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Master Bowman's Yumi  - Bow • Two-Handed • Weapon      (A Personality may only have one Weapon.) Battle, w: Ranged 3 Attack (Des
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Master Bowman's Yumi

ThA-Item
0,50 €
Bow • Two-Handed • Weapon (A Personality may only have one Weapon.) Battle, w: Ranged 3 Attack (Destroy a target enemy Follower or Personality without Followers with 3 or lower Force).
Garrison Hub  - Barracks    Battle: Transfer your target Follower from your target Personality to your other target Personality.
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Garrison Hub

ThA-Holding
0,20 €
Barracks Battle: Transfer your target Follower from your target Personality to your other target Personality.
Bamboo Irrigation  - Farm    This Holding has +1GP when it pays to Recruit a single Farm only, or when it pays for a single Sens
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Bamboo Irrigation

ThA-Holding
0,50 €
Farm This Holding has +1GP when it pays to Recruit a single Farm only, or when it pays for a single Sensei action only.
The Thundering Death  - Cavalry    Battle: Fear 3 that, if this unit is Cavalry, destroys Infantry cards after it bows them (Bow
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The Thundering Death

ThA-Follower
0,20 €
Cavalry Battle: Fear 3 that, if this unit is Cavalry, destroys Infantry cards after it bows them (Bow a target enemy Follower or Personality without Followers with 3 or lower Force).
Taitaken Sensei  - Crab • Lion • Mantis • Spider • UnicornBattle, w: Bow your target unbowed Follower or Weapon. Melee Attack wi
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Taitaken Sensei

TF-Sensei
2,00 €
Crab • Lion • Mantis • Spider • UnicornBattle, w: Bow your target unbowed Follower or Weapon. Melee Attack with strength equal to its Force (An Item's Force is its Force Modifier)..
Sahara Sensei  - Spider ClanReduce your Honor losses from your Duelists by 2.Interrupt, w: If the action creates a duel, after y
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Sahara Sensei

TF-Sensei
2,00 €
Spider ClanReduce your Honor losses from your Duelists by 2.Interrupt, w: If the action creates a duel, after your Personality wins, give him "Battle: Fear equal to this Personality's Force."
Kiyoteru Sensei  - All ClansYour Stronghold has no abilities. When Recruiting Dragons, you may Proclaim them, and may compare th
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Kiyoteru Sensei

TF-Sensei
0,50 €
All ClansYour Stronghold has no abilities. When Recruiting Dragons, you may Proclaim them, and may compare their Honor Requirement to the total Force of your non-Shadowlands Personalities instead of to your Honor.
Moto Taigo, Shogun Exp2  - Commander • Imperial • Samurai • Cavalry • Conqueror • Experienced 2 • Tactician • Unique    Battle:
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Moto Taigo, Shogun Exp2

TF-Personality-UN
2,50 €
Commander • Imperial • Samurai • Cavalry • Conqueror • Experienced 2 • Tactician • Unique Battle: Fear equal to your target Follower's Force, with +1 strength if the Fear targets an enemy Infantry card.
Water Dragon Exp3  - Cavalry • Dragon • Experienced 3 • Nonhuman • Shugenja • Unique • Water    Cannot attach Followers or Items
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Water Dragon Exp3

TF-Personality-SA
3,00 €
Cavalry • Dragon • Experienced 3 • Nonhuman • Shugenja • Unique • Water Cannot attach Followers or Items. Cannot gain a Clan Alignment. Has -2HR while you control the Ring of Water.Water Tireless Open: Water Dragon copies another target Personality's keyword, trait, or ability that does not copy abilities.
Otomo Terumoto  - Courtier • Samurai • Soul of Otomo Taneji    After Terumoto enters play, gain 1 Honor.
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Otomo Terumoto

TF-Personality-SA
0,20 €
Courtier • Samurai • Soul of Otomo Taneji After Terumoto enters play, gain 1 Honor.
Enomoto  - Void • Shugenja • Ronin    (Shugenja may attach and cast Spells.)Enomoto has +1F/+2C while he has a Spell.
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Enomoto

TF-Personality-SA
0,20 €
Void • Shugenja • Ronin (Shugenja may attach and cast Spells.)Enomoto has +1F/+2C while he has a Spell.
The Twisted One  - Ninja • Shadowlands    After The Twisted One enters play, lose 1 Honor. Ninja Battle: Copy a Battle ability t
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The Twisted One

