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2,50 €
Cavalry. Unique May only be attached to a Toturi's Army Personality. Battle: Ranged 3 attack, once per battle. This does not bow the Twelve Ronin. Battle: Bow for a Ranged 3 attack.
1,50 €
Until the end of the game, all Shadowlands Personalities have the ability "Battle: Once per battle, bow any opposing Shadowlands card."
4,00 €
Crane Clan Courtier Limited: Bow to lobby for the Imperial Favor. This may be done even if you have already lobbied for the Favor once this turn.
2,00 €
This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army. Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3
0,30 €
Limited: For the rest of the turn, you may bring Followers into play from your discard pile. Treat the Followers as being played from your hand.
0,50 €
Delayed Terrain Battle: Each Tactician in this battle who has not performed a Tactical action this battle gains Force equal to his Chi. This is considered a Force bonus from a Tactical action.
1,00 €
Political Reaction: Before a Political action resolves that was taken by a player who has less total Force among all units in his home than you have among units in your home: Negate the action's effects
0,30 €
This Personality may lobby for the Imperial Favor as though your Family Honor were five points higher.
1,00 €
Political Reaction: When an attack is declared, target a unit controlled by a player who controls fewer Courtiers than you. That unit's controller may bow his Stronghold. If he does not, the target unit cannot assign or move into battles during this Attack Phase.
1,00 €
Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
0,50 €
Beginning with you and proceeding in turn order, each player destroys a Personality or Retainer of the player to his right.
0,30 €
Battle: Target a Dishonored Personality who is not at the current battlefield. If he would be opposed, move him to the current battlefield and straighten him.
0,50 €
For the rest of the game, after each time a card titled Compassion, Courage, Courtesy, Duty, Honor, Honesty, or Sincerity resolves, its player draws a card, and if that player resolved all seven that turn, he wins the game.
0,70 €
Unique. Bow this card: Produce Gold equal to 2 plus the number of Magistrates you control. Open: Bow this card, and target and bow a Magistrate you control: Target a Personality. His abilities may not be used this turn
1,00 €
Unicorn Clan Samurai · Cavalry · Magistrate · Junghar. Battle: Once per battle, target and dishonor a Personality you control in Kinnojo's army: Target an opposing card with no cards attached. Destroy it.
2,50 €
Shadowlands Swordsmith · Shugenja · Bloodspeaker · Experienced Yajinden · Unique · Lose 10 Honor. After Yajinden enters play from a Province, permanently give all Personalities the Shadowlands trait. Limited: Bow Yajinden, who may remain bowed: Target a non-Unique Shadowlands Personality. Gain control of him. Give control of him to the player this took...
1,00 €
Shadowlands Lord of Venom · Shugenja · Bloodspeaker · Lose 5 Honor. Non-Shadowlands Personalities with no Followers opposing Kyuwa are affected by Fear as if they were Followers. Battle: Fear 3
1,50 €
Scorpion Clan Rumormonger · Courtier. Open: Bow Madoka: Target a Personality controlled by another player. That player may choose to end the current Action Phase or Battle Action Segment. If it doesn't end, the player loses Honor equal to the target's Personal Honor; then, dishonor the target.
0,50 €
Phoenix Clan Void Shugenja · Experienced 2 · Unique. Elemental Limited: Once per turn: Target another player. Name a card. That player chooses 2 cards at random from your hand. Show them. If either is the named card, create three 2F/2C Phoenix Clan Samurai Personalities with 2 Personal Honor. Remove them from the game when your next turn begins.
0,70 €
Mantis Clan Pirate · Naval. Limited: Once per turn, if Buntaro was in an army this turn, pay Gold equal to the target's printed Gold cost: Target a Holding controlled by another player. Gain control of it. Straighten it. Give control of it to that player when the turn ends.
0,50 €
Lion Clan Samurai · Gozoku. Battle: Bow Sanraku: Target an opposing unit. Move it home
1,50 €
Dragon Clan Monk · Experienced · Unique. Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces. Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the...
2,50 €
Crane Clan Samurai · Harrier · Experienced 3 · Unique. Once per turn, before destroying a Personality as part of a cost, you may move him home instead if he is a Harrier. Battle: Once per battle, target and destroy a Harrier you control in Uji's army: Target an opposing card. If it has no cards attached, destroy it; otherwise, reduce its Force to 0.
0,50 €
Crab Clan Battlemaster · Samurai. All printed numerals on Haku's Followers have +1. Once per turn, one of Haku's Followers may perform a Battle or Open action on a Follower in your discard pile as if the action were printed on Haku's Follower. After the action resolves, remove the Follower in the discard pile from the game
0,50 €
Will only attach to a Samurai Courtier. Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor.
0,70 €
Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
0,30 €
Reaction: Before a Personality you control is destroyed by another player's card effect, target and destroy an Honorable Samurai you control at the same location: Negate the first destruction
0,30 €
Battle: Target an unbowed Honorable Samurai you control and a Personality opposing him. Move both home. Each of their controllers gains Honor equal to the opposing target's Personal Honor
0,50 €
Open: Target and bow a Samurai Personality you control: Target a Shugenja, or target up to 2 Shugenja if the Samurai is Cavalry. Straighten the Shugenja
0,20 €
Elemental Kiho Open: Target a Monk or Shugenja you control: Look at the top 5 cards of your Fate deck. You may show, then take into your hand, any of them that are Rings. Remove the rest from the game. Elemental Kiho Open: Target a Monk or Shugenja you control: Target a Ring in your discard pile. Put it in your hand
0,30 €
Will only attach to a Samurai Courtier. Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor.
0,20 €
Open: Target up to 2 Shadowlands Personalities. Bow them
1,00 €
Political Open: If it is another player's Action Phase, target a Courtier you control: Target an unbowed Personality controlled by the active player. Gain 3 Honor at the end of the turn if the target is still in play and did not attack your Provinces at any time that turn.
0,70 €
Battle: Until the battle ends, Honorable Samurai you control may not be moved home by other players' card effects. Battle: Until the battle ends, cards in units led by Honorable Samurai you control may not be bowed by other players' card effects
0,50 €
Political Limited: Target and bow a Samurai you control: Target a card in your hand and another player. That player guesses whether its printed Focus value is ?high? (3 or more) or ?low? (2 or less). Show the card. If the guess is right, the player draws a card; otherwise, gain 3 Honor.


























