Este es un juego diferente a cualquier otro que hayas jugado antes. Una combinación de juego de cartas y balón prisionero donde los jugadores se enfrentan cara a cara mientras roban cartas, ganan puntos y se tiran Burritos unos a otros.
En esta nueva entrega de Exit: El faro olvidado, hay acertijos dentro de acertijos, escondidos dentro de cuatro puzzles. Esta es la principal novedad de esta entrega, y es que como sus antecesores no tiene tablero de juego, pero tampoco tiene cartas de enigmas. En su lugar, hay cuatro puzzles que deberéis montar y en donde se esconde una ubicación que...
Tzolk’in: El Calendario Maya es un juego de gestión de recursos, con una puesta en escena espectacular y con una mecánica sencilla. Ambientado en la civilización maya, se tendrán que colocar o recoger trabajadores y realizar acciones con los recursos que se hayan elegido al inicio de la partida o que se consigan durante el juego. Maíz, madera, oro,...
Forest • Experienced • UniqueThis card will not straighten before your third turn.w: Produce 2 Gold.Limited, w: Draw a card. If you now have 6 or more cards in your hand, discard a card.
Berserker • Crab Clan • Destined • Hero • Imperial • Reserve (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)(Draw a card after your Destined card enters play.)
Mantis Clan • Earth • Kitsune • Nonhuman • Spirit • ShugenjaInvest 2: Gain 1 Honor. (After this card enters play, you may also pay the Invest cost to get the effect, once.)Limited, w: Gain 1 Honor.
Dragon Clan • Nonhuman • Golem • Earth • Shugenja • Protector • SpiritShugorei has -2F while it is not your turn. Limited: If you are a Dragon Clan player and none of your provinces have been destroyed since your last turn ended: Gain 2 Honor.
PoliticalBattle: Choose your performing Courtier at any location and target an enemy card without attachments: Bow it. Choose a player, who gains or loses 2 Honor.
Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choose a player. He gains or loses 1 Honor. Reaction: After a duel ends that Horume won: He boasts of his talents. Gain 1 Honor.
ReconReaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Put a non-Unique Battle Strategy in your discard pile into your hand. After this battle ends, if you did not destroy the battlefield's province or an army, discard a card at random.
Mantis Clan • Samurai • Bounty Hunter • MagistrateBattle: Ranged 4 Attack. If the Ranged Attack destroyed a card. You may target and straighten a Holding.
Lion Clan • Water • ShugenjaReaction: After Kagako enters play: She summons an Ancestor. Create a 2F/2C/3PH Lion Clan • Samurai • Ancestor • Spirit Personality. Gain 1 Honor
Reaction: After the resolution of your action that bowed, destroyed, or moved a Personality who has opposed this card at the current battlefield: Gain 2 Honor.
Battle : Target one of your unbowed Personalities: He challenges a target Personality opposing him. Destroy the loser. The winner's controller takes the Imperial Favor.
Temple. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Monk. Battle: Target one of your Monks at the current battlefield and bow one of your Rings: Ranged 4 Attack.
FarmEnters play paying 1 less Gold if you are a Lion Clan player.Bow this card: Produce 5 Gold.Limited: Bow this card and target your Personality: Create a 1F Ashigaru and attach it to him.
Reaction: After an action targets a unit you control, bow this Shugenja: Target the unit. Remove it from the game, preserving bowed status and all attachments, including tokens. Its owner returns it to the game in that state after the next turn begins, in his home under his control, without considering it to be entering play.