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0,30 €
Crab Clan · Samurai · Hero. Battle: Discard a Heroic Action card: Straighten one or two target Personalities.
0,20 €
Crab Clan · Samurai · Berserker. Reaction: After a unit with lower total Force than Genichi's Force assigns Genichi's battlefield: Target and bow that unit.
0,50 €
Bow this card: Produce 2 Gold. Battle: Bow this card: Create a 1F/1C Yobanjin Personality in your army at the current battlefield. Remove him from the game after two more actions resolve or after the battled ends.
6,00 €
Temple · Unique Bow this card: Produce 2 Gold. Limited: Bow this card: Name "Item", "Follower" or "Spell". Look at the top 4 cards of your Fate deck. You may show one of those cards, then put it in your hand, if it is of the type you named.
0,20 €
Legacy Bow this card: Produce 1 Gold, or produce 3 Gold if paying for a Holding.
2,00 €
Temple · Singular Bow this card: Produce 2 Gold. Battle/Open: Bow one of your target Personalities at any location and this card: Give a target Personality +3F.
0,50 €
Temple Bow this card: Produce 2 Gold. Limited: Bow and destroy this card: Target an Event in a discard pile or in play owned by another player. End all its ongoing effects. Shuffle it into its owner's deck. That player can resolve the Event an additional time this game.
1,00 €
Geisha House · Unique Bow this card: Produce 2 Gold, plus 1 Gold for every full 10 points of Family Honor you have. Limited: Bow this card: Target one of your Samurai with a Personal Honor of 2 or higher. Raise his Force, Chi, or Personal Honor to 3.
0,20 €
Bow this card: Produce 2 Gold, or produce 3 Gold if paying for an attachment. Reaction: After another player's action destroys one of your attachment cards or it's Personality: Attach the card to one of your target Personalities (Paying all costs).
2,00 €
Winter Until the end of the game, after each time an attack is declared, each player targets two of his unbowed Personalities with a Gold cost equal or less than his Stronghold's Gold Production plus 2. Bow them.
0,50 €
Until the end of the game, during each turn, aplayer's family can not rise over its value when that turn began plus 5.