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Chugo Seido  - Temple • SingularBow this card: Produce 2 Gold. Reaction: When another player’s actionwould target one of your Pe
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Chugo Seido

EE-Holding
1,50 €
Temple • SingularBow this card: Produce 2 Gold. Reaction: When another player’s actionwould target one of your Personalities, destroy this card: Choose one of your Samurai at the same location. The action targets him instead, if legal.
Extended Maneuvers  - TerrainBefore this battle resolves: You may choose and straighten a Samurai Personality at the current bat
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Extended Maneuvers

EE-Strategy
0,10 €
TerrainBefore this battle resolves: You may choose and straighten a Samurai Personality at the current battlefield, and you may choose and bow a non-Samurai Personality there. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
Hidden Defenses  - Battle: If you control no Personalities (in play), target one or two Personalities at any location: Bow them.
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Hidden Defenses

EE-Strategy
1,50 €
Battle: If you control no Personalities (in play), target one or two Personalities at any location: Bow them. Negate their straightening. Reaction: After engaging, if any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
Strategic Strike  - Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached
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Strategic Strike

EE-Strategy
2,00 €
Battle: Bow your performing Scout Personality: Ranged 6 Attack, which may target a Personality with attached Followers if you have Reconnaissance.
The Empress' Address  - PoliticalReaction: After the resolution of an action or a battle that destroyed any of your Personalitie
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The Empress' Address

EE-Strategy
1,00 €
PoliticalReaction: After the resolution of an action or a battle that destroyed any of your Personalities in a defending army, bow your performing Courtier or Empress and target your non-Unique Personality with your Clan alignment in your discard pile: Bring him into play (in your home), ignoring costs. Gain 2 Honor.
Visitation  - Open: Destroy your performing Ancestor Personality and target a Personality: Bow him. Negate his straightening unt
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Visitation

SC-Strategy
0,30 €
Open: Destroy your performing Ancestor Personality and target a Personality: Bow him. Negate his straightening until your next Events Phase begins. Limited: If you control an Ancestor Personality: Gain 2 Honor. Each player who does not control an Ancestor Personality loses 2 Honor.
Kitsuki Horume  - Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choos
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Kitsuki Horume

SC-Personality-DR
1,00 €
Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choose a player. He gains or loses 1 Honor. Reaction: After a duel ends that Horume won: He boasts of his talents. Gain 1 Honor.
Intimidation  - FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the cur
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Intimidation

FL-Strategy
0,20 €
FearBattle: Choose your performinng Berserker Personality and target another's player Personality not at the current battlefield: Move them both there. Straighten each unit that this move there.
Consideration  - Open: Choose your performing unbowed Tactician and target another of your Personalities: Give that Personality
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Consideration

FL-Strategy
0,20 €
Open: Choose your performing unbowed Tactician and target another of your Personalities: Give that Personality +3F. After the next time this turn another player's action targets him, negate it's effects.
Accidental Confession  - Imperial • PoliticalOpen: Choose your performing unbowed Courtier, discard the Imperial Favor, and targ
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Accidental Confession

FL-Strategy
1,00 €
Imperial • PoliticalOpen: Choose your performing unbowed Courtier, discard the Imperial Favor, and target a Personality: Dishonor him. His controller may not assign him, and he will not move, to battlefields this turn.
Yoritomo Haruhiko  - Mantis Clan • Samurai • Scout • NavalBattle: Ranged 3 Attack with +2 strenght if you have Reconnaissance
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Yoritomo Haruhiko

FL-Personality-MN
0,20 €
Mantis Clan • Samurai • Scout • NavalBattle: Ranged 3 Attack with +2 strenght if you have Reconnaissance
Border Keep Exp  - Experienced • Uniquew: Produce 2 Gold.Limited: Once per game, put one to three cards in your hand at the bott
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Border Keep Exp

FL-Holding
8,00 €
Experienced • Uniquew: Produce 2 Gold.Limited: Once per game, put one to three cards in your hand at the bottom of your deck. Draw cards equal to the number you put at the bottom.
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