Produits

Amnesia
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Amnesia

HB-Spell
0,10 €
Ritual Limited: Bow this Shugenja and at least one of your other Shugenja, and destroy this Spell, to target another player's Stronghold or Sensei. Until your Events Phase a number of turns from now equal to the number of Shugenja in this Ritual, the target Stronghold's or Sensei's actions cannot be used, and its traits have no effect, except those traits...
The Citadel of the Hiruma
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The Citadel of the Hiruma

HB-Stronghold-CB
2,00 €
Battle: Bow The Citadel of the Hiruma. Target any one of your defending Crab Personalities. Double the Personality's current Force. Destroy the Personality immediately after the end of this battle.
Ring of the Void
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Ring of the Void

HB-Ring
0,10 €
Void. After you successfully resolve your fourth or later non-Kiho action from Action cards in one phase: You may put his card into play from your hand. Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if you bowed this card, draw a card.
Will of the Emperor
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Will of the Emperor

HB-Strategy
0,10 €
Ninja Reaction: Immediately before the beginning of a player's action phase, lose 2 honor. That player must declare an attack this turn and assign at least one unit to attack, if able.
Wide Terrain
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Wide Terrain

HB-Strategy
0,10 €
Battle Terrain: Only the defender can play this card. This terrain takes effect when played. Select one of your Provinces adjacent to this one whose battle has not yet resolved. Move that Province's armies into this one. Increase the Strength of this Province by the strength of the selected Province, but if this province is destroyed, both are destroyed....
Way of the Void
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Way of the Void

HB-Strategy
0,50 €
Limited: Bow any one of your shugenja. The shugenja becomes an Adept of the Void, gets +2F/+2C while you have the ring of the void in play, and permanently gains the ability "Reaction: Bow this shugenja when a player creates an effect that allows him or her to draw a Fate card to add to his or her hand, outside of his or her normal End-Phase Fate draw....
Tribute to Your House
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Tribute to Your House

HB-Strategy
2,00 €
Political Limited: As a cost, destroy your rightmost Province. Until the beginning of your next turn, the player or players with the highest Family Honor are considered to have Family Honor equal to their starting Family Honor. This is not considered an Honor loss. Honor gains and losses occur as usual during this period and affect the player's true...
Treachery and Deceit
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Treachery and Deceit

HB-Strategy
0,20 €
Battle: Target a unit with more than 6 total Force. Move it home.
The Emperor's Right Hand
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The Emperor's Right Hand

HB-Strategy
0,10 €
Political Open: The player with the Imperial Favor must bow one of his or her Personalities.
Rugged Ground
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Rugged Ground

HB-Strategy
0,10 €
Battle Terrain: Personalities in the battle with more force than Chi have their force reduced to equal their chi. The defender can play this terrain in a battle in which he or she has no units.
Rallying Cry
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Rallying Cry

HB-Strategy
0,70 €
Reaction: Play after the resolution phase of a battle to prevent your units in that battle from becoming bowed by the combat.
Pressure
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Pressure

HB-Strategy
0,10 €
Political Reaction: Bow your stronghold when a personality refuses a duel. The personality reconsiders and accepts the duel. All refusal penalties are negated.
One Life, One Action
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One Life, One Action

HB-Strategy
0,20 €
Reaction: Play this card immediately after another player resolves an action card from his or her hand. The player cannot play any copy of that action for the rest of the game, but the player can still use it for its focus value.
Okura Is Released
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Okura Is Released

HB-Strategy
0,10 €
Reaction: Play this card when a fear effect is created. All cards bowing due to the fear effect are destroyed.
Night Battle
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Night Battle

HB-Strategy
0,30 €
Immediate Terrain Battle: No player without a Shugenja or a Shadowlands Personality in this battle can take actions for this battle except an action that destroys this Terrain.
Mountains of the Phoenix
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Mountains of the Phoenix

HB-Strategy
0,10 €
Mountain Terrain Battle: Before this battle’s resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.
Iaijutsu Challenge
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Iaijutsu Challenge

HB-Strategy
0,10 €
Limited: One of your Personalities challenges another player's Personality. If the challenge is refused, Iaijutsu Challenge dishonors the other player's Personality and causes the other player to lose 7 Honor. The winner's controller gains 5 Honor.
Energy Terrain
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Energy Terrain

HB-Strategy
0,10 €
Battle Terrain: Straighten all bowed personalities and followers at this battle.
Burn It Down
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Burn It Down

HB-Strategy
0,70 €
Reaction: After you announce an action with a Ranged Attack effect: One of the Ranged Attacks may target this battlefield’s province instead of an enemy card. If it does, reduce the province’s strength by the Ranged Attack’s strength when it resolves.
Bandit Attack
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Bandit Attack

HB-Strategy
0,10 €
Limited: Target and destroy any one Merchant Caravan in play. You may also target and destroy any one other non-Fortification Holding or Region controlled by the Merchant Caravan's player.
A New Teacher
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A New Teacher

HB-Strategy
0,30 €
Limited: Play a Sensei card from your hand. It remains in play until the end of the game, altering your Stronghold as if it were played normally before the game began. Discard all other Sensei cards you have in play.
Ashigaru Fishermen  - Naval You may draw an extra card during your next End Phase after bringing this card into play from your h
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Ashigaru Fishermen

HaE-Follower
0,20 €
Naval You may draw an extra card during your next End Phase after bringing this card into play from your hand. 
Shamate Pass FOIL
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Shamate Pass FOIL

HaE-Region
0,50 €
UniqueEach time a Human Personality is revealed in this Province, permanently raise his or her Personal Honor by 2, to a maximum of 4. 
Sunda Mizu Dojo  - Bow Sunda Mizu Dojo to produce 2 Gold.Open: Bow Sunda Mizu Dojo to set the Chi of one of your Personalities e
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Sunda Mizu Dojo

HaE-Holding
0,10 €
Bow Sunda Mizu Dojo to produce 2 Gold.Open: Bow Sunda Mizu Dojo to set the Chi of one of your Personalities equal to his or her Force. That Personality may not issue challenges for the rest of the turn. Dishonor the Personality if he or she is neither a Bloodspeaker nor a Berserker. 
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