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Unique Can't be attached to a Shadowlands Personality. While this card is in play, your Family Honor is increased by 15 while any player is lobbying for the Imperial Favor. Any player may destroy this card as a limited action by bowing Personalities with a combined Personal Honor greater than 10. The Jade Throne may not be destroyed or stolen with a card...
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Ninja You can only attach the Poison Dartgun to a Ninja. Battle: Once per battle, make a Ranged 2 attack that can target a Personality with attached Followers, without bowing.
€0.50
Unique The Mantle attaches to the Jade Champion without Gold cost. Spells have their costs halved (round down) when you attach them to this Personality.
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Unique When the fan enters play, name a clan. While the fan is in play and you have no Shadowlands cards in play, you may brings Personalities from that clan into play as if your Family Honor were a 10.
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Kiho Battle: Bow a monk or shugenja you control to destroy all tokens in the opposing army.
€2.00
Until the beginning of your next turn, players may not perform actions, except actions on cards in play. Players may attach Fate cards from their hands.
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Each player selects one elemental ring controlled by the player to his right. All selected elemental rings are discarded from play.
€0.30
Until the end of the game, Yoritomo's Alliance players must pay full cost for Personalities with the Yoritomo's alliance trait, and only Personalities with the 'Mantis Clan' as a printed trait are considered part of their clan.
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Crab Clan Ancestor. Unique Reaction: Bow this Ancestor immediately after a unit with one or more Shadowlands cards moves into any battle. Move this unit into the opposing army.
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Limited: Bow your Stronghold to straighten one of your Personality. This Personality will not straighten during your next straighten phase.
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Limited: Bow one of your Personalities, who loses all clan alignments but permanently gains the Tattooed trait. If you are a Dragon or Brotherhood player, this Personality becomes permanently aligned to your Clan.
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Battle: Give +3F to an unaligned samurai. This may not target a samurai whose Force is greater than two unless you are a Toturi's Army player.
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Iaijutsu Battle: Target a Human Personality you control: Target a Human Personality opposing him. Yours issues the other an unrefusable challenge to a duel of Personal Honor. The winner gains 2 Honor. Dishonor the loser and move him home bowed.
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Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
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Limited: All of the Personalities you control that are not aligned to your clan (minimum one) are discarded from play. Give a +1F/+1C permanent bonus to each of your Personalities. For the rest of the game, you may only bring Personalities aligned to your clan into play.
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Open: Select one of your Ninja Personalities. That Personality gains a number of 1F Ninja Follower tokens equal to half (round down) of the gold produced to put this card into play. These Ninja Follower tokens are destroyed at the beginning of your next events phase.
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Reaction: play immediately before you have played a terrain when you have a tactician in this battle. Any terrain card in play is destroyed, even if it "may not be destroyed", and your terrain cannot be destroyed by any player who does not have a tactician in this battle. All affects that would prevent this card from taking full effect are negated. This...
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Limited: Every player may bow one Personality, beginning with the player on your left. The player who bows the Personality with the highest Personal Honor gains honor equal to the difference between his Personality and the Personality with the second highest Personal Honor.
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Battle: Bow one of your Samurai to destroy an opposing Shugenja. If you are a Dragon player, your Samurai gains a +1c permanently.
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Limited: Target one of your Personalities with the Tattooed trait but without a Dragon Tattoo. Until the end of the game, this Personality has a Dragon Tattoo and gains the following ability: Open: Gain up to three 1F/1C Fire tokens. this Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one...
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Reaction: Remove the Double Chi trait, until the end of the turn, from a Personality entering a duel against one of your personalities. Battle: Remove the Tactitian trait, until the end of the turn, from a Personality in this battle.
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Ninja Limited: Bow a Ninja you control to bow any Personality in play with an equal or lower Chi.