Panier
Il n'y a plus d'articles dans votre panier Meilleurs vendeurs
0,10 €
Geisha House. Bow this card: Produce 2 Gold, or 3 Gold if you are a Scorpion Clan player.
0,30 €
Shadowlands Lose 3 Honor. Each Blacksmiths produces 1 less Gold instead of 1 extra Gold when bowed. Bow the Corrupted Iron Mine to produce 2 Gold. If you are a Crab Clan player, bow the Corrupted Iron Mine to produce 3 Gold. Either way, lose 1 Honor.
1,00 €
Unicorn Clan Samurai. Cavalry. Experienced Unique A player must discard two cards from his or her hand for one of his or her cards to challenge Shono. Shono gains +1F/+3C while facing one or more Ninja or Shadowlands cards in a battle or duel.
0,30 €
Unicorn Clan Magistrate. Samurai. Cavalry Soul of Shinjo Tashima Osema gains +2F/+2C while facing one or more Human Personalities with 0 Personal Honor in a battle or duel. Limited: Osema bows to issue an unrefusable challenge to a Bandit or an Unaligned Samurai.
1,00 €
Unaligned Nonhuman. Experienced Goblin Warmonger Soul of Kappuksu. Unique. Shadowlands When Thuk-Kigi would be destroyed, if he has any Goblin Followers, instead destroy the Followers and send him home bowed. Battle: If Thuk-Kigi's unit is home, switch it with one of your units in the current battle.
0,10 €
Unaligned Troll. Nonhuman. Shadowlands Lose 4 Honor. Slidge cannot attack Armor.
0,10 €
Unaligned Snow Maiden. Nonhuman Yuki no Onna gains +1F/+1C for each Forest in play. Limited: Yuki no Onna bows to challenge a Shadowlands Personality. The challenge is unrefusable if the the Personality's controller controls any Forests.
0,10 €
Dragon Clan Samurai. Soul of Mirumoto Hitomi Temoru's Followers are immune to Fear.
0,10 €
Dragon Clan Samurai. Cavalry. Soul of Mirumoto Sukune Battle: Bow Daisuke for a Ranged 3 Attack.
0,10 €
Crane Clan Gunso. Samurai Counts as Daidoji Hachi for deck construction. Reaction: Once per turn, when Hachi wins a duel, straighten your Stronghold.
0,50 €
Crane Clan Negotiator. Soul of Kakita Yuri Political Battle: If you are the Defender, bow Nanami and pay an amount of Gold equal to an attacking unit's Force to send the unit home without bowing.
2,00 €
Unique Putting this card into play from your hand is a Political action. You must use and discard the Imperial Favor to bring the Imperial Standard into play. Gain 4 Honor. Each Follower in this unit gains +2F and is immune to Fear while Imperial Standard is attached.
0,10 €
Weapon When this Personality is focusing in a duel, instead of focusing normally from your hand you may draw the top card of your fate deck and use that card as a focus instead. Do not look at this focus until a strike is declared. If you are unable to focus with the card it is discarded when revealed.
0,10 €
Reaction: If this Personality wins a duel, you may put the Ring of Fire into play from your Hand. Reaction Elemental: Destroy the Mantle instead of focusing for this Personality in a duel. This Personality is returned to your fief bowed and all effects of the duel are negated.
0,10 €
Reaction: If this Personality is being assigned to defend a Province when the attacking army has a Force higher than the Province Strength, you may put the Ring of Earth into play from your hand. Battle Elemental: Destroy the Hammer. If this Personality is defending, he gains +3F/+2C until the end of this turn.
0,50 €
Weapon. Unique If you are a Phoenix Clan player, gain 2 Honor. Celestial Sword of the Phoenix counts as the Ancestral Sword of Phoenix Clan for uniqueness. While attached to a Phoenix Clan Personality, Celestial Sword of the Phoenix gains +1F/+1C for each Phoenix Clan Personality you control.
0,30 €
Kiho Elemental Reaction: Bow any one of your monks or shugenja when honor is being gained or lost. Redirect the honor gain or loss to another player.
2,00 €
You cannot gain or lose Honor. Your cards are immune to fear. Your personalities may not swear fealty. You may not take Political Actions, or actions which cause another player an honor loss. You may have no allies. Reaction: Bow when bringing a Shadowlands card into play to reduce the gold cost of the card by four.
1,50 €
Open: Look at another player's hand. Lose 1 Honor.
0,50 €
The human Personality or Personalities with the highest Chi retire to a monastic life. These Personalities have their Force reduced by four and their Chi raised by two. These Personalities lose the Shugenja or Samurai trait, and gain the Monk Trait. All of these changes are permanent. Bow all of these Personalities.
0,50 €
Each of the other players may draw a card. You may draw three cards. If you do, then shuffle two of those cards into your deck.
0,10 €
Battle: One of your Personalities issues an unrefusable challenge to an opposing Personality. This duel compares Force versus Force. The winner gains 3 Honor. Bow the loser.