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0,20 €
Magistrate • Samurai • Expendable (Draw a card after your Expendable card dies.)Interrupt: After Masachika enters play, dishonor a target Personality with equal or lower Personal Honor.
3,50 €
Iron Crane • Samurai Hiroteru has +1F for each bowed card in the enemy army.Battle: Fear 3.
3,50 €
Air • Soul of Asahina Minori • Shugenja (Shugenja may attach and cast Spells.)Open: Target another player's Personality. After the next time this turn he is destroyed during a battle, gain 2 Honor.
1,50 €
Destined • Scout • Samurai (Draw a card after you Recruit a Destined card.)Battle, w: Ranged 2 Attack (Destroy a target enemy Follower or Personality without Followers with 2 or lower Force).
0,50 €
Bow • Two-Handed • WeaponMay only attach to a Samurai.Battle, w: Give a target enemy Follower or Personality -3F. You may then make a Ranged 0 Attack against that card if it is a legal target.
1,00 €
Weapon • Sword • One-Handed(A Personality can only have one Weapon.)
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LibraryAfter this Holding enters play from a Province, refill the Province face-up.
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RetainerInterrupt, w: If the action is another player's, before it destroys one of your Personalities at the current battlefield, create a 0F/1C/1PH Personality and transfer your first Personality's Followers to him. Destroy this Holding.
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Fortification • KharmicBattle, w, :g*:: Equip a target Spell to your target opposed, unbowed Shugenja, paying 2 less Gold. If he and the Spell share an element or Thunder keyword, you may take an additional action from the Spell.
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Fortification • Expendable (Draw a card after your Expendable card is destroyed. Fortifications attach, bowed, to the Province from which they entered play.) Tireless Interrupt: Negate all the action's Melee and Ranged Attacks (at this battlefield).
1,50 €
RoninAfter this Follower enters play, target one or two of your Personalities. Create and attach a 1F Ronin Follower to each of them.
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UniqueThis Event may not be discarded from play (though its Open action may be negated normally). Players need 10 more Honor to win an Honor Victory.Political Open: Destroy your rightmost Province. Put this Event into play.
2,50 €
Each player may take only one Limited or Open action per turn (after this Event enters play).Open: If you have not taken an action this phase, put this Event into play. Discard it after the current active player's next Action Phase begins.
4,00 €
Minew: Produce 2 Gold.Open, w: Put a target Armor or Weapon in your discard pile into your hand. Destroy this Holding.
2,00 €
Courtier • Imperial • Kolat • Merchant • Experienced • UniqueEconomic Kolat Open, Bow, 5: Draw a card.
4,50 €
Goblin • Nonhuman • Scout • Shadowlands • ExperiencedAfter Keppo enters play, lose 3 Honor. Interrupt, *: If the action Recruits Keppo or is his printed Battle action, after it resolves, Equip a target attachment from another player's discard pile to him.Battle: Destroy a target enemy attachment with 4 Gold Cost or less.
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KharmicAs a Focus Effect, exchange the Focus Values of this Strategy and one of the other player's focused cards.Interrupt: Give a Melee or Ranged Attack -2 strength.
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Unstoppable Battle: Give a target enemy Follower or Personality -2F. You may target your Scout to take an additional action. (Other players cannot Interrupt Unstoppable actions.)Courtesy: This Strategy's Ranged Attack has +1 strength. (Courtesy traits do not take effect if you went first.)Unstoppable Battle, 1: Target your unbowed Samurai. Ranged Attack...
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Political Open: Bow your target unbowed Personality and target another player's Personality; Courtiers have +1C during this action. Target and show the top two cards of each Fate deck. The one player whose targeted cards have the highest total Focus Value and Chi, or you if tied, puts his two Fate cards into his hand.
0,30 €
Polearm • Two-Handed • WeaponEquips to Matsu Hachiro for 1 less Gold.Battle: Fear 2, or Fear 4 if the target is a Follower.
4,00 €
Heavy Weapon • Thunder • Two-Handed • Weapon • CourageHome Battle: If this Personality would be opposed, move him to the current battlefield.Thunder Battle, Bow: Melee 3 Attack.
0,30 €
CavalryBattle, Bow: Ranged 2 Attack. Straighten this Follower if this unit moved this turn.
2,00 €
Magistrate • Samurai • NavalCourtesy: Nishigori enters play for 1 less Gold.Once per turn, if Nishigori is unbowed, produce 3 Gold which can only pay for a single Strategy's action.
0,20 €
Artisan • Fire • Smith • ShugenjaFire Open, gold cost 3: Create a +2F/+1C One-Handed • Sword • Weapon Item and attach it to your target Personality.
2,50 €
TempleBow: Produce 1 Gold.Open, Bow: Search your Fate deck for a Ring. Show it. Put it into your hand. Discard a card. Destroy this Holding.
0,50 €
This Holding (in and out of play) has every non-boldface keyword on your face-up Holdings.Bow: Produce 2 Gold.
1,50 €
Interrupt: You may choose a different one of your (legal) Personalities for the action to target instead of the one chosen by another player, now or after he chooses the target.
0,10 €
Earth Earth Battle, w: Give your target defending Personality a Force bonus equal to his Personal Honor plus 1.
2,50 €
Air • Cavalry • Shugenja(Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to this battle.)Air Tireless Open: Straighten Genma.
15,00 €
As a Focus Effect, after you win this duel, remove one to three non-Ring cards in discard piles from the game.Invest 1: Draw a card.Battle/Open: Remove one to three non-Ring cards in discard piles from the game. You may target a Personality and remove one of his abilities or boldface keywords (this turn). Take an additional action.
0,10 €
Terrain Before this battle resolves, the Attacker and Defender, in the order of your choice, each choose one of their own Personalities at its battlefield. Move all other Personalities there home. Battle: Destroy a Terrain (if able). Put this Terrain into play.
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After you Equip this Follower, gain 1 Honor. Political Battle: Bow or straighten a target Personality with lower Personal Honor than this Personality.
2,00 €
Samurai • Bitter Lies • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.) Battle: Give a target enemy Personality a Force penalty equal to Akagi's Force.
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As a Focus Effect, if the duel is not during a battle, end the duel without resolution. (Other Focus Effects resolve.)Battle: Straighten your target opposed card. Give a target Follower or Personality +1F or -1F.