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Battle: Straighten a target card with a Melee or Ranged Attack ability. Lose 2 Honor.Interrupt: If the action has a Melee or Ranged Attack, give it +2 strength. Lose 2 Honor.
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Retainer After this Holding enters play, a target player gains or loses 1 Honor.
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Armor(A Personality can only have one Armor.)Before another player's card destroys this Personality, destroy this Item instead.
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Courtesy: Discipline 1. (Courtesy traits do not take effect if you went first. Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Absent Battle: Target your Personality at home who assigned to the current battlefield (this turn). Move him there.