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Air • Courtier • Magistrate • Shugenja (Shugenja may attach and cast Spells.)Air Tireless Open: If Masamitsu has cast an Air Spell this turn, straighten him. (Tireless actions may be taken even while bowed.)
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Courtier • Magistrate • Expendable (Draw a card after your Expendable card dies.)Courtesy: Einosuke has Destined. (Courtesy traits do not take effect if you went first. Draw a card after you Recruit a Destined card.)
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Duelist • Samurai • Soul of Kakita Yariga (Duelists win tied duels versus non-Duelists.) Mitsumichi will not refuse challenges. If Mitsumichi is honorable, the first card another player focuses in each duel against him is focused face-up.
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Magistrate • Samurai • Soul of Doji Hitomaro Political Engage: If Senkiku opposes a dishonorable Personality, gain 2 Honor.
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Magistrate • Samurai • Expendable (Draw a card after your Expendable card dies.)Interrupt: After Masachika enters play, dishonor a target Personality with equal or lower Personal Honor.
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murai • Soul of Daidoji Tae After Taenaru is destroyed, gain 2 Honor.Battle: Once per battle, move home a target enemy Personality with lower current Force than his own printed Force. Bow him as he moves.
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Commander • Earth • Shugenja • Soul of Kuni Iyedo (Shugenja may attach and cast Spells.) Earth Battle, :g*:: Equip a target Follower in your hand to your target Personality.
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Earth • Shugenja (Shugenja may attach and cast Spells.)
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SamuraiBattle, w: Reduce a target enemy Follower or Personality's Force by Taisho's Force.
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Courage • One-Handed • Peasant • WeaponAfter this Item attaches, dishonor this Personality.Battle, w: Give a target enemy Follower or Personality -2F.
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Weapon • Two-Handed • Sword(A Personality can only have one Weapon.)This Item's Force modifier equals this Personality's Personal Honor.
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One-Handed • Sword • Weapon(A Personality can only have one Weapon.)
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DojoInterrupt, w: If the action creates a duel, then after your Personality wins it permanently give him the ability, "Battle: Fear 4 (Bow a target enemy Follower or Personality without Followers with 4 or lower Force)." Destroy this Holding.
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Battle, w: Give each of your Cavalry Followers at the current battlefield +1F.
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LibraryAfter this Holding enters play from a Province, refill the Province face-up.
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DojoInterrupt, w: Bow the winner of any duel created by the action if he was the challenger. Destroy this Holding.
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RetainerInterrupt, w: If the action is another player's, before it destroys one of your Personalities at the current battlefield, create a 0F/1C/1PH Personality and transfer your first Personality's Followers to him. Destroy this Holding.
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Market • Port Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
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Before another, non-Spider Clan player loses Honor from a card he owns, increase the loss by an amount equal to half his Starting Family Honor, rounded down (this doesn't allow them to ignore Honor Requirements).
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Fortification(Fortifications attach, bowed, to the Province from which they entered play.) Interrupt, w: Negate a target Personality's movement into an attacking army.
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Sensei • RetainerThis Holding has +1GP, but only when it pays for a single non-Shadowlands Naga or Human Personality without your Clan Alignment; gain 1 Honor after he enters play.
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BarracksBattle, w, *:: Equip a target Follower or Spell in your discard pile if another player's action destroyed it or its Personality this battle.
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Fortification • KharmicBattle, w, :g*:: Equip a target Spell to your target opposed, unbowed Shugenja, paying 2 less Gold. If he and the Spell share an element or Thunder keyword, you may take an additional action from the Spell.