Produits

Iuchi Daitoru  - Magistrate • Shugenja • Water    (Shugenja may attach and cast Spells.)
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Iuchi Daitoru

TF-Personality-UN
0,20 €
Magistrate • Shugenja • Water (Shugenja may attach and cast Spells.)
Otomo Terumoto  - Courtier • Samurai • Soul of Otomo Taneji    After Terumoto enters play, gain 1 Honor.
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Otomo Terumoto

TF-Personality-SA
0,20 €
Courtier • Samurai • Soul of Otomo Taneji After Terumoto enters play, gain 1 Honor.
Ninja Shapeshifter  - Ninja    Ninja Shapeshifter's Followers must be Ninja.Ninja Battle/Open: Ninja Shapeshifter copies a targe
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Ninja Shapeshifter

TF-Personality-NJ,SA
0,30 €
Ninja Ninja Shapeshifter's Followers must be Ninja.Ninja Battle/Open: Ninja Shapeshifter copies a target Personality's Force, Chi, Personal Honor, or ability that does not copy abilities.
Haikitsu  - Magistrate • Samurai    Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or
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Haikitsu

TF-Personality-SA
0,30 €
Magistrate • Samurai Open, w: Target a dishonorable Personality. After the next time this turn he attacks you or an action on his card resolves, gain 1 Honor.
Fushiki no Oni  - Oni • Shadowlands • Fire • Nonhuman    After Fushiki enters play, lose 4 Honor.Fire Battle: Destroy a target F
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Fushiki no Oni

TF-Personality-SA,SH
0,20 €
Oni • Shadowlands • Fire • Nonhuman After Fushiki enters play, lose 4 Honor.Fire Battle: Destroy a target Fortification at this battlefield with Gold Cost lower than Fushiki's Force. Give Fushiki a +1F token.
Enomoto  - Void • Shugenja • Ronin    (Shugenja may attach and cast Spells.)Enomoto has +1F/+2C while he has a Spell.
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Enomoto

TF-Personality-SA
0,20 €
Void • Shugenja • Ronin (Shugenja may attach and cast Spells.)Enomoto has +1F/+2C while he has a Spell.
The Twisted One  - Ninja • Shadowlands    After The Twisted One enters play, lose 1 Honor. Ninja Battle: Copy a Battle ability t
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The Twisted One

TF-Personality-NJ,SH,AR
1,50 €
Ninja • Shadowlands After The Twisted One enters play, lose 1 Honor. Ninja Battle: Copy a Battle ability that does not copy abilities on a target enemy Personality. Remove the ability from the target.
Kokujin Gunjao  - Monk • Shadowlands • Duelist  (Duelists win tied duels versus non-Duelists.)After Gunjao enters play, lose 2 H
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Kokujin Gunjao

TF-Personality-MK,SH,AR
0,20 €
Monk • Shadowlands • Duelist (Duelists win tied duels versus non-Duelists.)After Gunjao enters play, lose 2 Honor.Battle: Fear 4 (Bow a target enemy Follower or Personality without Followers with 4 or lower Force).
Goju Yurishi Exp2  - Daimyo • Dragon Child • Ninja • Shadowlands • Experienced 2 • Unique  Ninja Battle: Bow a target unbowed en
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Goju Yurishi Exp2

TF-Personality-NJ,SH,AR
3,00 €
Daimyo • Dragon Child • Ninja • Shadowlands • Experienced 2 • Unique Ninja Battle: Bow a target unbowed enemy Personality. If he has 0 Force or no abilities, create a 2F/2C/0PH Ninja • Shadowlands Spider Clan Personality. Lose 1 Honor.
Goju Mitsuru  - Ninja • Shadowlands • Reserve  (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Ba
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Goju Mitsuru

TF-Personality-NJ,SH,AR
0,50 €
Ninja • Shadowlands • Reserve (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Mitsuru has +2F while opposing a Personality with no abilities.
Daigotsu Shaoru  - Samurai • Duelist  (Duelists win tied duels versus non-Duelists.)Battle: Shaoru challenges a target enemy Per
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Daigotsu Shaoru

TF-Personality-AR
0,50 €
Samurai • Duelist (Duelists win tied duels versus non-Duelists.)Battle: Shaoru challenges a target enemy Personality. Each player must focus at least once in the duel. Give the winner +1F.
Daigotsu Kendo  - Conqueror • Commander • Samurai • Shadowlands  (A Conqueror's unit doesn't bow after battle.)
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Daigotsu Kendo

