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€0.20
Battle: Choose your performing unbowed Spirit and target an enemy Personality: Bow him or destroy one of his attachments.
€0.30
WinterReaction: After engaging: The current battlefield's province has a maximun strenght equal to his base strenght until the end of the battle. Negate the next effect that would move one of your Personalities from its battlefield. After the next time this battle a Terrain enters play, destroy it.
€1.50
Fear • NinjaBattle/Open: Bow your performing Ninja and target a Personality: Bow him.
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MahoLimited: Once per game: Give this Personality a permanent Force bonus raising his Force to equal his base Gold Cost. Permanently give him Shadowlands • Nonhuman • Oni. Lose 2 Honor
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WeaponAs a Focus Effect: After this duel ends, you may attach this card to one of your Personalities, ignoring Gold cost. Battle: Target an enemy Personality or Follower: Give it -5F.
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WeaponBattle: Melee 4 Attack, or Melee 5 Attack if the target is Cavalry
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NinjaWill only attach to a Ninja. This card has a Force bonus equal to its Personality’s base Force
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Phoenix Clan • Void • Monk • HenshinReaction: After your Ring or Henshin (including Kikugoro) enters play or overlays: Look at the top two cards of your Dynasty deck. You may put one of them at the bottom of the deck.
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Mantis Clan • Samurai • Naval • Sensei • LoyalAfter Shichiro enters play: Discard all your other Sensei Personalities. After a Ranged Attack action resolves that your Mantis Clan Personality performed: Once per battle, you may move him home.
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Lion Clan • Daimyo • Samurai • Cavalry • Paragon • Loyal • UniqueBattle: Target another Personality: Move him home or give him a Force bonus equal to his Personal Honor.
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Dragon Clan • Earth • Shugenja • Cavalry • Mountaineer
€1.00
Crane Clan • Daimyo • Samurai • Iron Crane • Scout • Loyal • UniqueReaction: After your Recon action from a Strategy resolves: Draw a card. Recon Limited: Discard a card: Search your Fate deck for a non-Unique card with a Recon ability, show it, and put it in your hand.
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Crab Clan • Samurai • Sensei • LoyalAfter Osote enters play: Discard all your other Sensei Personalities. After the first time each turn another player's action targets your Crab Clan Personality at Osote's location: The player discards a card after the action ends.
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Before you produce Gold to pay for a card with a base Gold Cost of 1 or greater: You may reduce the total Gold produced by 1; if you did, put a Wealth token on this card after the other card enters play. Limited: Put this card into play. Reaction: When paying a Gold cost, if this card is in play, discard it: Produce Gold equal to the number of Wealth...
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Your Ronin cards enter play paying 1 less Gold and ignoring Honor Requirements. Battle: Even if this card is bowed, choose your performing opposed Ronin Personality: Give him +2F.
€0.70
Recon Reaction: After engaging: You have Reconnaissance at the current battlefield. Create a Terrain Strategy with the ability, “Battle: If this card is in play, destroy it and target a Terrain in your hand: Take an additional Battle action to play it.” Put it into play there.
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DojoIaijutsu Open: Even if this card is bowed, choose your performing unbowed Personality and target another player’s Personality: Your performer challenges the target. He may refuse; if he did, dishonor him and gain 1 Honor. Bow the duel’s loser.
€1.50
Shogun • UniqueUntil the game ends, equipping is a Battle/Open action (for all players), and after the first time each turn each player attaches a card with a base Gold Cost of 5 or more from his hand, that player may draw a card.
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UniqueStarting with you, each player may search his discard pile and Fate deck for a Ring, show it, and put it in his hand.
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SwampBow this card: Produce 2 Gold, or 3 Gold if you are a Spider Clan player.
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Crane Clan • Samurai • Artisan • Duelist • Master of Ceremonies • Soul of Kakita YosugaIaijutsu Limited: Target another player’s Personality. His controller may dishonor him. If he did not choose to dishonor him, gain 1 Honor and choose one of the Personality’s abilities; it may not be used until your next turn begins.
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Crane Clan • Artisan • Soul of Kakita AritekoOpen: Bow Seishi and target a dishonorable Personality: Rehonor him.
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Dragon Clan • Samurai • Kensai • Poet • Soul of Mirumoto TsubasaBattle: Target an enemy Personality or Follower: Give it a Force penalty equal to Reiyu’s Force.
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Lion Clan • Samurai • Tactician • Unique • Master Tactician • Soul of Kitsu MotsoLimited: Give Kano a Master token. Battle: Bow Kano and destroy a Master token on him: Take two additional Battle actions.
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Lion Clan • Samurai • Soul of Matsu GoheiHachiro has +2F while attacking.
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Phoenix Clan • Air • Shugenja • Inquisitor • Magistrate
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Phoenix Clan • Earth • Shugenja • Inquisitor • MagistrateOpen: Target another player’s Personality: Give him Kolat, Ninja, or Shadowlands. Battle: Target an enemy Personality: Bow him. If he is Kolat, Ninja, or Shadowlands, choose a player, who gains or loses 2 Honor.
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Phoenix Clan • Earth • Monk • HenshinBattle: Target a Personality whose Force is different from his base Force: Bow or straighten him.
€1.00
Scorpion Clan • Air • Courtier • Shugenja • Unique • Soul of Shosuro Dazai ExperiencedTwice per turn, you may ignore the cost of bowing Yorimi, if it is the cost of a Political action or an action on a Spell.
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Spider Clan • Shadowlands • Ninja • ConsumerAfter Kobashi enters play: Lose 1 Honor. Battle: Target an enemy attachment: Kobashi consumes it. Destroy it. You may target one of your Ninja, create a 1F Shadowlands • Ninja Follower, and attach it to him.
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Spider Clan • Monk • Kensai • Order of the Spider • Soul of Momiji
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Ronin • Actor • Soul of KyogenOpen: Target your Personality: Genmyo copies one of his keywords.
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EarthWhile this Shugenja is defending, he has +3F. While this Shugenja is Earth and you are the Defender, you decide the order in which battles resolve.
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Fire • TattooBattle: Choose your performing unbowed Fire or Tattooed Personality: Ranged 3 Attack with +1 strength for each Fire token on your Personality. Give your Personality a +1F Fire token.