Produits

Daigotsu Atsushi  - Samurai • Duelist • Expendable(Duelists win tied duels versus non-Duelists. Draw a card after your Expendabl
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Daigotsu Atsushi

TCS-Personality-AR
0,20 €
Samurai • Duelist • Expendable(Duelists win tied duels versus non-Duelists. Draw a card after your Expendable card dies.)Battle: Fear 2.
Shosuro Sadao  - Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao h
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Shosuro Sadao

TCS-Personality-SC
0,20 €
Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao home if the target was Lion Clan.
Shosuro Kayo  - Samurai • YojimboBattle, w: Melee 2 Attack, or Melee 3 Attack if the target is dishonorable (Destroy a target en
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Shosuro Kayo

TCS-Personality-SC
0,30 €
Samurai • YojimboBattle, w: Melee 2 Attack, or Melee 3 Attack if the target is dishonorable (Destroy a target enemy Follower, or Personality without Followers, with Force equal to or lower than the Melee Attack's strength).
Shiba Yuuchi  - Samurai • YojimboBattle: Target your Shugenja at any location. Give Yuuchi a Force bonus equal to the target's C
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Shiba Yuuchi

TCS-Personality-PH
0,30 €
Samurai • YojimboBattle: Target your Shugenja at any location. Give Yuuchi a Force bonus equal to the target's Chi. Battle, w: Melee 2 Attack (Destroy a target enemy Follower, or Personality without Followers, with 2 or lower Force).
Shiba Kakei  - Samurai • Yojimbo • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit t
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Shiba Kakei

TCS-Personality-PH
0,10 €
Samurai • Yojimbo • Cavalry(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle.)Battle: Fear equal to 1 plus the number of actions resolved from your Kiho and Spells this battle.
Isawa Muira  - Conqueror • Fire • Shugenja(A Conqueror's unit doesn't bow after battle. Shugenja may attach and cast Spells.)
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Isawa Muira

TCS-Personality-PH
0,20 €
Conqueror • Fire • Shugenja(A Conqueror's unit doesn't bow after battle. Shugenja may attach and cast Spells.)
Tsuruchi Hikari  - Reserve • Samurai • Scout          (You may Recruit a Reserve Personality, if they would be opposed, as an Ab
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Tsuruchi Hikari

TCS-Personality-MN
0,10 €
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.) Battle, w: Ranged 2 Attack
Moshi Raiko  - Lady of the Sun • Naval • Shugenja • Thunder          (Once a turn, the attacker gets the first Battle action, if
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Moshi Raiko

TCS-Personality-MN
0,20 €
Lady of the Sun • Naval • Shugenja • Thunder (Once a turn, the attacker gets the first Battle action, if it's from a Naval Personality's unit.)Raiko has +1F/+1C while she has an Air, Fire, or Thunder Spell
Kitsune Beiko  - Earth • Shugenja          (Shugenja may attach and cast Spells.)Interrupt: After you Recruit Beiko, create a 5F
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Kitsune Beiko

TCS-Personality-MN
0,20 €
Earth • Shugenja (Shugenja may attach and cast Spells.)Interrupt: After you Recruit Beiko, create a 5F/2C/3PH Mantis Clan • Bear • Nonhuman • Spirit Personality with the trait, "Has -2F while attacking" and the ability, "Battle: Fear 4."
Matsu Marii  - Beastmaster • Commander • Samurai          Battle, : Create a 1F Cat • Nonhuman Follower and attach it to your ta
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Matsu Marii

TCS-Personality-LI
0,20 €
Beastmaster • Commander • Samurai Battle, : Create a 1F Cat • Nonhuman Follower and attach it to your target Personality
Ikoma Shungo  - Samurai • Scout • Cavalry • Reserve          (Once per turn, as an Absent Engage, move your unbowed Personality
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Ikoma Shungo

TCS-Personality-LI
0,20 €
Samurai • Scout • Cavalry • Reserve (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle. You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Shungo has +1F, or +2F if the Defender is Spider Clan, while attacking
Ikoma Keisuke  - Samurai • Scout          Keisuke's printed ability has Tireless while you control a Terrain or Crab Clan Person
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Ikoma Keisuke

