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0,50 €
Mantis Clan Mercenary * Samurai * Kolat Experienced * Unique Open: Discard a card from your hand to give Masasue +1F/+1C.
0,10 €
Crane Clan Courtier . Soul of Kakita Ichiro Mai may lobby for the Imperial Favor even if you have lobbied exactly once already this turn.
0,50 €
Weapon * Unique If you are a Mantis Clan player, gain 2 Honor. While attached to a Mantis Clan Personality, Celestial Sword of the Mantis gains +1F/+1C for each Mantis Clan Personality you control.
0,30 €
Weapon * Unique When Bone of the Tattered Ear Tribe enters play, it gains a +1F/+1C Pack token for each Ratling Follower you control. Limited: Bow Bone of the Tattered Ear Tribe and remove a Pack token from it to search any player's Fate discard pile for a Follower and put it in your hand, face-up and revealed to all players. Lose 3 Honor.
1,00 €
You begin the game with three Provinces. Your Ratling cards cannot gain Shadowlands and are immune to Fear. Limited: Bow to take a non-Follower Fate card from another player's discard pile and put it in your hand. Keep this card face-up and revealed. The next time this card goes to a discard pile or deck, remove it from the game instead.
1,50 €
Your Dragon Clan Samurai may attach two Weapons. Limited: Once per turn, bow one of your Personalities with more than 3 Chi to draw a card.
0,10 €
Beginning with the player to your left and proceeding in turn order, each player has one chance to bow a Poet or Courtier Personality he controls. The Personality with the single highest Personal Honor, if any, gains 4 Honor. All other players who bowed a Personality gain 1 Honor.
0,30 €
For the rest of the game, no player's Family Honor may rise over 5 points from what it was when the turn began. This applies only to total Family Honor, and does not modifyi ndividual losses or gains.
4,00 €
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face-up.
0,10 €
Limited: Make a Dishonored Samurai commit seppuku.
0,20 €
Political Reaction: Cancel a Political action taken by a target player who has less total Force among all units in his home than you have among units in your home.
0,10 €
Battle: Bow one of your Personalities in the current battle to destroy an opposing Item. If your Personality is a Ratling, straighten him and draw a card.
0,30 €
Unique. This Province does not hold Dinasty cards (do not refill it) Political Limited: Bow Doji's Shrine and one of your personalities wiht more than 0 Personal Honor to take the Imperial Favor. This is considered a lobbying attemp.
1,00 €
Weapon * Unique Other Weapons in this army gain a +1F/+1C bonus.
0,10 €
Crab Clan Samurai * Yu 5 Battle: Once per battle, Kosho challenges an opposing attacking Personality to a duel of Force. The challenged Personality may refuse by going home bowed. Bow the loser.
0,10 €
Dragon Clan Samurai Zenko may attach two Weapons. Reduce the Focus values of all cards Focused against Zenko in duels by the number of Weapons he had (to a minimum of 0).
0,10 €
Kiho Elemental Battle: Bow one of your Shugenja or Monks to move one of your Personalities with more than 3 Force from one of the Defender's Provinces to another. Other players' card effects cannot bow cards in that unit or remove that unit from its new Province for the rest of the attack.
1,50 €
Open: Once per turn, give the Naval trait to each Personality and Follower in one of your units.
0,20 €
Center Formation · Formed by a Samurai with an Item and a Samurai with a Follower. Battle: Target and bow a Follower you control at the current battlefield: Target a card opposing it with no unbowed cards attached. Bow the card. Battle: Target and bow an Item you control: Target an Item or Follower at the current battlefield. Destroy it
0,50 €
Tactical Battle: Target a Tactician you control who is not at the current battlefield: Target a Personality controlled by the enemy leader who is not at the current battlefield. Move both targets to the current battlefield. Straighten their units.
0,50 €
Scorpion Clan Ninja · Samurai · Ninjutsu 0. Costs 2 less Gold if you control a face-down Personality. Reaction: Once per turn, after another player targets Kan with an action: Target a Personality that player controls. If the target is Honorable, dishonor him; otherwise, look at the player's hand and discard a card from it.
0,10 €
Ratling Shugenja · Third Whisker Tribe · Creature · Loyal