Produits

Luring Tactics  - Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle
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Luring Tactics

DE-Strategy
0,10 €
Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle to an adjacent one. 
Untested Troops  - Bow Untested Troops after each Fear effect resolves that targeted or affected anything in their battle.
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Untested Troops

DA-Follower
0,10 €
Bow Untested Troops after each Fear effect resolves that targeted or affected anything in their battle.
Oni Horde  - Nonhuman * Shadowlands * Lose 5 Honor. Will only attach to an Oni. May attach to a Personality regardless of restri
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Oni Horde

DA-Follower
0,10 €
Nonhuman * Shadowlands * Lose 5 Honor. Will only attach to an Oni. May attach to a Personality regardless of restrictions on the Personality. Battle: Fear 4.
Moto Steed  - Creature * Cavalry * Will only attach to a Human Personality. This Personality gains Cavalry while Moto Steed is u
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Moto Steed

DA-Follower
0,10 €
Creature * Cavalry * Will only attach to a Human Personality. This Personality gains Cavalry while Moto Steed is unbowed.
Goblin Slingers  - Nonhuman * Shadowlands * Lose 3 Honor. Battle: Bow Goblin Slingers for a Ranged 3 Attack. Battle: Bow Goblin
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Goblin Slingers

DA-Follower
0,10 €
Nonhuman * Shadowlands * Lose 3 Honor. Battle: Bow Goblin Slingers for a Ranged 3 Attack. Battle: Bow Goblin Slingers for two consecutive Ranged 2 Attacks targeting cards in the same unit. (Consecutive ranged attacks are targeted and resolved one at a time.)
Celestial Sword of the Mantis FOIL  - Weapon * Unique If you are a Mantis Clan player, gain 2 Honor. While attached to a Mantis
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5,00 €
Weapon * Unique If you are a Mantis Clan player, gain 2 Honor. While attached to a Mantis Clan Personality, Celestial Sword of the Mantis gains +1F/+1C for each Mantis Clan Personality you control.
Violence Behind Courtliness City  - Imperial City * Singular Reaction: Once per turn, straighten one of your units after one or
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Violence Behind Courtliness City

DA-Region
0,10 €
Imperial City * Singular Reaction: Once per turn, straighten one of your units after one or more units assign to attack this Province.
Ronin Village FOIL  - While you controlat least one Ronin Village, your Farms produce one extra Gold when paying for the cost of
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Ronin Village FOIL

DA-Region
0,70 €
While you controlat least one Ronin Village, your Farms produce one extra Gold when paying for the cost of a Samurai with no Faction alignments or Ashigaru. Samurai with no Faction alignment and Ashigaru have +2F while defending this Province. Ronin often seek the favor of clan samurai by protecting the inhabitants of a remote village.
Bayushi Norachai Exp FOIL  - Scorpion Clan Imperial Magistrate * Experienced * Unique Norachai gains +2F/+2C while another playe
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Bayushi Norachai Exp FOIL

DA-Personality-SC
1,50 €
Scorpion Clan Imperial Magistrate * Experienced * Unique Norachai gains +2F/+2C while another player controls the Imperial Favor. Political Reaction: Once per turn, after any player discards the Imperial Favor, Norachai gains +2F/+2C.
Doji Kazo FOIL  - Crane Clan Samurai * Unique * Double Chi * Will not attach cards.
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Doji Kazo FOIL

DA-Personality-CN
2,50 €
Crane Clan Samurai * Unique * Double Chi * Will not attach cards.
Sezaru's Mask FOIL  - Unique Will only attach to a Shugenja. Reaction: Bow Sezaru's Mask before this Shugenja participates in a
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Sezaru's Mask FOIL

DA-Item
1,50 €
Unique Will only attach to a Shugenja. Reaction: Bow Sezaru's Mask before this Shugenja participates in a Ritual. This Shugenja counts as two Shugenja for the ritual.
Akodo Map FOIL  - Unique Reaction: Bow before you play a Terrain to increase all numerals on the Terrain by 1, including Gold co
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Akodo Map FOIL

DA-Item
0,50 €
Unique Reaction: Bow before you play a Terrain to increase all numerals on the Terrain by 1, including Gold cost.
Kaneka's Blockade FOIL  - Target a player who has a different Wind than you. Discard six cards from that player's Fate deck. Dis
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Kaneka's Blockade FOIL

