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0,70 €
MineBow: Produce 3 Gold.Interrupt: After you Recruit this Holding from a Province, look at the top three cards of your Dynasty deck. If one of them is a Mine, you may refill the Province with it, face-up.
0,50 €
TerrainThis province has +2 strength for each unit in the attacking army. Battle: Even if you control no units at the current battlefield, if there are no Terrains there: Put this card into play there.
0,20 €
Crane Clan Courtier · Samurai · Duelist. Open: Bow Saori: Target a Duelist you control and a Personality another player controls. The Duelist issues the other target an unrefuseable challenge. The loser bows and may not straighten until his controller takes an Open action to pay 4 Gold.
0,10 €
Daidoji Merchants costs 1 less Gold for Crane Clan and Mantis Clan players. Bow Daidoji Merchants to produce 3 Gold, plus 1 Gold if you control one or more Ports, plus 1 Gold if you control one or more Marketplaces.