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All players turn over the top card of their Dynasty decks. If the card is a Personality, it is put into play immediately. Honor requirements and gold costs are waived. If the card is not a Personality, it is discarded. (Clarification: No effects are generated by Personalities brought into play.)
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Each player discards his hand, then draws five cards.
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Starting with you and going clockwise, each player destroys a Holding of the player to his or her right.
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Draw an extra Fate Card during your End Phase this turn.
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Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect.
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Battle: Give +3F/+3C to a Personality with more than 2 Personal Honor.
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Battle: All of your Followers at this battle gain 1F. If you are a Lion player, this technique's gold cost is reduced to zero.
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Battle: A Personality in your army issues an unrefusable challenge to an opposing Personality. If the Personality in your army is not yours and the challenge gains a cost, the controller of the Personality may choose to not pay the cost and send this card back to your hand. The winner's controller gains 5 Honor.
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Immediate Terrain Battle: Raise the strength of each ranged attack from your army by 1. Lower the strength of each ranged attack from the opposing army by 1.
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Terrain (Only one card with this trait can be in play at a time during a battle.) Battle Action: When you play this Terrain, it stays in play for this battle. This Terrain takes effect when played. While this Terrain is in play, no player can make ranged attacks.
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Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
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Immediate Terrain Battle: Players can take no actions for this battle except ones that destroy this terrain.
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Battle: Give an attacking Lion Clan Personality +3F, or give an attacking non-Lion Clan Personality +2F.
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Open: Give target Personality a 1F/1C bonus until the end of the turn.
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Battle: Move a target attacking unit home. If it moved, bow it.
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Reaction: Play this card as a focus during a duel. When this card is revealed, the duel is cancelled. All effects of the duel are cancelled. All focused cards are discarded without effect.
€1.00
Limited: Any number of times per turn, bow this Shugenja: Give Shadowlands to all Personalities with 1 or 0 Personal Honor.
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Battle/Open: Any number of times per turn, bow this Shugenja, target a Personality, and destroy this card unless you control the Personality: Switch his Personal Honor and Chi.
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Battle/Open: Any number of times per turn, even if you control no units at the current battlefield, bow this Shugenja and target a province: It has +5 strength while there is at least one Shadowlands card in an attacking army at its battlefield.
€4.00
Unicorn Clan • Unique • Stable MasterBattle/Open: Any number of times per turn, bow Kojiro and target a Cavalry Personality: Straighten him.
€1.00
Shadowlands • Nonhuman • Oni Sanru has the additional cost, "Destroy 4 tokens on cards you control" to enter play. After Sanru enters play: Lose 4 Honor. Sanru has +1F for each token in the army opposing his.
€4.00
Shadowlands • Nonhuman • Oni After Ogon enters play: Lose 5 Honor. Will not attach Items. Battle/Open: Any number of times per turn, pay 3 Gold: Give Ogon +1F. Battle/Open: Any number of times per turn, bow Ogon and target another player: He must pay an amount of Gold equal to Ogon's Force, or bow all his unbowed Gold-producing Holdings if he cannot.