TCS-Personality-LI
0,10 €
Samurai • Scout Keisuke's printed ability has Tireless while you control a Terrain or Crab Clan Personality at his battlefield.Battle: Straighten a target attachment
Tamori Touya  - Blessed by Benten • Earth • Shugenja          (Shugenja may attach and cast Spells.)Battle: Bow or destroy Touya
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Tamori Touya

TCS-Personality-DR
0,20 €
Blessed by Benten • Earth • Shugenja (Shugenja may attach and cast Spells.)Battle: Bow or destroy Touya's target Spell to reduce a target enemy Follower or Personality's Force by the Spell's Focus Value. If the Spell was Earth, gain 1 Honor
Tamori Junya  - Earth • Shugenja          (Shugenja may attach and cast Spells.)Your Provinces with one or more Fortifications a
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Tamori Junya

TCS-Personality-DR
0,50 €
Earth • Shugenja (Shugenja may attach and cast Spells.)Your Provinces with one or more Fortifications attached have +1 strength
Mirumoto Reiji  - Samurai • Cavalry • Kensai                        (Once per turn, as an Absent Engage, move your unbowed Perso
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Mirumoto Reiji

TCS-Personality-DR
0,20 €
Samurai • Cavalry • Kensai (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle. Kensai may attach two Weapons, as long as neither is Two-Handed.
Doji Natsuyo  - Courtier          Natsuyo enters play for 1 less Gold if another player is Scorpion Clan.Favor Political Open, w
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Doji Natsuyo

TCS-Personality-CN
0,20 €
Courtier Natsuyo enters play for 1 less Gold if another player is Scorpion Clan.Favor Political Open, w: Discard the Imperial Favor to gain 1 Honor.
Daidoji Ryushi  - Reserve • Samurai • Scout          (You may Recruit a Reserve Personality, if they would be opposed, as an Abs
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Daidoji Ryushi

TCS-Personality-CN
0,30 €
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Absent Interrupt: After you Recruit Ryushi, give him +2F.
Yasuki Aitoko  - Courtier • Destined • Merchant          Invest , or  if another player is Dragon Clan: Permanently give your ta
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Yasuki Aitoko

TCS-Personality-CB
0,30 €
Courtier • Destined • Merchant Invest , or if another player is Dragon Clan: Permanently give your target Holding the ability, "Economic Open, w: A target player loses 1 Honor."
Toritaka Isai  - Samurai • Scout          Battle, w: Bow a target enemy card.
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Toritaka Isai

TCS-Personality-CB
0,30 €
Samurai • Scout Battle, w: Bow a target enemy card.
Hiruma Maiko  - Reserve • Samurai • Scout          (You may Recruit a Reserve Personality, if they would be opposed, as an Absen
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Hiruma Maiko

TCS-Personality-CB
0,20 €
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Maiko enters play for 1 less Gold if you are Lion Clan.
Hida Zaiberu  - Drunkard • Samurai          Cannot attach Followers.Battle: Zaiberu is belligerent. Give a target enemy Follower
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Hida Zaiberu

TCS-Personality-CB
0,20 €
Drunkard • Samurai Cannot attach Followers.Battle: Zaiberu is belligerent. Give a target enemy Follower or Personality -2F. time the action discards or shows any cards, you may give them +1FV. (Focused cards cannot gain this bonus.)
Gates of the Second City  - (This card should be used when going first. It has +1PS and +2GP if you are going second.)Limited, :
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Gates of the Second City

TCS-Stronghold-SA
0,20 €
(This card should be used when going first. It has +1PS and +2GP if you are going second.)Limited, : Gain 2 Honor. Tireless Battle: Discard a card to make a Fear effect with strength equal to the card's Focus Value.
Suikihime Sensei  - Crane • Dragon • Phoenix • ScorpionPolitical Dynasty, w: Target a non-Unique Courtier in your Province with
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Suikihime Sensei

TCS-Sensei-SC,CN,PH,DR
0,30 €
Crane • Dragon • Phoenix • ScorpionPolitical Dynasty, w: Target a non-Unique Courtier in your Province with a Clan Alignment you do not control. Permanently give him your Clan Alignment. Ignore his Honor Requirement (this turn).
Alchemy Lab  -       w: Produce 2 GoldOpen, w: Increase a positive numeral on your target Spell by 1. (2 is a numeral, two is no
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Alchemy Lab

TCS-Holding
0,20 €
w: Produce 2 GoldOpen, w: Increase a positive numeral on your target Spell by 1. (2 is a numeral, two is not.)
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