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0,30 €
Mantis Clan • Earth • ShugenjaReaction: After Denhei enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Snake • Spirit Personality with the ability, “Open: Target a Personality: He is bitten. His base abilities may not be used.”
0,30 €
Mantis Clan • Earth • ShugenjaReaction: After Gina enters play: Create a 2F/2C/3PH Mantis Clan • Nonhuman • Fox • Spirit Personality with the trait, “Enemy attacking Personalities and Followers at this card’s battlefield have –1F”.
0,20 €
Spider Clan • Shadowlands • Ninja • Shugenja • Soul of Goju UtsueiAfter Oyoto enters play: Lose 3 Honor.
0,10 €
Battle Maiden • CavalryBattle Maidens in this army have +1F while attacking.
0,10 €
WeaponAfter this card bows: Straighten it. Reaction: After the resolution of another player’s action that destroyed this card or its Personality, choose your performing Personality: Attach this card to him, paying all costs.
0,20 €
As a Focus Effect: You may choose (now) to delay the effects of losing this duel until after the next Dynasty Phase begins. Battle: Choose your performing unbowed Spider Clan Personality and target an enemy Personality or Follower: Destroy it if it is bowed. Reduce its Force by an amount equal to your Personality’s Force. Bow it if its Force is now 0.
3,00 €
Battle: Choose your performing Paragon and target an enemy Personality with equal or lower Personal Honor: Bow him. Gain 2 Honor.
1,00 €
Battle: Choose your performing unbowed Kensai and target an enemy Personality without Weapons: Reduce his Force to 0. While your Kensai has a Weapon, actions the Personality performs may not target your performer.
0,10 €
Reaction: After a battle’s resolution ends, choose one or two performing Personalities at the current battlefield: Straighten their units. They will not bow from the battle’s resolution.
3,50 €
Bushido Virtue • CourageReaction: After another player’s action targets your performing Samurai: Negate his bowing and movement from the action’s effects. Reaction: After a Fear action targets your performing Samurai: Negate its effects.
0,20 €
Ronin • Samurai • Cavalry • ScoutBattle: Ranged 4 Attack.
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Spider Clan • Shadowlands • Ninja • Dragon ChildAfter Yurishi enters play: Lose 3 Honor. Reaction: After another player’s Battle action targets Yurishi: He disappears into the shadows. Move him home. If he is no longer a legal target for the action, negate its effects on him.
3,00 €
RetainerBow this card: Produce 5 Gold. Political Limited: Choose your performing Courtier or Magistrate, bow this card, and target a Personality: Dishonor him.
0,50 €
IaijutsuLimited: Target another player's Personality: Create a 0F/3C/0PH Assasin • Duelist Personlaty. He dueles the targeted Personality. Destroy the duel's loser. After the duel ends, remove the created Personality from the game.
0,50 €
Elite • Gaijin • ScoutAfter the resolution of a Recon action you took: Give this card +1F.
0,20 €
Reaction: After engaging, choose your performing Personality at the current battlefield and target an attachment in your hand: Attach it to your Personality, paying all costs and paying 4 less Gold if he is a Commander.
0,20 €
VoidYou may attach this card from your discard pile to your Void Shugenja.Open: Bow this card and target another player’s Personality: You find out his dark secret. Give him Kolat, Ninja, or Shadowlands.
1,00 €
Lion Clan • Samurai • TacticianReaction: Even if Hazama is bowed, after you announce a Tactical action, if he is at the current battlefield: Straighten him.
0,10 €
Lion Clan • Samurai • Paragon After you lose Honor, or after a battle resolution that destroyed one or more of your units: Destroy Akuto.
0,30 €
Temple Bow this card: Produce 2 Gold. Limited: If you have not lost Honor from cards you own this game and your Family Honor is 5 or lower: Gain 2 Honor.
0,10 €
Reaction: After battle resolution, if you destroyed any enemy units or a province in that resolution: Give each Personality and Follower in your army a +1F Victory token.
5,00 €
Limited: Pay Gold equal to the target's total Gold cost plus 2: Target a unit. Lose 3 Honor. Destroy the unit
2,00 €
Courtier. This Personality has +1 Personal Honor. Political Limited: Bow the Shogun's Advisors: This Personality challenges a target Personality to an unrefusable duel of Personal Honor. The winner gains 3 Honor, and the loser is Dishonored.
0,20 €
Ratling · Creature · Grasping Paw Tribe · Loyal. You may have up to 6 copies of Itch'choo in your deck. While you control 3 or more Grasping Paw Tribe cards, Grasping Paw Tribe cards cost 1 less Gold (minimum 1) and have the ability, "Reaction: Before this card is destroyed: Each player discards the top two cards of his Fate deck."
1,00 €
Crab Clan Earth Shugenja. Daigo permanently gains +3F at the end of each turn in which another player played a Shadowlands card. Reaction: After a Crab Clan Personality you control is targeted with an action, bow Daigo: The action has an additional cost of discarding a card.
0,50 €
Singular. Bow this card: Produce 2 Gold. Open: Turn a face down card in a Province or in play face up. (This does not target.)
0,50 €
Political Limited: Discard all Imperial and Emperor cards you control, other than Winds. Until the game ends, you may not play Imperial or Emperor cards and you gain the ability, ?Open: Target and bow a Wind you control: Target a Personality with an attached card or the Gozoku trait. Straighten his unit.?
1,00 €
Battle/Open: Any number of times per turn, bow this Shugenja, target a Personality, and destroy this card unless you control the Personality: Switch his Personal Honor and Chi.
0,20 €
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action's effects.
2,00 €
Unique. While this card is unbowed, your Gold-producing Holdings produce one additional Gold each time they produce Gold.
2,00 €
Limited: Target a unit you control and a unit controlled by another player. Declare an attack against the player. This attack has one battlefield, not associated with any Province. Assign your unit to attack there. You assign the other unit to defend there, even if illegal. No units other than these may assign or move there. After the attack ends, lose 5...