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0,30 €
Lion Clan Samurai * Imperial Magistrate Political Battle: Bow Jusho to challenge and opposing Samurai with lower Personal Honor to a duel. That Samurai may refuse the challenge by going home bowed.
6,00 €
Reaction: Play this card when an action card is being played by a player with a family honor below zero. The action is canceled and its effects are negated.
0,50 €
Crab Clan Samurai Battle: Create Fear equal to the number of Followers in this unit.
0,50 €
After this card enters play, attach a 1F Follower token to a Personality
1,50 €
Dragon Clan Monk. Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn.
1,00 €
Non-Unique Ninja you own without Ninjutsu have Ninjutsu equal to their printed Gold cost minus 6. Each time you would reveal a Dynasty card during the Events Phase, you may look at it, then choose not to reveal it if it is a Ninjutsu Personality. Open: Target a face-down Ninja who wasn't targeted this turn. Give him +2F until he is targeted or the turn ends
1,00 €
Phoenix Clan Fire Shugenja · Gozoku. Battle: Target and destroy one of Fumihiro's Spells: Target an opposing card with no cards attached. Destroy it. Gain 2 Honor
0,50 €
Mantis Clan Shugenja · Storm Rider · Unique. Battle: Bow Kaigen: Target an Orochi you control at the current battlefield. It produces 2 consecutive Ranged 6 Attacks.
0,20 €
Crane Clan Courtier · Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor.
0,50 €
Crane Clan Samurai · Harrier. After Teika is destroyed, dishonor an Honorable Personality you control. Battle: Destroy Teika: Give ?2F to each opposing card with no cards attached. You may target and destroy one of those cards that now has 0F.
0,10 €
Crab Clan Samurai · Scout. Takaaki has +1F while in an army for each unit in that army that has a Follower. Recon Open: If it is the Action Phase, bow Takaaki: Target a Province. Raise or lower its strength by 5.
0,10 €
Crab Clan Samurai · Scout. Battle: Once per battle: Produce any number of consecutive Ranged Attacks. Each must have a base strength of at least 1, and their total base strength cannot exceed Hiroji's Chi plus the number of Followers he has.
0,70 €
May only be attached to Shugenja. This Personality has a 2C bonus when casting or attaching spells. Spells being attached to this Personality have their gold costs reduced by two. Reaction: The Mantis Shugenja may bow to act as a 1C Shugenja participating in a ritual when the Shugenja it is attached to is participating in the ritual.
2,00 €
Hidden Region. Unique Units cannot be assigned to a battle at this Province or moved into a battle at this Province unless this is your only Province.
0,10 €
Battle Elemental: Bow this Shugenja. No Ranged Attacks can be made until the end of this battle.
0,10 €
Battle: Move any one of your unbowed units into this battle that has not been assigned to a battle this turn. You may only perform this action if you already have a unit in this battle, and this action cannot target units that could not be assigned to this battle.
0,20 €
Unaligned Shugenja Battle: Bow for Ranged Attack equal to her Chi.
1,00 €
Samurai. Unaligned. Cavalry Battle: Bow for a strength 3 Ranged attack. (Errata: Unique, has Toturi's Army trait.)
0,10 €
Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. This duel compares Force versus Force. The winner gains 3 Honor. Bow the loser.
0,10 €
Bow Blessed Dojo to produce 2 Gold. Open: Bow Blessed Dojo to give a Personality +2C for the rest of the turn for purposes of attaching and casting Spells and casting Kihos.
0,30 €
Fortification This Province and adjacent Provinces gain +2 strength.
1,00 €
Crane Clan Samurai Kurohito gains +2F/+2C while you have over 20 Family Honor.
0,20 €
Political Reaction: Before a Political action resolves that was taken by a player who has less total Force among all units in his home than you have among units in your home: Negate the action’s effects.