Produits

Purity of Spirit
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Purity of Spirit

GE-Strategy
0,20 €
Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Personality with less Chi. The caster need not bow if the target is Shadowlands.
Kaze-do
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Kaze-do

GE-Strategy
0,10 €
Kiho Elemental Battle: Bow one of your Shugenja or monks to send home one opposing unit led by a Personality whose Force is lower than the caster's Chi. The unit is sent home without bowing.
Earthquake
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Earthquake

GE-Spell
0,20 €
Elemental Earth Battle: Bow this Shugenja to bow an opposing Personality.
Superior Tactics
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Superior Tactics

GE-Strategy
0,30 €
Battle: Target one of your Personalities with over 2 Chi in a battle. Either move the Personality's unit to another of the Defender's Provinces or destroy a Terrain in play for the Personality's battle.
Shiba Technique
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Shiba Technique

GE-Strategy
0,10 €
Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
Rallying Cry
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Rallying Cry

GE-Strategy
1,00 €
Reaction: Play after the resolution phase of a battle to prevent your units in that battle from becoming bowed by the combat.
I Believed in You
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I Believed in You

GE-Strategy
0,10 €
Political Limited: Make a Personality with an Honor Requirement higher than his controller's Family Honor commit seppuku.
Honorable Seppuku
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Honorable Seppuku

GE-Strategy
0,20 €
Reaction: Play when your Samurai has just committed an act which stained the Family Honor ar dishonors the Samurai. Honor loss is reduced to zero, the Samurai is destroyed, and you gain Honor equal to the Samurai's Personal Honor. The Samurai is considered Honorable Dead. (Clarified: Samurai is restored to Honor before dying. Honor gain is his current...
Counterattack
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Counterattack

GE-Strategy
0,50 €
Reaction: Play after the last resolution segment for an opponent's attack phase in which you were the defender. This card immediately creates an attack phase in which you are the attacker and the former attacker is the defender.
Contentious Terrain
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Contentious Terrain

GE-Strategy
0,10 €
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
Block Supply Lines
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Block Supply Lines

GE-Strategy
0,30 €
Battle: Move a target attacking unit home. If it moved, bow it.
Woodland Reserves  - Battle: Bow one of your forests. Move one of your units from one battle to another.
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Woodland Reserves

AD-Strategy
0,10 €
Battle: Bow one of your forests. Move one of your units from one battle to another.
Way of the Zokujin  - Battle: Target a personality. The personality gains +1F. If the personality is a creature, it gains an ext
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Way of the Zokujin

AD-Strategy
0,10 €
Battle: Target a personality. The personality gains +1F. If the personality is a creature, it gains an extra +1F/+2C.
Uncertainty  - Open: Target a Personality. That Personality's Chi cannot drop under 1 this turn. Give the Personality -2F/-2C.
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Uncertainty

AD-Strategy
0,10 €
Open: Target a Personality. That Personality's Chi cannot drop under 1 this turn. Give the Personality -2F/-2C.
In Search of the Future  - Battle: Even if you control no units at the current battlefield: Reduce all existing Force bonuses ap
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In Search of the Future

AD-Strategy
0,10 €
Battle: Even if you control no units at the current battlefield: Reduce all existing Force bonuses applying to cards at the current battlefield to +0F until the turn ends. This does not affect bonuses applied by a card to itself or to another card in the same unit.
Defensible Position  - Battle Terrain: Each Personality and Follower at this battle has -1F until the battle ends.
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Defensible Position

AD-Strategy
0,10 €
Battle Terrain: Each Personality and Follower at this battle has -1F until the battle ends.
Concede Defeat  - Reaction: Play after a strike is called in a duel involving one of your Personalities but before focus values
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Concede Defeat

AD-Strategy
0,10 €
Reaction: Play after a strike is called in a duel involving one of your Personalities but before focus values are revealed. Discard all Focus cards without effect. Your opponent wins the duel. Negate the effects of losing.
Ashigaru Levies  - Battle: Pay any amount of Gold to place an Ashigaru Follower token on one of your Samurai Infantry Personalit
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Ashigaru Levies

AD-Strategy
0,10 €
Battle: Pay any amount of Gold to place an Ashigaru Follower token on one of your Samurai Infantry Personalities in the current battle. The Follower's base Force equals half the Gold spent to play this card, rounded down, or the Samurai's Force, whichever is less. Remove the token from the game at the end of the turn.
Ratling Nameseeker
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Ratling Nameseeker

WotE-Personality-NZ
0,10 €
Ratling Shaman. Shugenja. Creature Open: Once per turn, copy a Tribe trait from one of your Ratling Personalities. Limited: Once per turn, remove from the game a Ratling Personality in your discard pile that shares a Tribe trait with Ratling Nameseeker to draw a card.
Asahina Nahomi  - Crane Clan Shugenja. Bloodspeaker Maho Battle: Bow Nahomi to give -3F/-1C to an attacking Personality. 
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Asahina Nahomi

RoB-Personality-CN
0,20 €
Crane Clan Shugenja. Bloodspeaker Maho Battle: Bow Nahomi to give -3F/-1C to an attacking Personality. 
Isawa Taeruko
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Isawa Taeruko

HE-Personality-PH
0,10 €
Phoenix Clan Shugenja. Master of Earth Elemental Open: Bow Taeruko and target one of your Provinces. Retrieve any one non-Unique Fortification from your Dynasty deck and attach it to the target province, paying all costs. The Gold cost of the Fortification is reduced by Taeruko's Chi.
Light Mounted Infantry
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Light Mounted Infantry

GE-Follower
0,10 €
Cavalry Battle: Once per battle, remove the Cavalry trait from Light Mounted Infantry until the end of the turn to give it +1F.
Imperial Honor Guard
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Imperial Honor Guard

GE-Follower
0,30 €
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
Horsebowmen
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Horsebowmen

GE-Follower
0,10 €
Cavalry Battle: Bow Horsebowmen for a Ranged 3 Attack.
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