-PH
3,00 €
Cavalry • Clan Champion • Daimyo • Duelist • Experienced 5 • Loyal • Phoenix Clan • Samurai • Shiba's Soul(Tsukimi is not Unique).Tsukimi has the element keywords of all Personalities you control. Tsukimi can attach Spells and has Shugenja while she has a Spell.
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