Produits

Akui Cliffs  - Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this Province.
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Akui Cliffs

APC-Region
0,10 €
Each Personality with under 4 Chi has -2F (minimum 0) while attacking or defending this Province.
Temple of the Dragon  - Unique Bow to produce 2 Gold. Reaction: Bow when you play a Tattoo card on one of your Dragon Clan Perso
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Temple of the Dragon

APC-Holding
1,00 €
Unique Bow to produce 2 Gold. Reaction: Bow when you play a Tattoo card on one of your Dragon Clan Personalities to draw a card.
Tea House  - Bow the Tea House to produce 1 Gold. Open: Bow the Tea House abd target one of your Personalities. Until the end of
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Tea House

APC-Holding
0,20 €
Bow the Tea House to produce 1 Gold. Open: Bow the Tea House abd target one of your Personalities. Until the end of the turn, negage all the Personality's Chi penalities caused by other players' cards or tokens created by other players.
Retired Sohei  - Retainer Battle : Bow to give a Personality in the current battle +2 Chi
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Retired Sohei

APC-Holding
0,10 €
Retainer Battle : Bow to give a Personality in the current battle +2 Chi
Plum Tree Training Ground  - Bow to produce 2 gold when paying for a samurai. Limited : Bow to give a Samurai Personality Yu +1
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Plum Tree Training Ground

APC-Holding
0,20 €
Bow to produce 2 gold when paying for a samurai. Limited : Bow to give a Samurai Personality Yu +1 permanently. A Personality may be targeted by only one Plum Tree training Grounds per game.
Mining Foreman  - Retainer Reaction: Bow when you bow a Mine to produce Gold to increase the amount by 3.
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Mining Foreman

APC-Holding
0,10 €
Retainer Reaction: Bow when you bow a Mine to produce Gold to increase the amount by 3.
Memorial  - Reaction: Up to twice per turn, gain 1 honor after a human personality you control dies.
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Memorial

APC-Holding
0,10 €
Reaction: Up to twice per turn, gain 1 honor after a human personality you control dies.
Marketplace  - Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
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Marketplace

APC-Holding
0,10 €
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
Guard House  - Fortification While Guard House is unbowed, this Province gains +1 Strength for every other Fortification attache
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Guard House

APC-Holding
0,10 €
Fortification While Guard House is unbowed, this Province gains +1 Strength for every other Fortification attached. Battle: Bow for a Ranged 2 Attack.
Connecting Walls  - Fortification This Province and adjacent Provinces gain +2 strength.
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Connecting Walls

APC-Holding
0,30 €
Fortification This Province and adjacent Provinces gain +2 strength.
Osoreru no Oni  - Unaligned. Shadowlands. Nonhuman Lose 4 honor. Battle: Fear 3. Reaction: When a Fear effect is produced by a c
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Osoreru no Oni

APC-Personality-SH
0,10 €
Unaligned. Shadowlands. Nonhuman Lose 4 honor. Battle: Fear 3. Reaction: When a Fear effect is produced by a card in Osoreru no Oni's army, the Fear also affects Followers which are immune to or unaffected by Fear.
Shiba Unasagi  - Phoenix Clan Samurai Battle : Bow one of your Shugenja to give all Shiba Unasagi +1F.
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Shiba Unasagi

APC-Personality-PH
0,10 €
Phoenix Clan Samurai Battle : Bow one of your Shugenja to give all Shiba Unasagi +1F.
Yasuki Heikichi  - Crane Clan Governor When Heikichi enters play from your Province, you may straighten one of your Holdings.
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Yasuki Heikichi

APC-Personality-CN
0,10 €
Crane Clan Governor When Heikichi enters play from your Province, you may straighten one of your Holdings.
Hiruma Todori  - Crab Clan Scout. Samurai Reaction: Once per battle, after a Follower in Todori's army bows, straighten that Fol
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Hiruma Todori

APC-Personality-CB
0,10 €
Crab Clan Scout. Samurai Reaction: Once per battle, after a Follower in Todori's army bows, straighten that Follower.
While the Empire Watches  - Until the start of your next turn, players lose 2 honor for each political action they take.
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While the Empire Watches

APC-Event
0,10 €
Until the start of your next turn, players lose 2 honor for each political action they take.
Unexpected Confrontation  - Beginning with you and proceeding once in turn order, each player discards the top card of his Fate
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Unexpected Confrontation

APC-Event
0,30 €
Beginning with you and proceeding once in turn order, each player discards the top card of his Fate deck, targets a card controlled by the player to his left that would be the legal target of a Ranged Attack if in an enemy army, and produces a Ranged Attack against it with strength equal to the discard’s Focus value.
Rain of Emeralds  - All human Courtier Personalities in play gain +2 Personal Honor and the ability "Political Limited: Bow to g
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Rain of Emeralds

APC-Event
0,20 €
All human Courtier Personalities in play gain +2 Personal Honor and the ability "Political Limited: Bow to gain 1 Honor." until the start of your next turn.
In Light of Darkness  - Until the start of your next turn, all human Shugenja Personalities in the game get +1C. hardly bestowed
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In Light of Darkness

APC-Event
0,10 €
Until the start of your next turn, all human Shugenja Personalities in the game get +1C. hardly bestowed peace upon his tortured mind.
Blazing Sun  - Until the start of your next turn, all human Samurai Personalities in the game gain +1F.
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Blazing Sun

APC-Event
0,10 €
Until the start of your next turn, all human Samurai Personalities in the game gain +1F.
A Plague Spreads  - Target a Personality controlled by the player on your left. The Personality loses 2 Chi until the start of y
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A Plague Spreads

APC-Event
0,30 €
Target a Personality controlled by the player on your left. The Personality loses 2 Chi until the start of your next Events phase.
Training Exercises  - Delayed Terrain Battle : Straighten all Followers in this battle.
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Training Exercises

APC-Strategy
0,10 €
Delayed Terrain Battle : Straighten all Followers in this battle.
Too Much Too Soon  - Reaction: Play when a target Shugenja attaches a Spell. The Spell's controller chooses to either destroy th
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Too Much Too Soon

APC-Strategy
0,10 €
Reaction: Play when a target Shugenja attaches a Spell. The Spell's controller chooses to either destroy the Spell or bow the Shugenja Open: target a Shugenja. For the rest of the turn destroy any Spell that Shugenja casts.
The Wolf Speaks  - You may bow your Stronghold when playing this cards to waive its Gold cost. Battle : Switch the locations of
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The Wolf Speaks

APC-Strategy
1,00 €
You may bow your Stronghold when playing this cards to waive its Gold cost. Battle : Switch the locations of two units led by unbowed Personalities, both of which are in armies and belong to the same player other than yourself. These units are not considered to be moving.
Standing Tall  - Battle : Target a defending Personality. For the rest of the turn, the Personality has +4F while alone in a def
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Standing Tall

APC-Strategy
0,10 €
Battle : Target a defending Personality. For the rest of the turn, the Personality has +4F while alone in a defending army.
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