TF-Personality-AR,SH
0,20 €
Conqueror • Commander • Samurai • Shadowlands (A Conqueror's unit doesn't bow after battle.)
Daigotsu Atsushi Exp  - Duelist • Experienced • Samurai • Unique  After Atsushi enters play, lose 2 Honor. After Atsushi wins a
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Daigotsu Atsushi Exp

TF-Personality-AR
2,50 €
Duelist • Experienced • Samurai • Unique After Atsushi enters play, lose 2 Honor. After Atsushi wins a duel, give him a +1F Infamy token.Battle: Fear 3 with +1 strength for each of Atsushi's Infamy tokens.
Shosuro Saigyo  - Duelist • Ninja  (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Ba
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Shosuro Saigyo

TF-Personality-SC,NJ
0,20 €
Duelist • Ninja (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Battle: A target enemy Personality challenges Saigyo. Give the winner +2F.
Shosuro Longji  - Ninja • Soul of Shosuro Aroru • Duelist  (Duelists win tied duels versus non-Duelists.)Longji's Followers must
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Shosuro Longji

TF-Personality-SC,NJ
1,00 €
Ninja • Soul of Shosuro Aroru • Duelist (Duelists win tied duels versus non-Duelists.)Longji's Followers must be Ninja. Personalities cannot refuse a challenge from Longji unless they bow first. Your actions targeting Longji that create challenges are Unstoppable. (Other players cannot Interrupt Unstoppable actions.)
Bayushi Toshimo Exp  - Bitter Lies • Samurai • Yojimbo • Experienced • Kensai • UniqueBattle: Fear equal to the Force of your ta
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Bayushi Toshimo Exp

TF-Personality-SC
3,00 €
Bitter Lies • Samurai • Yojimbo • Experienced • Kensai • UniqueBattle: Fear equal to the Force of your target unbowed Kensai. You may destroy a Madness token on Toshimo to have this destroy cards after it bows them.
Bayushi Sunetsu  - Samurai • Soul of Bayushi SunetraSunetsu's Items must be Armor or Weapons.Battle: If Sunetsu has one or no Fo
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Bayushi Sunetsu

TF-Personality-SC
0,50 €
Samurai • Soul of Bayushi SunetraSunetsu's Items must be Armor or Weapons.Battle: If Sunetsu has one or no Followers, move her to an unresolved battlefield.
Bayushi Mifuyu  - Samurai • KensaiBattle: Give a target enemy Personality -3F.
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Bayushi Mifuyu

TF-Personality-SC
0,20 €
Samurai • KensaiBattle: Give a target enemy Personality -3F.
Bayushi Junko  - Courtier • Intimidator • Soul of Bayushi JouPolitical Interrupt: If the action targets Junko and is another pla
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Bayushi Junko

TF-Personality-SC
0,70 €
Courtier • Intimidator • Soul of Bayushi JouPolitical Interrupt: If the action targets Junko and is another player's, he may choose to lose 2 Honor. If he did not choose this, negate the action.Tireless Battle: Move Junko home.
Bayushi Aibako  - Samurai • Conqueror • Bitter Lies(A Conqueror's unit doesn't bow after battle.)
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Bayushi Aibako

TF-Personality-SC
0,20 €
Samurai • Conqueror • Bitter Lies(A Conqueror's unit doesn't bow after battle.)
Shiba Danjiro  - Samurai • Soul of Shiba Morihiko • YojimboBattle, w: Ranged Attack equal to Danjiro's Force.
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Shiba Danjiro

TF-Personality-PH
0,20 €
Samurai • Soul of Shiba Morihiko • YojimboBattle, w: Ranged Attack equal to Danjiro's Force.
Isawa Uzuyumi Exp  - Commander • Water • Experienced • Naval • Shugenja • UniqueWater Battle: If he would be opposed, move to th
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Isawa Uzuyumi Exp

TF-Personality-PH
2,50 €
Commander • Water • Experienced • Naval • Shugenja • UniqueWater Battle: If he would be opposed, move to this battlefield a target Personality at any location. Straighten his unit as he moves.
Isawa Nairuko  - Soul of Isawa Mariko • Shugenja • Earth(Shugenja may attach and cast Spells.)Nairuko has +2F while she has a Sp
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Isawa Nairuko

TF-Personality-PH
0,50 €
Soul of Isawa Mariko • Shugenja • Earth(Shugenja may attach and cast Spells.)Nairuko has +2F while she has a Spell.
Isawa Mochiko  - Water • Soul of Isawa Tanaka • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Persona
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Isawa Mochiko

TF-Personality-PH
0,70 €
Water • Soul of Isawa Tanaka • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)Water Battle: If he would be opposed, move your target Personality at any location to a battlefield (not necessarily this one).
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