Produits

Drawing Fire
En Stock
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Drawing Fire

HE-Strategy
0,10 €
Reaction: Play when one of your units is assigning to or moving into a battle. Until the end of this battle, all opposing Ranged Attacks must target a card in this unit, if it is legal for them to do so.
Dragonfly Tattoo
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Dragonfly Tattoo

HE-Strategy
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without a Dragonfly Tattoo. Until the end of the game, this Personality has a Dragonfly Tattoo and cannot be targeted with ranged attacks or effects that move him or her from battle to your fief.
Dragon Tattoo
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Dragon Tattoo

HE-Strategy
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without a Dragon Tattoo. Until the end of the game, this Personality has a Dragon Tattoo and gains the following ability: Open: Gain up to three 1F/1C Fire tokens. this Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one...
Double Agent
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Double Agent

HE-Strategy
0,50 €
Reaction: Play immediately after another player targets your or your cards with a ninja or Kolat action. Select a new legal target, and resolve the action normally as if you had played it (although the original gold cost has already been paid). You also receive any honor losses involved with the action.
Disobedience
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Disobedience

HE-Strategy
0,50 €
Battle: If your Family Honor is above 0 and you have no units in the battle, target one attacking Personality. Draw and discard the top card of any player's deck. If the Focus value is less than the Personality's personal honor, that Personality is sent home, without bowing.
Disgraced
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Disgraced

HE-Strategy
1,00 €
Reaction: Play when a Personality is about to commit seppuku. The Personality cannot commit seppuku, and all effects of committing seppuku are negated. The Personality is Dishonored, and until the end of the game he or she cannot become rehonored or commit seppuku without a card effect.
Desperate Wager
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Desperate Wager

HE-Strategy
1,00 €
You can play only one Desperate Wager per turn. Reaction: Before your Dynasty Phase begins: Straighten all your Personalities. Declare an additional Attack Phase. After its Declaration Segment, straighten all the Defender’s Personalities and Followers; this straightening can not be negated. You lose the game at the end of this turn.
Deeds, Not Words
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Deeds, Not Words

HE-Strategy
0,50 €
Political Open: Target a player. Until the end of the turn, that player gains 1 Honor in addition to any other award when one of his Personalities wins a duel, and 1 additional Honor for each opposing card destroyed in the Resolution Segment of battle. Honor gains from any other source are counted as losses instead of gains for that player.
Deadly Message
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Deadly Message

HE-Strategy
0,50 €
Ninja Limited: Bow a Ninja you control to bow any Personality in play with an equal or lower Chi.
Day and Night
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Day and Night

HE-Strategy
0,50 €
Open: Straighten your stronghold
Crane Tattoo
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Crane Tattoo

HE-Strategy
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without a Crane Tattoo. Until the end of the game, this Personality has a Crane Tattoo, cannot be targeted with any of your actions, and gains the following ability: Reaction: Immediately after this Personality is destroyed in a duel or battle, he or she is returned to your fief, bowed...
Contentious Terrain
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Contentious Terrain

HE-Strategy
0,10 €
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
Contemplation
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Contemplation

HE-Strategy
0,10 €
Open: Bow a Monk in play.
Concealed Archers
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Concealed Archers

HE-Strategy
0,20 €
Battle: You may take an additional action to use a Battle ability with a Ranged Attack effect on one of your target cards in an unit not in the current battlefield. Add one to the strength of each of the ability’s Ranged Attacks if the unit’s Personality is Naga. Lose 2 honor.
Centipede Tattoo
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Centipede Tattoo

HE-Strategy
0,30 €
Limited: Target one of your Personalities with the Tattooed trait but without a Centipede Tattoo. Until the end of the game, this Personality has a Centipede Tattoo and gains the following ability: Battle: Move this Personality into the current battle. No other Personalities can move into this battle. After the battle resolves, this personality bows and...
Broken Guard
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Broken Guard

HE-Strategy
0,50 €
Limited: Target one Region in play and bow any number of your Personalities and/or Followers such that their combined Force is greater than the number of Personalities that Region's controller has in play. The Region is destroyed.
Brilliant Victory
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Brilliant Victory

HE-Strategy
0,30 €
Reaction: After you destroy one or more provinces or units by winning a battle: Gain 3 Honor.
Block Supply Lines
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Block Supply Lines

HE-Strategy
0,30 €
Battle: Move a target attacking unit home. If it moved, bow it.
Bayushi Technique
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Bayushi Technique

HE-Strategy
1,00 €
Battle: Dishonor one of your Personalities in this battle and target an opposing Personality to give your Personality a force bonus equal to the personal honor of the target. If you are a Scorpion player, this technique's cost is reduced to zero.
Arrows From the Woods
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Arrows From the Woods

HE-Strategy
0,10 €
Battle: Ranged 2 Attack. Reaction: After you target another player’s card with a Ranged Attack: Increase that Ranged Attack’s strength by 2.
Arrows From the Ranks
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Arrows From the Ranks

HE-Strategy
0,20 €
Reaction: Play when one of your Personalities has been challenged to a duel. You may immediately produce one Ranged Attack by one of your cards in play, targeting the challenging Personality, even if he has attached Followers. Lose 5 honor, and your challenged Personality is dishonored. Your Ranged Attack must be from a card in this battle if the...
Arrow of the Four Winds
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Arrow of the Four Winds

HE-Strategy
0,50 €
This Action costs 0 Gold for Unicorn players. Limited: Take any one Arrow card from your Fate discard pile and place it in your hand.
Aiki Tactics
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Aiki Tactics

HE-Strategy
0,50 €
Reaction: Play when a use of Tactician occurs in a battle in which you also have a Personality with Tactician. The effects of the action (whether a Force gain or action requiring a Tactician) are negated, although the other player's Tactician ability is still considered used. This does not count as the use of Tactician by your Personality.
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