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Lion Clan • Samurai • Tactician • Soul of Akodo Shunori
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Lion Clan • Samurai • ScoutBattle: Target a Terrain and an enemy card without attachments: Destroy both targets.
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Mantis Clan • Thunder • Shugenja • Naval • Soul of Moshi YurikoBattle: Target an enemy card without attachments: Bow it.
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Mantis Clan • Naval • Skirmisher • Soul of MukamiBattle: Bow Isas: Ranged 3 Attack. Move Isas home.
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Mantis Clan • Samurai • Magistrate • Yojimbo • Unique • Soul of Tusurchi Mochisa ExperiencedBattle: Ranged 6 Attack that you compare against Gold Cost.
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Phoenix Clan • Air • Void • Shugenja • Alchemistt • Ishiken • Soul of Isawa Kumai
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Scorpion Clan • Samurai • Cavalry • Tactician • Soul of Bayushi Himaru
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Unicorn Clan • Samurai • Cavalry • Soul of Moto Gurban
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Unicorn Clan • Water • Shugenja • Cavalry • Death Priest
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Unicorn Clan • Samurai • Cavalry • Soul of Shinjo GoshiReaction: After Itao enters play, target a Follower in your hand: Attach it to Itao, paying all costs.
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Unicorn Clan • Samurai • Cavalry • Commander • Soul of Shinjo Tae-Hyun
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SingularLimited: Destroy this card and remove your performing unbowed Personality from the game: Search your Fate deck for a card with a lower Focus Value than your Personality’s Chi. Show it and put it in your hand.
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Siege • UniqueWill only attach to a Crab Clan Personality. Battle: Target an enemy card without attachments whose unit has lower total Force than this unit: Destroy the target. Gain 1 Honor.
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WeaponBefore this Personality focuses: You may give him +3 to his duel stat until the duel ends instead of focusing.
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WeaponAfter this Personality enters a duel: The other Personality in the duel loses Duelist.
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FireWhile this Shugenja is Fire, Ranged Attacks from actions he performs have +1 strength. Battle: Bow this card: Give this Shugenja +3F.
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Battle/Open: Target a Weapon: Raise its Force and Chi modifiers to twice its base Force and Chi modifiers (this does not affect negative base modifiers).
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Battle/Open: Destroy your performing Ancestor and target your Personality: Give him +3F.
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Battle: Choose your performing Personality with Scout, Tactician, or 3 or higher Chi, and target a Terrain: Destroy it. You may take an additional Battle action to play a Terrain.
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Battle: Choose your performing unbowed Tactician and target a Personality with equal or lower Chi: Bow or straighten him.
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Battle: Choose your performing Commander and target your Follower: Give it a Force bonus equal to twice its current Force. After this battle’s resolution, destroy the Follower.
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Battle: Choose your performing Personality: Move him home. If he moved, straighten his unit, and you may straighten one of your other units (at any location).
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KihoBattle: Choose your performing unbowed Monk and target an enemy Personality or Follower: Move your Monk to the current battlefield. Give the target –3F. Bow it if its Force is now 0.