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Bayushi Irezu  - Scorpion Clan • Bitter Lies • Martyr • Soul of Bayushi KwanchaiReaction: Before your Scorpion Clan Personality
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Bayushi Irezu

EE-Personality-SC
€0.70
Scorpion Clan • Bitter Lies • Martyr • Soul of Bayushi KwanchaiReaction: Before your Scorpion Clan Personality enters a duel, bow Irezu: He enters the duel instead. Battle: If Irezu is at home, target your Scorpion Clan Personality: Move him home. Move Irezu to the current battlefield.
Daigotsu Gyoken  - Spider Clan • Shadowlands • SamuraiAfter Gyoken enters play: Lose 1 Honor.
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Daigotsu Gyoken

EE-Personality-AR,SH
€0.10
Spider Clan • Shadowlands • SamuraiAfter Gyoken enters play: Lose 1 Honor.
Daigotsu Kendo  - Spider Clan • Shadowlands • Samurai • Commander • Conqueror
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Daigotsu Kendo

EE-Personality-AR,SH
€0.10
Spider Clan • Shadowlands • Samurai • Commander • Conqueror
Shinjo Eun-Sahng  - Unicorn Clan • Samurai • Tactician • Soul of Shinjo Chu-YeungBattle: Ranged 4 Attack.
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Shinjo Eun-Sahng

EE-Personality-UN
€0.10
Unicorn Clan • Samurai • Tactician • Soul of Shinjo Chu-YeungBattle: Ranged 4 Attack.
Apprentice Shinobi  - NinjaAfter the resolution of a Ninja action: Give this card +1F.
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Apprentice Shinobi

EE-Follower
€0.10
NinjaAfter the resolution of a Ninja action: Give this card +1F.
Goju House Guard  - Shadowlands • Ninja • UniqueWill only attach to a Spider Clan Personality. Battle: Put this card on the top
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Goju House Guard

EE-Follower
€1.00
Shadowlands • Ninja • UniqueWill only attach to a Spider Clan Personality. Battle: Put this card on the top or bottom of your Fate deck and target an enemy Personality: Put all cards without attachments in his unit on the bottom of their owner’s appropriate deck.
Hiruma Sniper  - ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
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Hiruma Sniper

EE-Follower
€0.20
ScoutBattle: If you have Reconnaissance: Ranged 4 Attack.
Outriders  - Cavalry
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Outriders

EE-Follower
€0.10
Cavalry
Soshi House Guard  - Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality:
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Soshi House Guard

EE-Follower
€0.50
Ninja • UniqueWill only attach to a Scorpion Clan Personality. Political Battle/Open: Target a Personality: If it is a Combat Segment, bow him. If he is dishonorable, his controller loses 1 Honor.
Tsuruchi House Guard  - Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compar
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Tsuruchi House Guard

EE-Follower
€0.50
Scout • UniqueWill only attach to a Mantis Clan Personality. Battle: Ranged 5 Attack that you may compare against Gold Cost.
A Stain Cleansed  - Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit
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A Stain Cleansed

EE-Strategy
€2.50
Battle: Choose your performing unbowed Magistrate, target an enemy card without attachments or an enemy unit, and pay Gold equal to the card or unit’s total Gold Cost minus 2: Destroy it
Ambush  - Limited: Choose your performing unbowed Personality and target another player’s Personality: Create a battlefield (not
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Ambush

EE-Strategy
€2.50
Limited: Choose your performing unbowed Personality and target another player’s Personality: Create a battlefield (not at any province). Assign your Personality to attack there. Assign the target to defend there, even if he is bowed. Other Personalities will not move there. Fight a battle there (after this action’s resolution). After the battle ends, lose...
Confusion at Court  - PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: N
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Confusion at Court

EE-Strategy
€0.10
PoliticalReaction: Before an action resolves, if discarding the Imperial Favor is one of its base costs: Negate the action’s effects.
Encircled Terrain  - TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one
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Encircled Terrain

EE-Strategy
€0.10
TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
Inspired Devotion  - Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any
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Inspired Devotion

EE-Strategy
€0.10
Battle/Open: Choose your performing Yojimbo: Give him +2F or a Force bonus equal to the highest Chi of any Courtier or Shugenja you control.
Rumors Travel  - PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain
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Rumors Travel

EE-Strategy
€5.00
PoliticalLimited: Until your next turn begins, before each time a player gains 1 or more Honor, reduce the gain by 1 if it is not during a battle or Attack Phase. Battle: If any enemy units are at the current battlefield, choose your performing Personality: Move him there. Straighten him if he moved.
Solid Defense  - Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you con
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Solid Defense

EE-Strategy
€0.70
Political Reaction: Before the resolution of another player’s action, discard the Imperial Favor unless you control a Personality with 5 or higher Force: Negate any Honor losses from the action’s effects. Battle: Target a Personality without attachments: Move him home.
Strength in Terror  - FearBattle: Choose your performing Paragon and target an enemy Personality: Reduce his Force by an amount
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Strength in Terror

EE-Strategy
€0.20
FearBattle: Choose your performing Paragon and target an enemy Personality: Reduce his Force by an amount equal to your Paragon’s Force. You may target and destroy one of the Personality’s attachments. Lose 3 Honor.
The Serpent's Deception  - Fear • KihoBattle: Choose your performing Monk and target an enemy Personality whose unit has lower t
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The Serpent's Deception

EE-Strategy
€0.20
Fear • KihoBattle: Choose your performing Monk and target an enemy Personality whose unit has lower total Force than your Monk’s unit: Move the target home. Your Monk feigns his injuries. He contributes Force to his army even if bowed. Lose 3 Honor.
The Trap is Sprung!  - Battle: If you have Reconnaissance, choose your performing unbowed Scout Personality, and target an enemy
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The Trap is Sprung!

EE-Strategy
€1.00
Battle: If you have Reconnaissance, choose your performing unbowed Scout Personality, and target an enemy card: Bow it. Bow its unit if you are a Crane Clan player.
Useful Connections  - PoliticalOpen: Bow your performing Courtier and target one or more Personalities, up to an amount equal to
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Useful Connections

EE-Strategy
€0.20
PoliticalOpen: Bow your performing Courtier and target one or more Personalities, up to an amount equal to your Courtier’s Chi: Give Cavalry to them and to each of their Followers.
The Turquoise Championship (Spanish)  - UniqueChoose one of your Personalities in play. Permanently give him Artisan and the abi
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The Turquoise Championship (Spanish)

*SC-Event
€15.00
UniqueChoose one of your Personalities in play. Permanently give him Artisan and the ability, "Limited: Choose a player. He gains or loses 1 Honor."
Bow Before My Will  - FearBattle: Choose your performing unbowed Paragon and target an enemy card: Bow it. Negate its next strai
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Bow Before My Will

SC-Strategy
€0.20
FearBattle: Choose your performing unbowed Paragon and target an enemy card: Bow it. Negate its next straightening (this turn) if your Paragon is Shadowlands. Lose 2 Honor.
Intervening Spirit  - WaterBattle: Even if this unit is not at the current battlefield, if any enemy units are there, target you
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Intervening Spirit

SC-Spell
€0.20
WaterBattle: Even if this unit is not at the current battlefield, if any enemy units are there, target your Personality: Move him there. Straighten him if he moved. If he is an Ancestor and this Shugenja is Water, you may take an additional Battle action.
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