TF-Personality-NJ,SH,AR
1,50 €
Ninja • Shadowlands After The Twisted One enters play, lose 1 Honor. Ninja Battle: Copy a Battle ability that does not copy abilities on a target enemy Personality. Remove the ability from the target.
Daigotsu Shaoru  - Samurai • Duelist  (Duelists win tied duels versus non-Duelists.)Battle: Shaoru challenges a target enemy Per
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Daigotsu Shaoru

TF-Personality-AR
0,50 €
Samurai • Duelist (Duelists win tied duels versus non-Duelists.)Battle: Shaoru challenges a target enemy Personality. Each player must focus at least once in the duel. Give the winner +1F.
Bayushi Sunetsu  - Samurai • Soul of Bayushi SunetraSunetsu's Items must be Armor or Weapons.Battle: If Sunetsu has one or no Fo
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Bayushi Sunetsu

TF-Personality-SC
0,50 €
Samurai • Soul of Bayushi SunetraSunetsu's Items must be Armor or Weapons.Battle: If Sunetsu has one or no Followers, move her to an unresolved battlefield.
Isawa Ikariya  - Fire • Reserve • Shugenja(You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle
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Isawa Ikariya

TF-Personality-PH
1,00 €
Fire • Reserve • Shugenja(You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Fire Battle: Ranged Attack equal to the number of Spells in this unit.
Isawa Haruge  - Earth • Shugenja • Soul of Isawa ItsuokoAir Open, w: Target a Phoenix Clan Personality in your discard pile. The
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Isawa Haruge

TF-Personality-PH
0,20 €
Earth • Shugenja • Soul of Isawa ItsuokoAir Open, w: Target a Phoenix Clan Personality in your discard pile. The rebirth begins. He becomes honorably dead.
Agasha Shikeno  - Air • Alchemist • Fire • Shugenja • Soul of Asako Hoshimi(Shugenja may attach and cast Spells.)
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Agasha Shikeno

TF-Personality-PH
0,20 €
Air • Alchemist • Fire • Shugenja • Soul of Asako Hoshimi(Shugenja may attach and cast Spells.)
Thunderer's Embrace  -                     Thunder Battle, w: Ranged 3 Attack. Bow the target if it is still in play and this Sh
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Thunderer's Embrace

TF-Spell
0,20 €
Thunder Battle, w: Ranged 3 Attack. Bow the target if it is still in play and this Shugenja is Thunder. Destroy this Spell.
Sailor's Warning FOIL  -                     Thunder Battle, w: Target your Personality. Ranged Attack with strength equal to hi
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Sailor's Warning FOIL

TF-Spell
1,00 €
Thunder Battle, w: Target your Personality. Ranged Attack with strength equal to his Chi. Destroy this Spell.
Sailor's Warning  -                     Thunder Battle, w: Target your Personality. Ranged Attack with strength equal to his Chi
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Sailor's Warning

TF-Spell
0,70 €
Thunder Battle, w: Target your Personality. Ranged Attack with strength equal to his Chi. Destroy this Spell.
Hitomi's Devotion  - Earth                    Battle resolution will not destroy cards in this unit while defending and, if this
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Hitomi's Devotion

TF-Spell
1,50 €
Earth Battle resolution will not destroy cards in this unit while defending and, if this Shugenja is Earth, while attacking.
The Hidden Bastion of the Spider  -                 Tireless Battle: Fear 3. (Bow a target enemy Follower or Personality without
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The Hidden Bastion of the Spider

TF-Stronghold-AR
2,00 €
Tireless Battle: Fear 3. (Bow a target enemy Follower or Personality without Followers with 3 or lower Force)(When going second, you have +1 Province Strength, your Fear has +1 strength, and you may, if any of your Provinces have been destroyed, refill the first Province during your Dynasty Phase face-up)
Walking with the Earth FOIL  - Courage    Earth Open: If you don't have a Ring in play, target three Personalities controlled by
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Walking with the Earth FOIL

TF-Strategy
4,00 €
Courage Earth Open: If you don't have a Ring in play, target three Personalities controlled by the active player. He must declare an attack this turn and assign at least one of them, if able.Earth Open: Give your Provinces +2 strength for each Ring you control (this turn).
Test of Character FOIL  -     Political Open: Target a Human Personality. He must undergo a test of character. Discard the top c
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Test of Character FOIL

