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0,10 €
Bow all Ashigaru. Until the beginning of your next turn, all non-Shadowlands Gold-producing Holdings produce 1 extra Gold when bowed to produce Gold.
0,10 €
Open: Bow a Shadowlands personality you control to replace the text of a Region or Fortification with the following until the end of the turn: "Shadowlands * Shadowlands Personalities gain +2C while in a battle at this Province." Fortifications keep the Fortification trait.
0,10 €
Elemental Battle: Bow this shungeja to bow one Follower in an opposing unit. Elemental Battle: Bow this shugenja to bow any one Personality with no unbowed Followers attached.
1,00 €
Unique Limited: Bow this Shugenja and one of your Personalities. Give this Personality a permanent +3F/+3C bonus, but if this Personality refuses a duel or becomes dishonored, he is immediately destroyed. This spell is destroyed and may not be copied (e.g. Scribe).
3,00 €
Reaction: Play at the end of the assignment phase. Choose a battle, in which all honor gains and losses will be doubled for all players during the resolution phase. This is not cumulative with any other honor-doubling effect.
0,50 €
Reaction: Bow one of your Personalities with Personal Honor above 1 when another player has bowed a Personality to lobby for the Imperial Favor. If the Favor is uncontrolled, the lobbying attempt is cancelled, and you gain control of the Imperial Favor. This still counts as a lobbying attempt.
1,00 €
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
0,10 €
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
0,10 €
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
2,00 €
When attached, also give this Personality a -1C Plague token. Lose 6 Honor. While this card is in play, all Personalities in play with a Plague Token(s) get an additional -1C Plague token during each of your events phases. Battle: Bow the Plague Skulls to give a -1C Plague token to an opposing Personality.
0,30 €
Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
0,30 €
Reaction: If this Personality is in an army that destroys an opposing army when you have put a terrain in play for the battle, then you may put the Ring of Water into play from your hand. Battle Elemental: Destroy the Drum to move this Personality into any of the defender's Provinces.
0,10 €
Cavalry An Attacker with a Scout in his army may play a Terrain before the Defender's first action in battle.
0,30 €
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
0,10 €
Region No units belonging to a player other than the Attacker or Defender may be assigned to or moved into this Province without the use of a spell or innate ability.
0,50 €
Until the end of the game, units led by a Naga Personality may not be targeted with an effect from the Imperial Favor. Naga Players may not lobby to gain the Imperial Favor this game.
3,00 €
Until the end of the game, any Festival event that appears is discarded without effect.
0,30 €
All Personalities in play with a Personal Honor above two are bowed.
0,50 €
The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Phoenix Clan player.
0,10 €
Bow Sanctified Temple to produce 2 Gold. Limited: Bow Sanctified Temple and pay 2 Gold to gain 2 Honor.
0,10 €
Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two consecutive Ranged 3 Attacks that target one unit. You can combine the ranged attacks, but other cards cannot raise the ranged attacks' stregth. If you have a Fort on a Hill at this Province, the ranged attacks each have 6 stregth.
0,20 €
Bow the Jade Works to produce 3 Gold. Bow the Jade Works to produce 5 Gold when paying for a Jade card.
0,10 €
Bow the Forest to produce 1 Gold. Bow to produce 2 Gold if you are paying the gold cost for any nonhuman or creature Personalities or Followers. (Clarification: Both Personalities and Followers must have the Nonhuman or Creature trait for the extra gold.)
0,10 €
Mine. Bow this card: Produce 2 Gold, or 3 Gold if you are a Lion Clan player.
0,10 €
Limited: Bow one of your Personalities to have him or her "meditate at at a shrine" and give him or her +1F/+2C until your next turn ends.
2,00 €
If Kokujin defeat an opponent in a duel involving Chi. Kokujin consumed his spirit. You take control of this personality until the end of the game. The Personality is placed in your fief, bowed, with all Followers destroyed. His Chi is permanently reduced by one and his Personal Honor to zero. The personality Gains the trait Shadowlands permanently
0,50 €
Unaligned Undead Samurai. Nonhuman. Experienced 2. Unique. Shadowlands Lose 6 honor. Tsume will not enter play if your family honor is above 0. You cannot assign Tsume to the same battle as a unit with no Shadowlands cards, and vice versa. Open: Bow Tsume. Straighten a Shadowlands card. Battle: Once per turn, bow an opposing Unicorn personality.
0,10 €
Unaligned Hunter of Nagas Will not join Naga players or attach Naga Followers. The Hunter is +2F while there is a Naga in the opposing army, and has a 3C bonus in a duel against a Naga. (Errata: Is not a Naga card himself.)
0,10 €
Unaligned Samurai Open: Bow to straighten Bayushi Kachiko.
0,30 €
Crab Clan Siege Master May only attach Followers that can destroy a Fortification. Battle: Bow for a Ranged 2 Attack. Battle: Bow to reduce this Province strength by three until the end of this turn.
2,00 €
All clans. Sensei When a player pays full Gold cost for a Personality of his or her Clan, the player cannot gain over 1 Honor, regardless of the Personality's Personal Honor. Your card effects do not cause Honor losses for other players.