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The Perfect Gift
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The Perfect Gift

AoD-Strategy
0,50 €
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.
Lies, Lies, Lies...  - Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor
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Lies, Lies, Lies...

AoD-Strategy
1,00 €
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
Encircled Terrain  - Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, ea
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Encircled Terrain

AoD-Strategy
0,10 €
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
Contentious Terrain  - Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
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Contentious Terrain

AoD-Strategy
0,10 €
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
Plague Skulls  - When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Per
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Plague Skulls

AoD-Item
2,00 €
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases. Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.
Hammer of Earth  - Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force high
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Hammer of Earth

AoD-Item
0,30 €
Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
Drum of Water  - Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play
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Drum of Water

AoD-Item
0,30 €
Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.
Spearmen  - Battle: Bow this card: Ranged 2 Attack.
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Spearmen

AoD-Follower
0,10 €
Battle: Bow this card: Ranged 2 Attack.
Scout  - Cavalry An Attacker with a Scout in his army may play a Terrain before the Defender's first action in battle.
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Scout

AoD-Follower
0,10 €
Cavalry An Attacker with a Scout in his army may play a Terrain before the Defender's first action in battle.
Ratling Pack  - Ratling. Creature
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Ratling Pack

AoD-Follower
0,10 €
Ratling. Creature
Imperial Honor Guard  - Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
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Imperial Honor Guard

AoD-Follower
0,30 €
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
Inaccessible Region  - Region No units belonging to a player other than the Attacker or Defender may be assigned to or moved int
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Inaccessible Region

AoD-Region
0,10 €
Region No units belonging to a player other than the Attacker or Defender may be assigned to or moved into this Province without the use of a spell or innate ability.
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