DA-Event
0,50 €
Target a player who has a different Wind than you. Discard six cards from that player's Fate deck. Discard three cards from your Fate deck for each other player that has the same Wind as you. Discard this Event without resolution if you have no Wind.
Unprepared FOIL  - Reaction: Play after one of your Personalities with both an Armor and a Weapon enter a duwl with a Personalit
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Unprepared FOIL

DA-Strategy
3,00 €
Reaction: Play after one of your Personalities with both an Armor and a Weapon enter a duwl with a Personality who does not have both. The duel resolves immediately. Your Personality wins.
Shrieking Mujina  - Lesser Mujina * Creature * Cavalry * Lose 1 Honor. The Double Chi trait has no effect during duels this Pers
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Shrieking Mujina

DA-Follower
0,10 €
Lesser Mujina * Creature * Cavalry * Lose 1 Honor. The Double Chi trait has no effect during duels this Personality is in.
Restless Zokujin  - Creature Battle: Bow Restless Zokujin to bow an opposing Follower with greater printed Force than that Follo
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Restless Zokujin

DA-Follower
0,10 €
Creature Battle: Bow Restless Zokujin to bow an opposing Follower with greater printed Force than that Follower's Personality. Nakamuro and Shaitung fled deeper into the Earth to escape the Dark Oracle of Fire. What they found surprised them both.
Ivory Isles Mercenaries  - Naval Open: Once per turn, bow and destroy one of your gold producing holdings to straighten Ivory Is
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Ivory Isles Mercenaries

DA-Follower
0,10 €
Naval Open: Once per turn, bow and destroy one of your gold producing holdings to straighten Ivory Isles Mercenaries. Battle: Bow for a Ranged 1 Attack.
Doomsayers  - Doomsayers gain +1F for each Oracle in play.
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Doomsayers

DA-Follower
0,10 €
Doomsayers gain +1F for each Oracle in play.
Auspicious House  - Once per turn, when refilling this province after bringing a Personality into play from it, refill it face-u
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Auspicious House

DA-Region
0,30 €
Once per turn, when refilling this province after bringing a Personality into play from it, refill it face-up. (An Event is revealed outside the Events Phase does not reslove until the Events Phase, and only if it is still in the Province.)
Trusted Advisor  - Retainer Reaction: Bow before an action or Event reveals cards in your hand to cancel that Action or Event.
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Trusted Advisor

DA-Holding
0,10 €
Retainer Reaction: Bow before an action or Event reveals cards in your hand to cancel that Action or Event.
Roaming Caravan  - Retainer Bow Roaming Caravan to produce 2 Gold. Battle: Bow Roaming Caravan to straighten and move into the c
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Roaming Caravan

DA-Holding
0,30 €
Retainer Bow Roaming Caravan to produce 2 Gold. Battle: Bow Roaming Caravan to straighten and move into the current battle another player's unit which was sent home from the current battle.
Clear Water Village  - Bow to produce 2 Gold. Open: Bow to make all cards in one unit immune to Fear for the rest of the turn. C
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Clear Water Village

DA-Holding
0,20 €
Bow to produce 2 Gold. Open: Bow to make all cards in one unit immune to Fear for the rest of the turn. Clear Water Village is one of the oldest villages in the Empire; its proud history is a testament to the strength of the Crab Clan.
Moto Qing  - Unicorn Clan Bushi * Cavalry Reaction: Once per turn, permanently give +1F to a Follower after attaching it to Qing
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Moto Qing

DA-Personality-UN
0,10 €
Unicorn Clan Bushi * Cavalry Reaction: Once per turn, permanently give +1F to a Follower after attaching it to Qing. Battle: Once per turn, move a Cavalry Follower from Qing to one of your Personalities in the current battle.
Bayushi Ogura  - Scorpion Clan Courteir * Shugenja Political Reaction: Bow Ogura when a Personality with less Personal Honor tha
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Bayushi Ogura

DA-Personality-SC
0,10 €
Scorpion Clan Courteir * Shugenja Political Reaction: Bow Ogura when a Personality with less Personal Honor than Ogura's Chi performs a Political action to cancel it. That action cannot be performed again until the end of the turn.
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