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Mantis Clan • Samurai • Commander Reaction: After Rai enters play: Attach a target Follower from your hand or discard pile to Rai, paying 4 less Gold.
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Phoenix Clan • Air • Shugenja Open: Transfer your target Spell to your target Shugenja.
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Phoenix Clan • Earth • Shugenja Battle: Bow one to three target enemy units with a combined Gold Cost less than or equal to Takahiro’s unit’s Gold Cost. Destroy any of those targeted units that have a total base Gold Cost of 0.
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Phoenix Clan • Samurai • Duelist • Yojimbo Iaijutsu Battle: Bow a target enemy card without attachments.
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Scorpion Clan • Samurai • Kensai • Bitter Lies Battle: Show the top card of your Fate deck: Give a target enemy Personality or Follower a Force penalty equal to the shown card’s Focus Value. If the shown card is a Weapon, you may attach it to Shigehiro, paying 4 less Gold.
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Spider Clan • Shadowlands • Monk • Kensai After Shinran enters play: Lose 6 Honor. Battle/Open: Attach a target Weapon to Shinran from your hand or discard pile, paying 4 less Gold if Shinran is defending.
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Unicorn Clan • Water • Shugenja • Cavalry • Commander Battle: Move your target Personality to Jadaran’s battlefield.
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Badger Clan • Samurai • Brute Battle: Bow a target enemy Personality or Follower with lower Force.
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Ronin • Samurai You may not assign this unit to, or move Koji to, a battlefield, unless there are at least 2 different Clan alignments among Personalities already in your army there or currently assigning there.
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Mountain If you are the Defender, when choosing the battlefield at which to fight the next battle: You choose instead of the Attacker. Personalities will not move to this province’s battlefield. Your defending Personalities have +1F while at this province’s battlefield.
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Void This card has +1F while you control a Ring. Battle: Look at the top 4 cards of your Fate deck. Put them back in any order. You may take an additional Battle action.
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Focus Effect: Choose a number from 0 to 3, and pay that much Gold: Increase this card’s Focus Value by the number chosen. Battle: Choose a number from 1 to 3, and pay that much Gold: Give this card a Force bonus equal to the number chosen.
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Thunder Will only attach to a Thunder Shugenja.Battle: Destroy this card and bow this Shugenja: Create a Terrain Strategy with the ability, “Battle: Non-Naval Personalities at this battlefield bow after the resolution of each action they perform,” and play the Terrain (if legal).
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Earth Attaches to an Earth Shugenja paying 1 less Gold.Open: Target a province and bow this Shugenja: Until this turn ends, all players must choose that province’s battlefield whenever they assign or move units after Infantry Maneuvers, if it is a legal choice. (If two of these effects apply to different provinces, each causes the other to fail.)
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Water While this Shugenja is Water, he has Cavalry and Naval.
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Maho Open: Bow this Shugenja: Straighten one or two target Undead cards.
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Battle/Open: Choose one or more of your performing unbowed Shugenja or Monk Personalities, up to the number of Rings you control: Give each of them +3F.
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Open: Choose your performing Commander: Look at the top 5 cards of your Fate deck. If one of them is a Follower, you may attach it to him, paying 4 less Gold. Put the remaining cards on the bottom of your deck in any order.
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Battle/Open: Bow one or two target Personalities controlled by a player who controls two Personalities who do not share a Clan alignment.
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Castle • Terrain Battle: This province has +4 strength.