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1,00 €
Political Open: Before the next time this turn a player gains Honor during his Dynasty Phase or from one of his own actions, he loses that amount of Honor instead of gaining it.
1,50 €
Unique Limited: Destroy one of your non-Unique Holdings: Search your Dynasty deck for a non-Unique Holding. Put the new Holding into play (bowed).
1,00 €
Limited: Bow this card: Give a target personality a +1F Sake token.
0,50 €
Heroic Battle: Choose your performing unbowed Scout Personality, Commander Personality, and Hero Persoanlity (who must be three different cards): Bow a target enemy unit.
0,50 €
Iaijutsu Battle: Choose your performing unbowed Scout Personality, Duelist Personality, and Artisan Personality (who must be three different cards): Bow a target enemy unit.
7,00 €
If you control the Imperial Favor, draw a card. Otherwise, take the Imperial Favor.
1,00 €
Fortune • Fire • Thunder • Unique After this card enters play: Choose your Personality in play. While this card remains in play, he has +4F while defending.Battle: Discard this card: Ranged 6 Attack.
3,00 €
Fortune • Unique After this card enters play: Choose your Personality in play. He has +2F while this card remains in play. Battle: Choose your unbowed performing Personality and discard this card: Destroy a target enemy card without attachments and with lower Force than your Personality.
0,20 €
Choose one of your units in play. Negate all bowing and movement of cards in that unit from other players’ actions this turn.
0,20 €
Crane Clan • Samurai • Iron Crane • Scout Arima has +2F while defending. Battle: Ranged 3 Attack.
0,20 €
Phoenix Clan • Air • Shugenja • Inquisitor • Magistrate Battle: Give -4F to a target enemy Personality with lower Personal Honor than Ayako’s Chi. If the Personality’s Force is now 0, gain 2 Honor and you may move Ayako home.
0,20 €
Phoenix Clan • Air • Shugenja Open: Transfer your target Spell to your target Shugenja.
2,50 €
Scorpion Clan • Samurai • Magistrate Kahoku has +2F while another player controls a dishonorable Personality.Battle: Ranged 3 Attack, with +2 strength if the target is dishonorable.
1,00 €
Ronin • Samurai • Cavalry • Unique Battle: Bow Hozumi or one of your Rings: Ranged 4 Attack.
0,10 €
Ronin • Samurai You may not assign this unit to, or move Koji to, a battlefield, unless there are at least 2 different Clan alignments among Personalities already in your army there or currently assigning there.
0,10 €
Mountain If you are the Defender, when choosing the battlefield at which to fight the next battle: You choose instead of the Attacker. Personalities will not move to this province’s battlefield. Your defending Personalities have +1F while at this province’s battlefield.
0,10 €
Battle: Dishonor your performing Personality: Move home a target enemy Personality with equal or lower Force. You may move your Personality home.
0,20 €
Limited: Put this card in play in your home. While this card remains in play, at the end of each of your Action Phases, give each of your Deathseeker Personalities a +1F Fury token; then, for each of your Deathseekers who has a number of Fury tokens greater than or equal to his base Force, destroy him and gain 1 Honor.
2,00 €
This card has -1 Gold Cost for each Unique Samurai you control. Battle: Choose your performing Samurai, and you may bow him: Ranged 3 Attack, with a strength bonus equal to your Samurai’s Force if he bowed.
2,00 €
Ninja Reaction: After another player targets your Ninja Personality with a Battle action from a Strategy: The action’s costs are ignored and its effects do not happen. That player may take an additional Battle action. Before this turn ends, if the Strategy is in that player’s discard pile, that player may put the Strategy into his hand.
4,00 €
Open: Bow your performing Magistrate Personality: Bow a target Personality with lower Personal Honor than your Magistrate’s Chi. If that Personality is dishonorable, negate his next straightening this game.
0,10 €
Political Battle: Bow your performing Courtier at any location: Reduce a target enemy Personality’s Force to 0. If he is dishonorable, bow his controller’s Stronghold.
2,00 €
This card has -1 Gold Cost for each non-Unique Samurai or Ninja Personality you control.Battle: Choose your performing unbowed Samurai or Ninja Personality: Bow a target enemy card without unbowed attachments. Negate its straightening this turn.
0,20 €
Until the game ends, before each player’s End Phase begins, he may look at a number of cards from the top of his Fate deck equal to the number of Rings he controls and put them back in any order.
0,20 €
Starting with you, each player may target and destroy a Personality with a base Gold Cost equal to or less than his controller’s Stronghold’s Gold Production plus 2.
0,10 €
Until your next turn begins, after each time an enemy Personality is destroyed during a battle by an action one of your Personalities performed, gain 2 Honor.
0,20 €
Crab Clan • Samurai • Commander. Battle: Straighten your target Personality or Follower.
0,10 €
Crane Clan * Artisan * Storyteller * Loyal Political Limited: Bow Gisei and discard the top card of your Fate Deck: All players lose an amount of Honor equal to the card's Focus Value minus two (to a minimum of 0).
1,50 €
Crane Clan * Samurai * Duelist * Magistrate * Experienced * Unique Battle: Bow a target enemy Personality with lower Personal Honor than Hakuseki’s Chi. If the Personality is dishonorable, Hakuseki challenges him; destroy the duel’s loser.
3,00 €
Crane Clan * Nonhuman * Kenku * Duelist Iaijutsu Battle: Choose your performing Personality, and bow him unless he has won a duel this turn: Bow a target enemy Personality with equal or lower Chi than yours.
0,20 €
Dragon Clan • Samurai • Duelist After Haru issues a challenge: Give him +2F. Haru may focus one additional card each time he focuses in a duel.
0,30 €
Phoenix Clan • Nonhuman • Arikura-no-baba • Earth • Fire • Shugenja • Alchemist Battle: You may discard a card with an element keyword: Bow a target enemy card without attachments. If you discarded a card, destroy the enemy card.