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Lion Clan Samurai * Imperial Magistrate Political Battle: Bow Jusho to challenge and opposing Samurai with lower Personal Honor to a duel. That Samurai may refuse the challenge by going home bowed.
€0.30
Ratling Ancestor * Creature * Unique Reaction: When a Spell or Kiho targets this Personality, shuffle A'tck into your deck to cancel it. You may use this action while A'tck is bowed.
€0.50
Crane Clan Ancestor * Unique Battle: If there are one or more units in the opposing player's army, bow Uji to give this Personality -1F/-1C and move this unit into the current battle.
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Unique This Province does not hold Dynasty cards (do not refill it). Political Reaction: Bow Bayushi's Shrine before you lose Honor to negate the loss.
€6.00
Reaction: Play this card when an action card is being played by a player with a family honor below zero. The action is canceled and its effects are negated.
€0.50
Crab Clan Samurai Battle: Create Fear equal to the number of Followers in this unit.
€0.50
After this card enters play, attach a 1F Follower token to a Personality
€1.50
Dragon Clan Monk. Elemental Reaction: Once per turn, after a Ring is bowed to pay the cost of an action: Target the Ring. Straighten it. It may not be bowed to pay for that copy of that action for the rest of the turn.
€1.00
Non-Unique Ninja you own without Ninjutsu have Ninjutsu equal to their printed Gold cost minus 6. Each time you would reveal a Dynasty card during the Events Phase, you may look at it, then choose not to reveal it if it is a Ninjutsu Personality. Open: Target a face-down Ninja who wasn't targeted this turn. Give him +2F until he is targeted or the turn ends
€1.00
Scorpion Clan Rumormonger · Courtier. Open: Bow Madoka: Target a Personality controlled by another player. That player may choose to end the current Action Phase or Battle Action Segment. If it doesn't end, the player loses Honor equal to the target's Personal Honor; then, dishonor the target.