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€1.00
Earth • Shugenja (Shugenja may attach and cast Spells.)
€0.20
Battle: Give a target enemy Personality -3F. Dishonor him if he now has 0 Force.
€0.20
Ashigaru • Commander After Ashigaru Gunso enters play, if your Sensei is Hikahime, create a 0F/1C/0PH Ashigaru • Conscript Personality.Battle: Bow one or more of your target unbowed Ashigaru Conscripts. Ranged Attack equal to the number this bowed.
€0.20
Discipline 1Interrupt: Negate all Force bonuses and penalties from the action.Battle: Give your target Samurai Conqueror. Straighten his unit after this battle resolves. (A Conqueror's unit doesn't bow after battle.)
€0.50
Kata • Kharmic • PoliticalBefore the Action Phase ends, you may take an additional action.Political Open: Put this Kata into play. Discard your other Kata in play.Open, w: Look at the top card of your Fate deck. You may put it at the bottom.
€0.10
Conqueror • Kensai • Monk • Naval(A Conqueror's unit doesn't bow after battle. Kensai may attach two Weapons, as long as neither is Two-Handed. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
€1.00
Clan Champion • Conqueror • Experienced 2 • Kensai • Loyal • Monk • Paragon • Samurai • Spider Clan • Unique Tireless Open: Take the Imperial Favor. (You may use Tireless abilities even if bowed.)
€0.50
Fudo · Templew: Produce 3 Gold.Open, w: Give a target Personality and each of his Followers Cavalry.
€0.20
Mantis Clan • Samurai • Naval • ScoutBattle: Ranged 3 Attack or give the current battlefield's province -3 strength.
€0.20
Lion • Samurai • Cavalry • ParagonYoshito has +1F when attacking, or +2F if the Defender is Dragon Clan.
€1.00
NinjaBattle: Choose your performing Personality in a Ninja unit: Move him to the current battlefield. Straighten his unit if he moved.