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0,10 €
Fear Battle: Target a bowed enemy Personality. He can not straighten until after the battle ends. Lose 2 Honor. You may take an additional Battle action.
1,00 €
After a duel ends that you won, if no Personality was destroyed for losing it: Destroy a target card with no attached cards in the losing Personality's unit.
1,00 €
Weapon • Unique. Your Cavalry Personalities and Followers in this army have +1F. Battle: If this personality is honorable: Move home a target Personality with 0, 4, or 5 PH.
0,70 €
Can only attach to a Crab Clan Personality. Battle: If this card is in your discard pile, destroy one of your target Followers: Attach Tabarou to one of your target Personalities, waiving costs.
0,10 €
Until the end of the game, after any action resolves that produced a Ranged Attack, if any target of the Ranged Attack is still in play, straighten any cards that performed the action.
0,10 €
Name a Clan other than your own. Until the end of the game, your Personalities have +1F while in an army that has any Personalities with your Clan alignment and any Personalities with the named Clan’s alignment.
0,20 €
Until the end of the game, each player cannot lose more than 5 points of Honor in total from other players’ cards in a single turn.
0,30 €
If this Event is resolving from a province: Gain two provinces which permanently do not hold Dynasty cards, to the left of your leftmost province. Then destroy the province this Event resolved from.
0,50 €
Singular • Temple. Bow this card: Produce 2 Gold. Limited: Bow this card: Put a target dead Personality on the bottom of his owner’s Dynasty deck.
0,20 €
Port. Bow this card: Produce 2 Gold. Reaction: If you are a Mantis Clan player, after an action resolves that one of your Magistrates paid a cost for by bowing, bow this card: Straighten him.
0,20 €
Crab Clan • Samurai • Scout. Recon Open: Target a province. Your Personalities and Followers have +1F while at that province’s battlefields.