TF-Strategy
9,00 €
Political Open: Target a Human Personality. He must undergo a test of character. Discard the top card of his controller's Fate Deck. If the Focus Value is greater than or equal to the target's Personal Honor, dishonor him and draw a card.
Steal an Advantage  -     This Strategy's ability is Battle/Engage if you control a Scout at the current battlefield.Battle: A t
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Steal an Advantage

TF-Strategy
0,30 €
This Strategy's ability is Battle/Engage if you control a Scout at the current battlefield.Battle: A target enemy card may not use one of its abilities (you choose).
Sake House Brawl  -     Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each c
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Sake House Brawl

TF-Strategy
0,20 €
Open: Bow one or more of your target unbowed Personalities. Bow one or more target Personalities, each controlled by a different player, with total Force less than the total Force of your Personalities this bowed.
Conservation  - CourageInterrupt: Each of the action's Melee and Ranged Attacks has -1 strength, or -3 strength if its target ha
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Conservation

TF-Strategy
0,30 €
CourageInterrupt: Each of the action's Melee and Ranged Attacks has -1 strength, or -3 strength if its target has Armor attached.Open: Show one or two target attachments in your hand. Shuffle them into your Fate deck. Draw cards equal to the number you showed plus one.
A Test of Courage  - Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abil
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A Test of Courage

TF-Strategy
0,20 €
Interrupt: The action will not move your target Personality (at this battlefield). You may not use his abilities or target him with actions (this turn).
Yoritomo Waito  - Commander • Samurai • Soul of Yoritomo Iwata      Interrupt: If the action is a Ranged Attack action, after it
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Yoritomo Waito

TF-Personality-MN
1,00 €
Commander • Samurai • Soul of Yoritomo Iwata Interrupt: If the action is a Ranged Attack action, after it resolves, give your target Personality +2F.
Yoritomo Minoro  - Magistrate • Samurai    Economic Home Interrupt, 2: Give the action's Ranged Attacks +2 or -2 strength.
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Yoritomo Minoro

TF-Personality-MN
4,00 €
Magistrate • Samurai Economic Home Interrupt, 2: Give the action's Ranged Attacks +2 or -2 strength.
Tsuruchi Arayo  - Samurai • Soul of Tsuruchi Amaya    Battle, w: Ranged 4 Attack. Bow the target if it is still in play.
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Tsuruchi Arayo

TF-Personality-MN
3,00 €
Samurai • Soul of Tsuruchi Amaya Battle, w: Ranged 4 Attack. Bow the target if it is still in play.
Sarassa  - Nonhuman • Thunder • Naval • Shugenja • Ningyo      (Once a turn, the Attacker gets the first Battle action, if it's
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Sarassa

TF-Personality-MN
0,20 €
Nonhuman • Thunder • Naval • Shugenja • Ningyo (Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.) Thunder Battle, :g*:: Equip a target Spell to Sarassa. You may take an additional action to use one of the Spell's Battle abilities.
Akodo Taiketsu  - Duelist • Samurai    (Duelists win tied duels versus non-Duelists.)Invest 2: Put an Iaijutsu Strategy in your
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Akodo Taiketsu

TF-Personality-LI
0,70 €
Duelist • Samurai (Duelists win tied duels versus non-Duelists.)Invest 2: Put an Iaijutsu Strategy in your discard pile into your hand. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
Akodo Hio  - Beastmaster • Samurai • Soul of Akodo Michio      Battle, 2: Discard a card to create a 2F Cat • Nonhuman Follower
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Akodo Hio

TF-Personality-LI
0,50 €
Beastmaster • Samurai • Soul of Akodo Michio Battle, 2: Discard a card to create a 2F Cat • Nonhuman Follower and attach it to your target Beastmaster.
Tamori Jinai  - Shugenja • Earth • Alchemist    (Shugenja may attach and cast Spells.)Earth Battle: Bow a target enemy card with
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Tamori Jinai

TF-Personality-DR
2,00 €
Shugenja • Earth • Alchemist (Shugenja may attach and cast Spells.)Earth Battle: Bow a target enemy card without attachments.
Mirumoto Tsuda, Emerald Champion Exp  - Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique    Iaijutsu B
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Mirumoto Tsuda, Emerald Champion Exp

TF-Personality-DR
3,00 €
Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique Iaijutsu Battle: Challenge a target enemy Personality. If the target is honorable, his controller may dishonor him and move him home to refuse the duel. Destroy the loser.
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