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Daidoji Yaichiro Exp  - Crane Clan • Samurai • Iron Crane • Scout • Experienced • Unique After Yaichiro enters play: Create a 2F
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Daidoji Yaichiro Exp

EaW-Personality-CN
0,70 €
Crane Clan • Samurai • Iron Crane • Scout • Experienced • Unique After Yaichiro enters play: Create a 2F Follower and attach it to him. Battle: Even if Yaichiro is bowed, if any enemy units are at the current battlefield: Move Yaichiro there. Straighten his unit if he moved.
Asako Ayako  - Phoenix Clan • Air • Shugenja • Inquisitor • Magistrate Battle: Give -4F to a target enemy Personality with lower
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Asako Ayako

EaW-Personality-PH
0,20 €
Phoenix Clan • Air • Shugenja • Inquisitor • Magistrate Battle: Give -4F to a target enemy Personality with lower Personal Honor than Ayako’s Chi. If the Personality’s Force is now 0, gain 2 Honor and you may move Ayako home.
Isawa Toshio  - Phoenix Clan • Air • Shugenja Open: Transfer your target Spell to your target Shugenja.
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Isawa Toshio

EaW-Personality-PH
0,20 €
Phoenix Clan • Air • Shugenja Open: Transfer your target Spell to your target Shugenja.
Isawa Takahiro  - Phoenix Clan • Earth • Shugenja Battle: Bow one to three target enemy units with a combined Gold Cost less tha
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Isawa Takahiro

EaW-Personality-PH
0,50 €
Phoenix Clan • Earth • Shugenja Battle: Bow one to three target enemy units with a combined Gold Cost less than or equal to Takahiro’s unit’s Gold Cost. Destroy any of those targeted units that have a total base Gold Cost of 0.
Bayushi Kahoku  - Scorpion Clan • Samurai • Magistrate Kahoku has +2F while another player controls a dishonorable Personality.B
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Bayushi Kahoku

EaW-Personality-SC
2,50 €
Scorpion Clan • Samurai • Magistrate Kahoku has +2F while another player controls a dishonorable Personality.Battle: Ranged 3 Attack, with +2 strength if the target is dishonorable.
Moto Munoru  - Unicorn Clan • Samurai • Cavalry • Tactician
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Moto Munoru

EaW-Personality-UN
0,10 €
Unicorn Clan • Samurai • Cavalry • Tactician
Koji
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Koji

EaW-Personality-SA
0,10 €
Ronin • Samurai You may not assign this unit to, or move Koji to, a battlefield, unless there are at least 2 different Clan alignments among Personalities already in your army there or currently assigning there.
Rus'tik'tik  - Nonhuman • Ratling • One Tribe • Rememberer Battle: Rus’tik’tik heralds the exploits of heroes. Give all non-Shad
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Rus'tik'tik

EaW-Personality-NZ,SA
0,20 €
Nonhuman • Ratling • One Tribe • Rememberer Battle: Rus’tik’tik heralds the exploits of heroes. Give all non-Shadowlands Nonhuman cards at the current battlefield +1F.
Mountainous Region  - Mountain If you are the Defender, when choosing the battlefield at which to fight the next battle: You cho
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Mountainous Region

EaW-Region
0,10 €
Mountain If you are the Defender, when choosing the battlefield at which to fight the next battle: You choose instead of the Attacker. Personalities will not move to this province’s battlefield. Your defending Personalities have +1F while at this province’s battlefield.
Feign Weakness
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Feign Weakness

EaW-Strategy
0,10 €
Battle: Dishonor your performing Personality: Move home a target enemy Personality with equal or lower Force. You may move your Personality home.
Honorable Death  - Limited: Put this card in play in your home. While this card remains in play, at the end of each of your Acti
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Honorable Death

EaW-Strategy
0,20 €
Limited: Put this card in play in your home. While this card remains in play, at the end of each of your Action Phases, give each of your Deathseeker Personalities a +1F Fury token; then, for each of your Deathseekers who has a number of Fury tokens greater than or equal to his base Force, destroy him and gain 1 Honor.
Perfect Aim
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Perfect Aim

EaW-Strategy
2,00 €
This card has -1 Gold Cost for each Unique Samurai you control. Battle: Choose your performing Samurai, and you may bow him: Ranged 3 Attack, with a strength bonus equal to your Samurai’s Force if he bowed.
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