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€0.10
Reserve Formation. Formed by 2 Samurai Personalities. Battle: Target a Personality you control at the current battlefield: Search your Fate deck for a non-Unique Item or non-Unique Follower. Attach it to the Personality, paying all costs
€3.00
Tactical Battle: Target a Tactician you control: Search your Fate deck for an Action card with a Battle or Open action or for a Formation card. If you find a card, take a Battle or Open action to play it.
€0.30
Limited: Target and bow a Personality you control: Target a Dishonored Personality. Restore him to Honor. Shuffle him and all his attached cards into their owners' decks
€0.30
Ninja Battle: Target a Ninja Personality at the current battlefield and a Personality opposing him. Move both home, bowed. Neither movement may be negated (even by effects that prevent movement).
€1.50
You may only play one Desperate Wager per turn. Reaction: Before your Dynasty Phase begins: Straighten all Personalities you control. Declare an attack. After declaring the Defender, straighten all Personalities and Followers he controls, including those that cannot straighten. Lose the game when the turn ends.
€0.10
Goblin · Nonhuman · Shadowlands · Lose 3 Honor. Reaction: After Zeth enters play, pay 2 Gold: Attach a 1F Shadowlands Nonhuman Goblin Follower token to him
€0.10
Ogre Bandit · Nonhuman · Shadowlands · Lose 2 Honor. If Moshangoru is destroyed during a battle, the enemy leader gains the ability, ?Reaction: Once per game, when paying a Gold cost: Produce 5 Gold.? until his next turn ends
€0.10
Ratling · Creature · Bushi. After Nachin'check enters play, you may give him a Tribe trait that another Ratling Personality you control has. This trait lasts until Nachin'check is not in play
€0.10
Ratling · Creature · Shugenja · Third Whisker Tribe · Loyal. You may include up to 6 copies of this card in your deck. While you control at least 3 Third Whisker Tribe Ratlings, Achirin has the ability ?Limited: Bow Achirin: Target a face-down card that is not in play. Turn it face-up"
€0.10
Lion Clan Samurai · Tactician · Soul of Akodo Yobi. Tactical Reaction: After a Terrain enters play from your hand: Draw a card. (Natsu need not be at the current battlefield.)
€2.50
Singular. Bow this card: Produce 2 Gold. Limited: Target a Personality you control, and bow this card: Draw a card. Show it. If its Focus value is greater than or equal to the Personality's printed Chi, discard it.
€0.20
Bow this card: Produce 2 Gold. Limited: Bow this card: Gain 1 Honor
€0.20
Bow this card: Produce 2 Gold. If you are a Crab Clan player, bow this card: Produce 3 Gold.
€1.00
Bow this card: Produce 1 Gold. Reaction: When paying a Gold cost: Produce 1 Gold.
€0.30
Terrains cannot be played. Formations cannot be played. Actions cannot move units to or from battlefields. These effects last until the beginning of your second Events Phase from now.
€1.00
You may search your Fate deck for a Unique Weapon or Unique Armor. If you find one, show it and put it in your hand face-up; then you may bow a Samurai you control as a cost. If you do not, increase the found card's Gold cost by 2.
€0.10
Bow to produce 2 Gold, plus one Gold for each Market Place in play.
€0.20
Unicorn Clan Sergeant. Samurai Limited: Bow Baiken to attach a 1F cavalry Follower token to any of your Samurai.
€0.20
Wasp Clan Skirmsiher. Yortitomo's Alliance Battle: Bow Mukami for a Ranged 3 Attack, then remove this unit from the battle and return it to your fief.
€0.10
Fox Clan Daimyo. Shugenja. Experienced. Unique. Yoritomo's Alliance
€0.30
Crane Clan Samurai If Doji Reju is tied in a duel, he wins the duel instead.
€0.10
Weapon Bloodsword gains a 2F/2C token each time this Personality wins a duel.